Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+1 -1
View File
@@ -882,7 +882,7 @@ void PerlembParser::GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlaye
}
else if(isItemQuest) {
// need a valid ItemInst pointer check here..unsure how to cancel this process
const EQEmu::Item_Struct* item = iteminst->GetItem();
const EQEmu::ItemBase* item = iteminst->GetItem();
package_name = "qst_item_";
package_name += itoa(item->ID);
}