Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+6 -6
View File
@@ -978,7 +978,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
safe_delete(outapp);
if(Loot_Request_Type == 5) {
int pkitem = GetPlayerKillItem();
const EQEmu::Item_Struct* item = database.GetItem(pkitem);
const EQEmu::ItemBase* item = database.GetItem(pkitem);
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
if (item->RecastDelay)
@@ -993,7 +993,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
}
int i = 0;
const EQEmu::Item_Struct* item = 0;
const EQEmu::ItemBase* item = 0;
ItemList::iterator cur,end;
cur = itemlist.begin();
end = itemlist.end();
@@ -1108,7 +1108,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
being_looted_by = 0xFFFFFFFF;
return;
}
const EQEmu::Item_Struct* item = 0;
const EQEmu::ItemBase* item = 0;
ItemInst *inst = 0;
ServerLootItem_Struct* item_data = nullptr, *bag_item_data[10];
@@ -1303,7 +1303,7 @@ void Corpse::QueryLoot(Client* to) {
else
x < corpselootlimit ? sitem->lootslot = x : sitem->lootslot = 0xFFFF;
const EQEmu::Item_Struct* item = database.GetItem(sitem->item_id);
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
if (item)
to->Message((sitem->lootslot == 0xFFFF), "LootSlot: %i (EquipSlot: %i) Item: %s (%d), Count: %i", static_cast<int16>(sitem->lootslot), sitem->equip_slot, item->Name, item->ID, sitem->charges);
@@ -1317,7 +1317,7 @@ void Corpse::QueryLoot(Client* to) {
}
else {
sitem->lootslot=y;
const EQEmu::Item_Struct* item = database.GetItem(sitem->item_id);
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
if (item)
to->Message(0, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
@@ -1412,7 +1412,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
}
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
const EQEmu::Item_Struct *item;
const EQEmu::ItemBase *item;
if (material_slot > EQEmu::legacy::MATERIAL_END) {
return 0;