Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+3 -3
View File
@@ -825,12 +825,12 @@ void Client::BulkSendInventoryItems()
}
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
const EQEmu::Item_Struct* handyitem = nullptr;
const EQEmu::ItemBase* handyitem = nullptr;
uint32 numItemSlots = 80; //The max number of items passed in the transaction.
if (m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater) { // RoF+ can send 200 items
numItemSlots = 200;
}
const EQEmu::Item_Struct *item;
const EQEmu::ItemBase *item;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
Mob* merch = entity_list.GetMobByNpcTypeID(npcid);
@@ -1088,7 +1088,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
if (inst && inst->IsClassCommon())
{
const EQEmu::Item_Struct* item = inst->GetItem();
const EQEmu::ItemBase* item = inst->GetItem();
if (RuleB(Character, RestrictSpellScribing) && !item->IsEquipable(GetRace(), GetClass())) {
Message_StringID(13, CANNOT_USE_ITEM);