Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+11 -13
View File
@@ -30,15 +30,14 @@ class ServerPacket;
namespace EQEmu
{
struct Item_Struct;
struct ItemBase;
}
#include "../common/timer.h"
#include "../common/ptimer.h"
#include "../common/emu_opcodes.h"
#include "../common/eq_packet_structs.h"
//#include "../common/eq_constants.h"
#include "../common/emu_constants.h" // inv2 watch
#include "../common/emu_constants.h"
#include "../common/eq_stream_intf.h"
#include "../common/eq_packet.h"
#include "../common/linked_list.h"
@@ -47,8 +46,7 @@ namespace EQEmu
#include "../common/seperator.h"
#include "../common/item.h"
#include "../common/guilds.h"
#include "../common/item_struct.h"
//#include "../common/clientversions.h"
#include "../common/item_base.h"
#include "common.h"
#include "merc.h"
@@ -294,7 +292,7 @@ public:
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
virtual bool Process();
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::Item_Struct* item, bool buying);
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemBase* item, bool buying);
void SendPacketQueue(bool Block = true);
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
@@ -402,7 +400,7 @@ public:
inline uint8 GetLanguageSkill(uint16 n) const { return m_pp.languages[n]; }
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::Item_Struct* item = nullptr);
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::ItemBase* item = nullptr);
inline const char* GetLastName() const { return lastname; }
@@ -598,7 +596,7 @@ public:
void AssignToInstance(uint16 instance_id);
void RemoveFromInstance(uint16 instance_id);
void WhoAll();
bool CheckLoreConflict(const EQEmu::Item_Struct* item);
bool CheckLoreConflict(const EQEmu::ItemBase* item);
void ChangeLastName(const char* in_lastname);
void GetGroupAAs(GroupLeadershipAA_Struct *into) const;
void GetRaidAAs(RaidLeadershipAA_Struct *into) const;
@@ -823,7 +821,7 @@ public:
void IncStats(uint8 type,int16 increase_val);
void DropItem(int16 slot_id);
int GetItemLinkHash(const ItemInst* inst); // move to Item_Struct..or make use of the pre-calculated database field
int GetItemLinkHash(const ItemInst* inst); // move to ItemBase..or make use of the pre-calculated database field
void SendItemLink(const ItemInst* inst, bool sendtoall=false);
void SendLootItemInPacket(const ItemInst* inst, int16 slot_id);
@@ -1178,7 +1176,7 @@ public:
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag);
float GetDamageMultiplier(EQEmu::skills::SkillType how_long_has_this_been_missing);
void Consume(const EQEmu::Item_Struct *item, uint8 type, int16 slot, bool auto_consume);
void Consume(const EQEmu::ItemBase *item, uint8 type, int16 slot, bool auto_consume);
void PlayMP3(const char* fname);
void ExpeditionSay(const char *str, int ExpID);
int mod_client_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const ItemInst* weapon, Mob* other);
@@ -1200,9 +1198,9 @@ public:
int32 mod_client_xp(int32 in_exp, NPC *npc);
uint32 mod_client_xp_for_level(uint32 xp, uint16 check_level);
int mod_client_haste_cap(int cap);
int mod_consume(EQEmu::Item_Struct *item, EQEmu::item::ItemType type, int change);
int mod_food_value(const EQEmu::Item_Struct *item, int change);
int mod_drink_value(const EQEmu::Item_Struct *item, int change);
int mod_consume(EQEmu::ItemBase *item, EQEmu::item::ItemType type, int change);
int mod_food_value(const EQEmu::ItemBase *item, int change);
int mod_drink_value(const EQEmu::ItemBase *item, int change);
void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }