Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+3 -3
View File
@@ -7063,7 +7063,7 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
}
const ItemInst* inst = nullptr;
const EQEmu::Item_Struct* item = nullptr;
const EQEmu::ItemBase* item = nullptr;
bool is2Hweapon = false;
std::string item_link;
@@ -7132,7 +7132,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
return;
}
const EQEmu::Item_Struct* itm = nullptr;
const EQEmu::ItemBase* itm = nullptr;
const ItemInst* itminst = my_bot->GetBotItem(slotId);
if (itminst)
itm = itminst->GetItem();
@@ -7235,7 +7235,7 @@ void bot_subcommand_inventory_window(Client *c, const Seperator *sep)
//linker.SetLinkType(linker.linkItemInst);
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
const EQEmu::Item_Struct* item = nullptr;
const EQEmu::ItemBase* item = nullptr;
const ItemInst* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::legacy::SlotPowerSource : i);
if (inst)
item = inst->GetItem();