mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
This commit is contained in:
+26
-26
@@ -234,8 +234,8 @@ uint32 Bot::GetBotArcheryRange() {
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if (!range_inst || !ammo_inst)
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return 0;
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const EQEmu::Item_Struct *range_item = range_inst->GetItem();
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const EQEmu::Item_Struct *ammo_item = ammo_inst->GetItem();
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const EQEmu::ItemBase *range_item = range_inst->GetItem();
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const EQEmu::ItemBase *ammo_item = ammo_inst->GetItem();
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if (!range_item || !ammo_item || range_item->ItemType != EQEmu::item::ItemTypeBow || ammo_item->ItemType != EQEmu::item::ItemTypeArrow)
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return 0;
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@@ -1899,12 +1899,12 @@ void Bot::BotRangedAttack(Mob* other) {
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}
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ItemInst* rangedItem = GetBotItem(EQEmu::legacy::SlotRange);
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const EQEmu::Item_Struct* RangeWeapon = 0;
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const EQEmu::ItemBase* RangeWeapon = 0;
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if(rangedItem)
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RangeWeapon = rangedItem->GetItem();
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ItemInst* ammoItem = GetBotItem(EQEmu::legacy::SlotAmmo);
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const EQEmu::Item_Struct* Ammo = 0;
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const EQEmu::ItemBase* Ammo = 0;
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if(ammoItem)
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Ammo = ammoItem->GetItem();
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@@ -2013,7 +2013,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
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int32 min_hit = 1;
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int32 max_hit = ((2 * weapon_damage * GetDamageTable(skillinuse)) / 100);
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if(GetLevel() >= 28 && IsWarriorClass()) {
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int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::Item_Struct*) nullptr);
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int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::ItemBase*) nullptr);
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min_hit += (int) ucDamageBonus;
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max_hit += (int) ucDamageBonus;
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hate += ucDamageBonus;
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@@ -2055,7 +2055,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
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if (skillinuse == EQEmu::skills::SkillBash){
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const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
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const EQEmu::Item_Struct* botweapon = 0;
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const EQEmu::ItemBase* botweapon = 0;
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if(inst)
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botweapon = inst->GetItem();
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@@ -2115,7 +2115,7 @@ void Bot::ApplySpecialAttackMod(EQEmu::skills::SkillType skill, int32 &dmg, int3
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if (item_slot >= EQEmu::legacy::EQUIPMENT_BEGIN){
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const ItemInst* inst = GetBotItem(item_slot);
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const EQEmu::Item_Struct* botweapon = 0;
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const EQEmu::ItemBase* botweapon = 0;
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if(inst)
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botweapon = inst->GetItem();
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@@ -2503,7 +2503,7 @@ void Bot::AI_Process() {
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//now off hand
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if(GetTarget() && attack_dw_timer.Check() && CanThisClassDualWield()) {
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const ItemInst* instweapon = GetBotItem(EQEmu::legacy::SlotSecondary);
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const EQEmu::Item_Struct* weapon = 0;
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const EQEmu::ItemBase* weapon = 0;
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//can only dual wield without a weapon if you're a monk
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if(instweapon || (botClass == MONK)) {
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if(instweapon)
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@@ -2950,7 +2950,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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ns->spawn.light = m_Light.Type[EQEmu::lightsource::LightActive];
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ns->spawn.helm = helmtexture; //(GetShowHelm() ? helmtexture : 0); //0xFF;
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ns->spawn.equip_chest2 = texture; //0xFF;
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const EQEmu::Item_Struct* item = 0;
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const EQEmu::ItemBase* item = 0;
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const ItemInst* inst = 0;
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uint32 spawnedbotid = 0;
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spawnedbotid = this->GetBotID();
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@@ -3393,7 +3393,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
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//EQoffline: will give the items to the bots and change the bot stats
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if(inst && (GetBotOwner() == client->CastToMob()) && !IsEngaged()) {
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std::string TempErrorMessage;
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const EQEmu::Item_Struct* mWeaponItem = inst->GetItem();
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const EQEmu::ItemBase* mWeaponItem = inst->GetItem();
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bool failedLoreCheck = false;
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for (int m = AUG_INDEX_BEGIN; m < EQEmu::legacy::ITEM_COMMON_SIZE; ++m) {
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ItemInst *itm = inst->GetAugment(m);
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@@ -3572,7 +3572,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
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}
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}
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const EQEmu::Item_Struct* item2 = 0;
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const EQEmu::ItemBase* item2 = 0;
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for(int y = beginSlotID; y <= endSlotID; ++y) {
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item2 = database.GetItem(items[y]);
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if(item2) {
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@@ -3811,7 +3811,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
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if (Hand == EQEmu::legacy::SlotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
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// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
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// who belong to a melee class. If we're here, then all of these conditions apply.
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ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr);
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ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
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min_hit += (int) ucDamageBonus;
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max_hit += (int) ucDamageBonus;
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hate += ucDamageBonus;
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@@ -3820,7 +3820,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
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//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
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if (Hand == EQEmu::legacy::SlotSecondary) {
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if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
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ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr);
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ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
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min_hit += (int) ucDamageBonus;
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max_hit += (int) ucDamageBonus;
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hate += ucDamageBonus;
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@@ -4278,8 +4278,8 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
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//Check if item focus effect exists for the client.
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if (itembonuses.FocusEffects[bottype]) {
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const EQEmu::Item_Struct* TempItem = 0;
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const EQEmu::Item_Struct* UsedItem = 0;
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const EQEmu::ItemBase* TempItem = 0;
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const EQEmu::ItemBase* UsedItem = 0;
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const ItemInst* TempInst = 0;
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uint16 UsedFocusID = 0;
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int32 Total = 0;
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@@ -4315,7 +4315,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
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ItemInst *aug = nullptr;
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aug = ins->GetAugment(y);
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if(aug) {
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const EQEmu::Item_Struct* TempItemAug = aug->GetItem();
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const EQEmu::ItemBase* TempItemAug = aug->GetItem();
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if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
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if(rand_effectiveness) {
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focus_max = CalcBotFocusEffect(bottype, TempItemAug->Focus.Effect, spell_id, true);
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@@ -4863,7 +4863,7 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
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if (skill == EQEmu::skills::SkillBash) {
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const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
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const EQEmu::Item_Struct* botweapon = 0;
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const EQEmu::ItemBase* botweapon = 0;
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if(inst)
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botweapon = inst->GetItem();
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@@ -4928,7 +4928,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
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bool bIsBehind = false;
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bool bCanFrontalBS = false;
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const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotPrimary);
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const EQEmu::Item_Struct* botpiercer = nullptr;
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const EQEmu::ItemBase* botpiercer = nullptr;
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if(inst)
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botpiercer = inst->GetItem();
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@@ -5365,7 +5365,7 @@ bool Bot::IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined) {
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void Bot::EquipBot(std::string* errorMessage) {
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GetBotItems(m_inv, errorMessage);
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const ItemInst* inst = 0;
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const EQEmu::Item_Struct* item = 0;
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const EQEmu::ItemBase* item = 0;
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for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
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inst = GetBotItem(i);
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if(inst) {
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@@ -5492,7 +5492,7 @@ void Bot::SetAttackTimer() {
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float haste_mod = (GetHaste() * 0.01f);
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attack_timer.SetAtTrigger(4000, true);
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Timer* TimerToUse = nullptr;
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const EQEmu::Item_Struct* PrimaryWeapon = nullptr;
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const EQEmu::ItemBase* PrimaryWeapon = nullptr;
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for (int i = EQEmu::legacy::SlotRange; i <= EQEmu::legacy::SlotSecondary; i++) {
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if (i == EQEmu::legacy::SlotPrimary)
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TimerToUse = &attack_timer;
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@@ -5503,7 +5503,7 @@ void Bot::SetAttackTimer() {
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else
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continue;
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const EQEmu::Item_Struct* ItemToUse = nullptr;
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const EQEmu::ItemBase* ItemToUse = nullptr;
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ItemInst* ci = GetBotItem(i);
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if (ci)
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ItemToUse = ci->GetItem();
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@@ -7178,7 +7178,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
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insr->TargetID = inspectedBot->GetNPCTypeID();
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insr->playerid = inspectedBot->GetID();
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const EQEmu::Item_Struct* item = 0;
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const EQEmu::ItemBase* item = 0;
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const ItemInst* inst = 0;
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// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
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@@ -7230,7 +7230,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
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void Bot::CalcItemBonuses(StatBonuses* newbon)
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{
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const EQEmu::Item_Struct* itemtmp = 0;
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const EQEmu::ItemBase* itemtmp = 0;
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for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
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const ItemInst* item = GetBotItem((i == 22 ? 9999 : i));
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@@ -7261,7 +7261,7 @@ void Bot::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug,
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return;
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}
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const EQEmu::Item_Struct *item = inst->GetItem();
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const EQEmu::ItemBase *item = inst->GetItem();
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if(!isTribute && !inst->IsEquipable(GetBaseRace(),GetClass()))
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{
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@@ -7628,7 +7628,7 @@ void Bot::CalcBotStats(bool showtext) {
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}
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}
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bool Bot::CheckLoreConflict(const EQEmu::Item_Struct* item) {
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bool Bot::CheckLoreConflict(const EQEmu::ItemBase* item) {
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if (!item || !(item->LoreFlag))
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return false;
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@@ -8051,7 +8051,7 @@ int Bot::GetRawACNoShield(int &shield_ac) {
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}
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uint32 Bot::CalcCurrentWeight() {
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const EQEmu::Item_Struct* TempItem = 0;
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const EQEmu::ItemBase* TempItem = 0;
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ItemInst* inst;
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uint32 Total = 0;
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for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
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