Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+6 -6
View File
@@ -152,7 +152,7 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::legacy::SlotAmmo));
//These are given special flags due to how often they are checked for various spell effects.
const EQEmu::Item_Struct *item = inst->GetItem();
const EQEmu::ItemBase *item = inst->GetItem();
if (i == EQEmu::legacy::SlotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
SetShieldEquiped(true);
else if (i == EQEmu::legacy::SlotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
@@ -218,7 +218,7 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAu
return;
}
const EQEmu::Item_Struct *item = inst->GetItem();
const EQEmu::ItemBase *item = inst->GetItem();
if (!isTribute && !inst->IsEquipable(GetBaseRace(), GetClass())) {
if (item->ItemType != EQEmu::item::ItemTypeFood && item->ItemType != EQEmu::item::ItemTypeDrink)
@@ -550,7 +550,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
if(inst->GetAugmentType()==0 && isAug == true)
return;
const EQEmu::Item_Struct *item = inst->GetItem();
const EQEmu::ItemBase *item = inst->GetItem();
if(!inst->IsEquipable(GetBaseRace(),GetClass()))
return;
@@ -582,7 +582,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
break;
const ItemInst* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsClassCommon()) {
const EQEmu::Item_Struct *item=inst->GetItem();
const EQEmu::ItemBase *item = inst->GetItem();
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
food = true;
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
@@ -598,7 +598,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
break;
const ItemInst* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsClassCommon()) {
const EQEmu::Item_Struct *item=inst->GetItem();
const EQEmu::ItemBase *item = inst->GetItem();
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
food = true;
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
@@ -3203,7 +3203,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
if(newbon){
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++){
const EQEmu::Item_Struct *cur = database.GetItem(equipment[i]);
const EQEmu::ItemBase *cur = database.GetItem(equipment[i]);
if(cur){
//basic stats
newbon->AC += cur->AC;