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Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
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+3
-3
@@ -31,7 +31,7 @@ class ItemInst;
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namespace EQEmu
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{
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struct Item_Struct;
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struct ItemBase;
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namespace saylink {
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struct SayLinkBody_Struct; // Current server mask: EQClientRoF2
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@@ -74,7 +74,7 @@ public:
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SayLinkEngine();
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void SetLinkType(SayLinkType link_type) { m_LinkType = link_type; }
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void SetItemData(const EQEmu::Item_Struct* item_data) { m_ItemData = item_data; }
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void SetItemData(const EQEmu::ItemBase* item_data) { m_ItemData = item_data; }
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void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
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void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
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@@ -110,7 +110,7 @@ private:
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void generate_text();
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int m_LinkType;
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const EQEmu::Item_Struct* m_ItemData;
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const EQEmu::ItemBase* m_ItemData;
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const ServerLootItem_Struct* m_LootData;
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const ItemInst* m_ItemInst;
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