Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+3 -3
View File
@@ -31,7 +31,7 @@ class ItemInst;
namespace EQEmu
{
struct Item_Struct;
struct ItemBase;
namespace saylink {
struct SayLinkBody_Struct; // Current server mask: EQClientRoF2
@@ -74,7 +74,7 @@ public:
SayLinkEngine();
void SetLinkType(SayLinkType link_type) { m_LinkType = link_type; }
void SetItemData(const EQEmu::Item_Struct* item_data) { m_ItemData = item_data; }
void SetItemData(const EQEmu::ItemBase* item_data) { m_ItemData = item_data; }
void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
@@ -110,7 +110,7 @@ private:
void generate_text();
int m_LinkType;
const EQEmu::Item_Struct* m_ItemData;
const EQEmu::ItemBase* m_ItemData;
const ServerLootItem_Struct* m_LootData;
const ItemInst* m_ItemInst;