Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+2 -2
View File
@@ -3841,7 +3841,7 @@ namespace UF
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
UF::structs::ItemSerializationHeader hdr;
@@ -3885,7 +3885,7 @@ namespace UF
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint16 ornaIcon = 0;
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQEmu::Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQEmu::ItemBase *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
ornaIcon = aug_weap->Icon;
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));