Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+1 -1
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@@ -5201,7 +5201,7 @@ namespace RoF
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
RoF::structs::ItemSerializationHeader hdr;
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@@ -5476,7 +5476,7 @@ namespace RoF2
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
RoF2::structs::ItemSerializationHeader hdr;
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@@ -2446,7 +2446,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
ItemBase item;
uint8 iss_unknown001[6];
};*/
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@@ -2473,7 +2473,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
ItemBase item;
uint8 iss_unknown001[6];
};*/
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@@ -3546,7 +3546,7 @@ namespace SoD
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
SoD::structs::ItemSerializationHeader hdr;
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@@ -1995,7 +1995,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
ItemBase item;
uint8 iss_unknown001[6];
};*/
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@@ -2887,7 +2887,7 @@ namespace SoF
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
SoF::structs::ItemSerializationHeader hdr;
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@@ -2107,7 +2107,7 @@ namespace Titanium
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const char* protection = "\\\\\\\\\\";
const EQEmu::Item_Struct* item = inst->GetUnscaledItem();
const EQEmu::ItemBase* item = inst->GetUnscaledItem();
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
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@@ -3841,7 +3841,7 @@ namespace UF
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
UF::structs::ItemSerializationHeader hdr;
@@ -3885,7 +3885,7 @@ namespace UF
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint16 ornaIcon = 0;
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQEmu::Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQEmu::ItemBase *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
ornaIcon = aug_weap->Icon;
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
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@@ -2054,7 +2054,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
ItemBase item;
uint8 iss_unknown001[6];
};*/