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Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
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@@ -25,7 +25,8 @@
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#include <list>
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#include <time.h>
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#include "../common/version.h"
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//#include "../common/item_struct.h"
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#include "emu_constants.h"
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static const uint32 BUFF_COUNT = 25;
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static const uint32 MAX_MERC = 100;
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@@ -33,7 +34,6 @@ static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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#include "emu_constants.h"
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/*
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** Compiler override to ensure
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@@ -2119,7 +2119,7 @@ struct AdventureLeaderboard_Struct
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/*struct Item_Shop_Struct {
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uint16 merchantid;
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uint8 itemtype;
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EQEmu::Item_Struct item;
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EQEmu::ItemBase item;
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uint8 iss_unknown001[6];
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};*/
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