Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+3 -3
View File
@@ -25,7 +25,8 @@
#include <list>
#include <time.h>
#include "../common/version.h"
//#include "../common/item_struct.h"
#include "emu_constants.h"
static const uint32 BUFF_COUNT = 25;
static const uint32 MAX_MERC = 100;
@@ -33,7 +34,6 @@ static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
#include "emu_constants.h"
/*
** Compiler override to ensure
@@ -2119,7 +2119,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQEmu::Item_Struct item;
EQEmu::ItemBase item;
uint8 iss_unknown001[6];
};*/