mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-10 09:13:52 +00:00
Some work on implementing slot selection
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parent
279ed8d86c
commit
7341ecc185
@ -506,6 +506,50 @@ bool EQEmu::Inventory::PopFromCursorBuffer() {
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return false;
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}
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EQEmu::InventorySlot EQEmu::Inventory::PutItemInInventory(std::shared_ptr<ItemInstance> inst, bool try_worn, bool try_cursor) {
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return EQEmu::InventorySlot();
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}
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EQEmu::InventorySlot EQEmu::Inventory::FindFreeSlot(bool for_bag, bool try_cursor, int min_size, bool is_arrow) {
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//check basic inventory
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for(int i = EQEmu::PersonalSlotGeneral1; i < EQEmu::PersonalSlotGeneral10; ++i) {
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EQEmu::InventorySlot slot(EQEmu::InvTypePersonal, i);
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if(!Get(slot)) {
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return slot;
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}
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}
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if (!for_bag) {
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for(int i = EQEmu::PersonalSlotGeneral1; i < EQEmu::PersonalSlotGeneral10; ++i) {
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EQEmu::InventorySlot slot(EQEmu::InvTypePersonal, i);
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auto inst = Get(slot);
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if(inst && inst->GetBaseItem()->ItemClass == ItemClassContainer && inst->GetBaseItem()->BagSize >= min_size)
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{
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if(inst->GetBaseItem()->BagType == BagTypeQuiver && !is_arrow)
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{
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continue;
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}
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int slots = inst->GetBaseItem()->BagSlots;
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for(int b_i = 0; b_i < slots; ++b_i) {
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EQEmu::InventorySlot bag_slot(EQEmu::InvTypePersonal, i, b_i);
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if(!Get(bag_slot)) {
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return bag_slot;
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}
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}
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}
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}
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}
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if(try_cursor) {
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EQEmu::InventorySlot slot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor);
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}
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return EQEmu::InventorySlot();
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}
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int EQEmu::Inventory::CalcMaterialFromSlot(const InventorySlot &slot) {
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if(slot.Type() != 0)
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return _MaterialInvalid;
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@ -37,7 +37,7 @@ namespace EQEmu
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InvTypeGuildTribute
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};
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enum PersonaInventorylSlot : int
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enum PersonaInventorySlot : int
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{
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PersonalSlotCharm = 0,
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PersonalSlotEar1,
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@ -139,8 +139,8 @@ namespace EQEmu
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bool Summon(const InventorySlot &slot, std::shared_ptr<ItemInstance> inst);
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bool PushToCursorBuffer(std::shared_ptr<ItemInstance> inst);
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bool PopFromCursorBuffer();
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bool PutStackInInventory(std::shared_ptr<ItemInstance> inst, bool try_worn, bool try_cursor);
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InventorySlot PutItemInInventory(std::shared_ptr<ItemInstance> inst, bool try_worn, bool try_cursor);
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InventorySlot FindFreeSlot(bool for_bag, bool try_cursor, int min_size = 0, bool is_arrow = false);
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//utility
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static int CalcMaterialFromSlot(const InventorySlot &slot);
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@ -12028,7 +12028,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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mpo->npcid = mp->npcid;
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mpo->itemslot = mp->itemslot;
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int16 freeslotid = INVALID_INDEX;
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EQEmu::InventorySlot free_slot;
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int16 charges = 0;
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if (item->Stackable || item->MaxCharges > 1)
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charges = mp->quantity;
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@ -12070,115 +12070,69 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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}
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bool stacked = TryStacking(inst);
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//if (!stacked)
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// freeslotid = m_inv.FindFreeSlot(false, true, item->Size);
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//
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//// shouldn't we be reimbursing if these two fail?
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//
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////make sure we are not completely full...
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//if (freeslotid == MainCursor) {
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// if (m_inv.GetItem(MainCursor) != nullptr) {
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// Message(13, "You do not have room for any more items.");
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// safe_delete(outapp);
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// return;
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// }
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//}
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//
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//if (!stacked && freeslotid == INVALID_INDEX)
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//{
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// Message(13, "You do not have room for any more items.");
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// safe_delete(outapp);
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// return;
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//}
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//
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//std::string packet;
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//if (!stacked && inst) {
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// PutItemInInventory(freeslotid, *inst);
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// SendItemPacket(freeslotid, inst, ItemPacketTrade);
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//}
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//else if (!stacked){
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// Log.Out(Logs::General, Logs::Error, "OP_ShopPlayerBuy: item->ItemClass Unknown! Type: %i", item->ItemClass);
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//}
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//QueuePacket(outapp);
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//if (inst && tmpmer_used){
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// int32 new_charges = prevcharges - mp->quantity;
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// zone->SaveTempItem(merchantid, tmp->GetNPCTypeID(), item_id, new_charges);
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// if (new_charges <= 0){
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// EQApplicationPacket* delitempacket = new EQApplicationPacket(OP_ShopDelItem, sizeof(Merchant_DelItem_Struct));
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// Merchant_DelItem_Struct* delitem = (Merchant_DelItem_Struct*)delitempacket->pBuffer;
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// delitem->itemslot = mp->itemslot;
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// delitem->npcid = mp->npcid;
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// delitem->playerid = mp->playerid;
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// delitempacket->priority = 6;
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// entity_list.QueueClients(tmp, delitempacket); //que for anyone that could be using the merchant so they see the update
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// safe_delete(delitempacket);
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// }
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// else {
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// // Update the charges/quantity in the merchant window
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// inst->SetCharges(new_charges);
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// inst->SetPrice(SinglePrice);
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// inst->SetMerchantSlot(mp->itemslot);
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// inst->SetMerchantCount(new_charges);
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//
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// SendItemPacket(mp->itemslot, inst, ItemPacketMerchant);
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// }
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//}
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//safe_delete(inst);
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//safe_delete(outapp);
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//
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//// start QS code
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//// stacking purchases not supported at this time - entire process will need some work to catch them properly
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//if (RuleB(QueryServ, PlayerLogMerchantTransactions)) {
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// ServerPacket* qspack = new ServerPacket(ServerOP_QSPlayerLogMerchantTransactions, sizeof(QSMerchantLogTransaction_Struct)+sizeof(QSTransactionItems_Struct));
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// QSMerchantLogTransaction_Struct* qsaudit = (QSMerchantLogTransaction_Struct*)qspack->pBuffer;
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//
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// qsaudit->zone_id = zone->GetZoneID();
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// qsaudit->merchant_id = tmp->CastToNPC()->MerchantType;
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// qsaudit->merchant_money.platinum = 0;
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// qsaudit->merchant_money.gold = 0;
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// qsaudit->merchant_money.silver = 0;
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// qsaudit->merchant_money.copper = 0;
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// qsaudit->merchant_count = 1;
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// qsaudit->char_id = character_id;
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// qsaudit->char_money.platinum = (mpo->price / 1000);
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// qsaudit->char_money.gold = (mpo->price / 100) % 10;
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// qsaudit->char_money.silver = (mpo->price / 10) % 10;
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// qsaudit->char_money.copper = mpo->price % 10;
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// qsaudit->char_count = 0;
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//
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// qsaudit->items[0].char_slot = freeslotid == INVALID_INDEX ? 0 : freeslotid;
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// qsaudit->items[0].item_id = item->ID;
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// qsaudit->items[0].charges = mpo->quantity;
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//
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// if (freeslotid == INVALID_INDEX) {
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// qsaudit->items[0].aug_1 = 0;
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// qsaudit->items[0].aug_2 = 0;
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// qsaudit->items[0].aug_3 = 0;
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// qsaudit->items[0].aug_4 = 0;
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// qsaudit->items[0].aug_5 = 0;
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// }
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// else {
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// qsaudit->items[0].aug_1 = m_inv[freeslotid]->GetAugmentItemID(0);
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// qsaudit->items[0].aug_2 = m_inv[freeslotid]->GetAugmentItemID(1);
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// qsaudit->items[0].aug_3 = m_inv[freeslotid]->GetAugmentItemID(2);
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// qsaudit->items[0].aug_4 = m_inv[freeslotid]->GetAugmentItemID(3);
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// qsaudit->items[0].aug_5 = m_inv[freeslotid]->GetAugmentItemID(4);
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// }
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//
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// qspack->Deflate();
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// if (worldserver.Connected()) { worldserver.SendPacket(qspack); }
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// safe_delete(qspack);
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//}
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//// end QS code
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//
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//if (RuleB(EventLog, RecordBuyFromMerchant))
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// LogMerchant(this, tmp, mpo->quantity, mpo->price, item, true);
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//
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//if ((RuleB(Character, EnableDiscoveredItems)))
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//{
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// if (!GetGM() && !IsDiscovered(item_id))
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// DiscoverItem(item_id);
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//}
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if(!stacked) {
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free_slot = m_inventory.FindFreeSlot(false, true, item->Size);
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}
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if(free_slot.IsCursor()) {
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if(m_inventory.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor))) {
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Message(13, "You do not have room for any more items.");
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safe_delete(outapp);
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return;
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}
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}
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if(!stacked && !free_slot.IsValid())
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{
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Message(13, "You do not have room for any more items.");
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safe_delete(outapp);
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return;
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}
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std::string packet;
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if(!stacked && inst) {
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//PutItemInInventory(free_slot, inst);
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SendItemPacket(free_slot, inst, ItemPacketTrade);
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}
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else if (!stacked){
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Log.Out(Logs::General, Logs::Error, "OP_ShopPlayerBuy: item->ItemClass Unknown! Type: %i", item->ItemClass);
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}
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QueuePacket(outapp);
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if (inst && tmpmer_used){
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int32 new_charges = prevcharges - mp->quantity;
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zone->SaveTempItem(merchantid, tmp->GetNPCTypeID(), item_id, new_charges);
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if (new_charges <= 0){
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EQApplicationPacket* delitempacket = new EQApplicationPacket(OP_ShopDelItem, sizeof(Merchant_DelItem_Struct));
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Merchant_DelItem_Struct* delitem = (Merchant_DelItem_Struct*)delitempacket->pBuffer;
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delitem->itemslot = mp->itemslot;
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delitem->npcid = mp->npcid;
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delitem->playerid = mp->playerid;
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delitempacket->priority = 6;
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entity_list.QueueClients(tmp, delitempacket); //que for anyone that could be using the merchant so they see the update
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safe_delete(delitempacket);
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}
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else {
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// Update the charges/quantity in the merchant window
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inst->SetCharges(new_charges);
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inst->SetPrice(SinglePrice);
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inst->SetMerchantSlot(mp->itemslot);
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inst->SetMerchantCount(new_charges);
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//SendItemPacket(mp->itemslot, inst, ItemPacketMerchant);
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}
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}
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safe_delete(outapp);
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if (RuleB(EventLog, RecordBuyFromMerchant))
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LogMerchant(this, tmp, mpo->quantity, mpo->price, item, true);
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if ((RuleB(Character, EnableDiscoveredItems)))
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{
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if (!GetGM() && !IsDiscovered(item_id))
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DiscoverItem(item_id);
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}
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}
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void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
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{
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