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Berserker updates.
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0ee54f1117
commit
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@ -210,6 +210,7 @@ int Client::mod_client_damage(int damage, SkillType skillinuse, int hand, const
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{
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{
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dmult += csta / 100;
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dmult += csta / 100;
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dmult += cstr / 100;
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dmult += cstr / 100;
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if(berserk) { dmult += cstr / 100; }
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}
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}
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else
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else
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{
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{
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@ -765,6 +766,10 @@ float Mob::mod_mitigation_rating(float mitigation_rating, Mob* attacker) {
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case BARD:
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case BARD:
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return(mitigation_rating + (armor/5));
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return(mitigation_rating + (armor/5));
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case BERSERKER:
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if(CastToClient()->berserk) { return(mitigation_rating / 1.5); }
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else { return(mitigation_rating); }
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default:
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default:
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return(mitigation_rating);
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return(mitigation_rating);
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}
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}
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@ -1084,12 +1089,16 @@ void Mob::mod_spell_cast(uint16 spell_id, Mob* spelltar, bool reflect, bool use_
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cval += (float)(CastToClient()->GetActINT() - DW_STATBASE) / 100;
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cval += (float)(CastToClient()->GetActINT() - DW_STATBASE) / 100;
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cval += (float)(CastToClient()->GetActDEX() - DW_STATBASE) / 100;
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cval += (float)(CastToClient()->GetActDEX() - DW_STATBASE) / 100;
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cval += (float)(CastToClient()->GetActCHA() - DW_STATBASE) / 100;
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cval += (float)(CastToClient()->GetActCHA() - DW_STATBASE) / 100;
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cval += (float)(CastToClient()->GetActSTA() - DW_STATBASE) / 100;
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if(cval > 50) { cval = 50; } //This absolutely needs a cap
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if(MakeRandomFloat(0, 99) < cval)
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if(MakeRandomFloat(0, 99) < cval)
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{
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{
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Message(14, "You channel addition power into the spell!");
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Message(14, "You channel addition power into the spell!");
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SpellOnTarget(spell_id, spelltar, reflect, use_resist_adjust, resist_adjust, isproc);
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SpellOnTarget(spell_id, spelltar, reflect, use_resist_adjust, resist_adjust, isproc);
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/* This is already recursive
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if(MakeRandomFloat(0, 99) < cval)
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if(MakeRandomFloat(0, 99) < cval)
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{
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{
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Message(14, "You continue to channel additional power!");
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Message(14, "You continue to channel additional power!");
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@ -1101,6 +1110,7 @@ void Mob::mod_spell_cast(uint16 spell_id, Mob* spelltar, bool reflect, bool use_
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SpellOnTarget(spell_id, spelltar, reflect, use_resist_adjust, resist_adjust, isproc);
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SpellOnTarget(spell_id, spelltar, reflect, use_resist_adjust, resist_adjust, isproc);
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}
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}
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}
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}
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*/
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}
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}
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}
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}
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}
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}
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