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Added support for all SE_EyeOfZomm and some other small changes
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@@ -1208,7 +1208,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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// Changing the second string made no visible difference
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sprintf(ns->spawn.DestructibleName2, "%s", ns->spawn.name);
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// Putting a string in the final one that was previously empty had no visible effect.
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sprintf(ns->spawn.DestructibleString, "");
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ns->spawn.DestructibleString[0] = '\0';
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// Sets damage appearance level of the object.
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ns->spawn.DestructibleAppearance = luclinface; // Was 0x00000000
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