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Update questmgr.cpp
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+2
-2
@@ -364,7 +364,7 @@ void QuestManager::enable_spawn2(uint32 spawn2_id)
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auto *ssc = (ServerSpawnStatusChange_Struct *) pack->pBuffer;
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ssc->id = spawn2_id;
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ssc->new_status = true;
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scc->instance_id = zone->GetInstanceID();
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ssc->instance_id = zone->GetInstanceID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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@@ -376,7 +376,7 @@ void QuestManager::disable_spawn2(uint32 spawn2_id)
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auto *ssc = (ServerSpawnStatusChange_Struct *) pack->pBuffer;
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ssc->id = spawn2_id;
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ssc->new_status = false;
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scc->instance_id = zone->GetInstanceID();
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ssc->instance_id = zone->GetInstanceID();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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