mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
This commit is contained in:
+2
-2
@@ -600,8 +600,8 @@ typedef enum {
|
||||
#define SE_MitigateDotDamage 450 // implemented DOT spell mitigation rune with max value
|
||||
#define SE_MeleeThresholdGuard 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
|
||||
#define SE_SpellThresholdGuard 452 // implemented Partial Spell Rune that only is lowered if spell hits are over X amount of damage
|
||||
#define SE_TriggerMeleeThreshold 453 // implemented Trigger effect on X amount of melee damage taken
|
||||
#define SE_TriggerSpellThreshold 454 // implemented Trigger effect on X amount of spell damage taken
|
||||
#define SE_TriggerMeleeThreshold 453 // implemented Trigger effect on X amount of melee damage taken in a single hit
|
||||
#define SE_TriggerSpellThreshold 454 // implemented Trigger effect on X amount of spell damage taken in a single hit
|
||||
#define SE_AddHatePct 455 // implemented Modify total hate by %
|
||||
#define SE_AddHateOverTimePct 456 // implemented Modify total hate by % over time.
|
||||
#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
|
||||
|
||||
Reference in New Issue
Block a user