Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff

takes more than the specified damage amount in a SINGLE hit, then fade the buff.
This commit is contained in:
KayenEQ
2014-07-02 14:00:50 -04:00
parent 35e72692c1
commit 542c0913d6
6 changed files with 15 additions and 56 deletions
+2 -2
View File
@@ -600,8 +600,8 @@ typedef enum {
#define SE_MitigateDotDamage 450 // implemented DOT spell mitigation rune with max value
#define SE_MeleeThresholdGuard 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
#define SE_SpellThresholdGuard 452 // implemented Partial Spell Rune that only is lowered if spell hits are over X amount of damage
#define SE_TriggerMeleeThreshold 453 // implemented Trigger effect on X amount of melee damage taken
#define SE_TriggerSpellThreshold 454 // implemented Trigger effect on X amount of spell damage taken
#define SE_TriggerMeleeThreshold 453 // implemented Trigger effect on X amount of melee damage taken in a single hit
#define SE_TriggerSpellThreshold 454 // implemented Trigger effect on X amount of spell damage taken in a single hit
#define SE_AddHatePct 455 // implemented Modify total hate by %
#define SE_AddHateOverTimePct 456 // implemented Modify total hate by % over time.
#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.