Revert "[Quest API] Cleanup string copies and push_backs. (#2807)"

This reverts commit bcc2e022dc.
This commit is contained in:
Akkadius
2023-01-31 20:30:34 -06:00
parent f727c9f75a
commit 54050924d8
21 changed files with 397 additions and 372 deletions
+117 -107
View File
@@ -2,12 +2,12 @@
#define _EQE_LUA_PARSER_EVENTS_H
#ifdef LUA_EQEMU
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, const std::string&, uint32, std::vector<std::any>*);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, const std::string&, uint32, std::vector<std::any>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, const std::string&, uint32, std::vector<std::any>*);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, const std::string&, uint32, std::vector<std::any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, const std::string&, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, const std::string&, uint32, std::vector<std::any>*);
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<std::any>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, std::string, uint32, std::vector<std::any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
// NPC
void handle_npc_event_say(
@@ -15,7 +15,7 @@ void handle_npc_event_say(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -25,7 +25,7 @@ void handle_npc_event_trade(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -35,7 +35,7 @@ void handle_npc_event_hp(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -45,7 +45,7 @@ void handle_npc_single_mob(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -55,7 +55,17 @@ void handle_npc_single_client(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_npc_single_npc(
QuestInterface *parse,
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -65,7 +75,7 @@ void handle_npc_task_accepted(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -75,7 +85,7 @@ void handle_npc_popup(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -85,7 +95,7 @@ void handle_npc_waypoint(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -95,7 +105,7 @@ void handle_npc_hate(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -105,7 +115,7 @@ void handle_npc_signal(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -115,7 +125,7 @@ void handle_npc_timer(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -125,7 +135,7 @@ void handle_npc_death(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -135,7 +145,7 @@ void handle_npc_cast(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -145,7 +155,7 @@ void handle_npc_area(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -155,7 +165,7 @@ void handle_npc_null(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -165,7 +175,7 @@ void handle_npc_loot_zone(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -175,7 +185,7 @@ void handle_npc_spawn_zone(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -185,7 +195,7 @@ void handle_npc_payload(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -195,7 +205,7 @@ void handle_npc_despawn_zone(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -205,7 +215,7 @@ void handle_npc_damage(
lua_State* L,
NPC* npc,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -215,7 +225,7 @@ void handle_player_say(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -224,7 +234,7 @@ void handle_player_environmental_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -233,7 +243,7 @@ void handle_player_death(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -242,7 +252,7 @@ void handle_player_timer(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -251,7 +261,7 @@ void handle_player_discover_item(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -260,7 +270,7 @@ void handle_player_fish_forage_success(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -269,7 +279,7 @@ void handle_player_click_object(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -278,7 +288,7 @@ void handle_player_click_door(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -287,7 +297,7 @@ void handle_player_signal(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -296,7 +306,7 @@ void handle_player_popup_response(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -305,7 +315,7 @@ void handle_player_pick_up(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -314,7 +324,7 @@ void handle_player_cast(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -323,7 +333,7 @@ void handle_player_task_fail(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -332,7 +342,7 @@ void handle_player_zone(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -341,7 +351,7 @@ void handle_player_duel_win(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -350,7 +360,7 @@ void handle_player_duel_loss(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -359,7 +369,7 @@ void handle_player_loot(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -368,7 +378,7 @@ void handle_player_task_stage_complete(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -377,7 +387,7 @@ void handle_player_task_update(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -386,7 +396,7 @@ void handle_player_command(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -395,7 +405,7 @@ void handle_player_combine(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -404,7 +414,7 @@ void handle_player_feign(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -413,7 +423,7 @@ void handle_player_area(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -422,7 +432,7 @@ void handle_player_respawn(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -431,7 +441,7 @@ void handle_player_packet(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -440,7 +450,7 @@ void handle_player_null(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -449,7 +459,7 @@ void handle_player_use_skill(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -458,7 +468,7 @@ void handle_test_buff(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -467,7 +477,7 @@ void handle_player_combine_validate(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -476,7 +486,7 @@ void handle_player_bot_command(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -485,7 +495,7 @@ void handle_player_warp(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -494,7 +504,7 @@ void handle_player_quest_combine(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -503,7 +513,7 @@ void handle_player_consider(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -512,7 +522,7 @@ void handle_player_consider_corpse(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -521,7 +531,7 @@ void handle_player_equip_item(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -530,7 +540,7 @@ void handle_player_skill_up(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -539,7 +549,7 @@ void handle_player_language_skill_up(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -548,7 +558,7 @@ void handle_player_alt_currency_merchant(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -557,7 +567,7 @@ void handle_player_merchant(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -566,7 +576,7 @@ void handle_player_inspect(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -575,7 +585,7 @@ void handle_player_aa_buy(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -584,7 +594,7 @@ void handle_player_aa_gain(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -593,7 +603,7 @@ void handle_player_payload(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -602,7 +612,7 @@ void handle_player_level_up(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -611,7 +621,7 @@ void handle_player_level_down(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -620,7 +630,7 @@ void handle_player_gm_command(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -629,7 +639,7 @@ void handle_player_bot_create(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -638,7 +648,7 @@ void handle_player_augment_insert(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -647,7 +657,7 @@ void handle_player_augment_remove(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -656,7 +666,7 @@ void handle_player_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -677,7 +687,7 @@ void handle_item_click(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -688,7 +698,7 @@ void handle_item_timer(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -699,7 +709,7 @@ void handle_item_proc(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -710,7 +720,7 @@ void handle_item_loot(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -721,7 +731,7 @@ void handle_item_equip(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -732,7 +742,7 @@ void handle_item_augment(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -743,7 +753,7 @@ void handle_item_augment_insert(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -754,7 +764,7 @@ void handle_item_augment_remove(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -765,7 +775,7 @@ void handle_item_null(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -777,7 +787,7 @@ void handle_spell_event(
Mob* mob,
Client* client,
uint32 spell_id,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -788,7 +798,7 @@ void handle_translocate_finish(
Mob* mob,
Client* client,
uint32 spell_id,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -799,7 +809,7 @@ void handle_spell_null(
Mob* mob,
Client* client,
uint32 spell_id,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -809,7 +819,7 @@ void handle_encounter_timer(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -818,7 +828,7 @@ void handle_encounter_load(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -827,7 +837,7 @@ void handle_encounter_unload(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -836,7 +846,7 @@ void handle_encounter_null(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -847,7 +857,7 @@ void handle_bot_null(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -857,7 +867,7 @@ void handle_bot_cast(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -867,7 +877,7 @@ void handle_bot_combat(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -877,7 +887,7 @@ void handle_bot_death(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -887,7 +897,7 @@ void handle_bot_popup_response(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -897,7 +907,7 @@ void handle_bot_say(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -907,7 +917,7 @@ void handle_bot_signal(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -917,7 +927,7 @@ void handle_bot_slay(
lua_State* L,
Bot* bot,
Mob *init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -927,7 +937,7 @@ void handle_bot_target_change(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -937,7 +947,7 @@ void handle_bot_timer(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -947,7 +957,7 @@ void handle_bot_trade(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -957,7 +967,7 @@ void handle_bot_use_skill(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -967,7 +977,7 @@ void handle_bot_payload(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -977,7 +987,7 @@ void handle_bot_equip_item(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -987,7 +997,7 @@ void handle_bot_damage(
lua_State* L,
Bot* bot,
Mob* init,
const std::string& data,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);