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[Cleanup] Cleanup ChangeSize() (#3959)
# Notes - Use `EQ::Clamp()` for logic instead of basic comparsions. - Rename restriction parameter to `unrestricted`.
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@@ -330,7 +330,7 @@ public:
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virtual void SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uint8 blue_tint);
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virtual void WearChange(uint8 material_slot, uint32 texture, uint32 color = 0, uint32 hero_forge_model = 0);
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void ChangeSize(float in_size, bool bNoRestriction = false);
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void ChangeSize(float in_size, bool unrestricted = false);
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void DoAnim(const int animation_id, int animation_speed = 0, bool ackreq = true, eqFilterType filter = FilterNone);
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void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0, float angle = 0, float tilt = 0, float arc = 0, const char *IDFile = nullptr, EQ::skills::SkillType skillInUse = EQ::skills::SkillArchery);
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void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
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