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[Cleanup] Use Repositories for Titles (#4608)
* [Cleanup] Use Repositories for Titles * Update titles.h * Further use repositories * Revert "Further use repositories" This reverts commit 80d5f750f0157657af05497eeade8b45e15dc12a. * Push * Update titles.cpp * Push * Merge branch 'cleanup/titles_repositories' of https://github.com/EQEmu/Server into cleanup/titles_repositories * Final push
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TITLES_H
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#define TITLES_H
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#include <vector>
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#include "../common/repositories/titles_repository.h"
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class Client;
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class EQApplicationPacket;
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struct TitleEntry
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{
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int title_id;
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int skill_id;
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int min_skill_value;
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int max_skill_value;
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int min_aa_points;
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int max_aa_points;
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int class_id;
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int gender_id;
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int character_id;
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int status;
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int item_id;
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std::string prefix;
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std::string suffix;
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int titleset;
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};
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class TitleManager
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{
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public:
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@@ -48,19 +14,19 @@ public:
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bool LoadTitles();
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EQApplicationPacket *MakeTitlesPacket(Client *client);
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std::string GetPrefix(int title_id);
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std::string GetSuffix(int title_id);
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bool IsClientEligibleForTitle(Client *client, TitleEntry title);
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EQApplicationPacket* MakeTitlesPacket(Client* c);
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std::string GetPrefix(int title_set);
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std::string GetSuffix(int title_set);
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std::vector<TitlesRepository::Titles> GetEligibleTitles(Client* c);
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bool IsNewAATitleAvailable(int aa_points, int class_id);
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bool IsNewTradeSkillTitleAvailable(int skill_id, int skill_value);
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void CreateNewPlayerTitle(Client *client, std::string title);
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void CreateNewPlayerSuffix(Client *client, std::string suffix);
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bool HasTitle(Client* client, uint32 title_id);
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inline const std::vector<TitleEntry>& GetTitles() { return titles; }
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bool IsNewTradeSkillTitleAvailable(int t, int skill_value);
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void CreateNewPlayerTitle(Client* c, std::string title);
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void CreateNewPlayerSuffix(Client* c, std::string suffix);
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bool HasTitle(Client* c, uint32 title_id);
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inline const std::vector<TitlesRepository::Titles>& GetTitles() { return titles; }
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protected:
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std::vector<TitleEntry> titles;
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std::vector<TitlesRepository::Titles> titles;
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};
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extern TitleManager title_manager;
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