mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-03 03:50:40 +00:00
Convert hc
This commit is contained in:
@@ -33,7 +33,7 @@ EverQuest::EverQuest(const std::string &host, int port, const std::string &user,
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
m_host = addr;
|
m_host = addr;
|
||||||
m_login_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
|
m_login_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
|
||||||
|
|
||||||
m_login_connection_manager->OnNewConnection(std::bind(&EverQuest::LoginOnNewConnection, this, std::placeholders::_1));
|
m_login_connection_manager->OnNewConnection(std::bind(&EverQuest::LoginOnNewConnection, this, std::placeholders::_1));
|
||||||
m_login_connection_manager->OnConnectionStateChange(std::bind(&EverQuest::LoginOnStatusChangeReconnectEnabled, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
m_login_connection_manager->OnConnectionStateChange(std::bind(&EverQuest::LoginOnStatusChangeReconnectEnabled, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
@@ -48,13 +48,13 @@ EverQuest::~EverQuest()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
void EverQuest::LoginOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
|
||||||
{
|
{
|
||||||
m_login_connection = connection;
|
m_login_connection = connection;
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
|
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void EverQuest::LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusConnected) {
|
if (to == EQ::Net::StatusConnected) {
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
|
Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
|
||||||
@@ -70,14 +70,14 @@ void EverQuest::LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::Day
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void EverQuest::LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusDisconnected) {
|
if (to == EQ::Net::StatusDisconnected) {
|
||||||
m_login_connection.reset();
|
m_login_connection.reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::LoginOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet & p)
|
void EverQuest::LoginOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet & p)
|
||||||
{
|
{
|
||||||
auto opcode = p.GetUInt16(0);
|
auto opcode = p.GetUInt16(0);
|
||||||
switch (opcode) {
|
switch (opcode) {
|
||||||
@@ -251,20 +251,20 @@ void EverQuest::LoginDisableReconnect()
|
|||||||
|
|
||||||
void EverQuest::ConnectToWorld()
|
void EverQuest::ConnectToWorld()
|
||||||
{
|
{
|
||||||
m_world_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
|
m_world_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
|
||||||
m_world_connection_manager->OnNewConnection(std::bind(&EverQuest::WorldOnNewConnection, this, std::placeholders::_1));
|
m_world_connection_manager->OnNewConnection(std::bind(&EverQuest::WorldOnNewConnection, this, std::placeholders::_1));
|
||||||
m_world_connection_manager->OnConnectionStateChange(std::bind(&EverQuest::WorldOnStatusChangeReconnectEnabled, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
m_world_connection_manager->OnConnectionStateChange(std::bind(&EverQuest::WorldOnStatusChangeReconnectEnabled, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
m_world_connection_manager->OnPacketRecv(std::bind(&EverQuest::WorldOnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
m_world_connection_manager->OnPacketRecv(std::bind(&EverQuest::WorldOnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_world_connection_manager->Connect(m_host, 9000);
|
m_world_connection_manager->Connect(m_host, 9000);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::WorldOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
void EverQuest::WorldOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
|
||||||
{
|
{
|
||||||
m_world_connection = connection;
|
m_world_connection = connection;
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
|
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void EverQuest::WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusConnected) {
|
if (to == EQ::Net::StatusConnected) {
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
|
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
|
||||||
@@ -278,14 +278,14 @@ void EverQuest::WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::Day
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void EverQuest::WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusDisconnected) {
|
if (to == EQ::Net::StatusDisconnected) {
|
||||||
m_world_connection.reset();
|
m_world_connection.reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EverQuest::WorldOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet & p)
|
void EverQuest::WorldOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet & p)
|
||||||
{
|
{
|
||||||
auto opcode = p.GetUInt16(0);
|
auto opcode = p.GetUInt16(0);
|
||||||
switch (opcode) {
|
switch (opcode) {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../common/eqemu_logsys.h"
|
#include "../common/eqemu_logsys.h"
|
||||||
#include "../common/net/daybreak_connection.h"
|
#include "../common/net/reliable_stream_connection.h"
|
||||||
#include "../common/event/timer.h"
|
#include "../common/event/timer.h"
|
||||||
#include <openssl/des.h>
|
#include <openssl/des.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -26,10 +26,10 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
//Login
|
//Login
|
||||||
void LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
void LoginOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
|
||||||
void LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void LoginOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
|
void LoginOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
|
||||||
|
|
||||||
void LoginSendSessionReady();
|
void LoginSendSessionReady();
|
||||||
void LoginSendLogin();
|
void LoginSendLogin();
|
||||||
@@ -41,25 +41,25 @@ private:
|
|||||||
|
|
||||||
void LoginDisableReconnect();
|
void LoginDisableReconnect();
|
||||||
|
|
||||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_login_connection_manager;
|
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_login_connection_manager;
|
||||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_login_connection;
|
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_login_connection;
|
||||||
std::map<uint32_t, WorldServer> m_world_servers;
|
std::map<uint32_t, WorldServer> m_world_servers;
|
||||||
|
|
||||||
//World
|
//World
|
||||||
void ConnectToWorld();
|
void ConnectToWorld();
|
||||||
|
|
||||||
void WorldOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
void WorldOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
|
||||||
void WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void WorldOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
|
void WorldOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
|
||||||
|
|
||||||
void WorldSendClientAuth();
|
void WorldSendClientAuth();
|
||||||
void WorldSendEnterWorld(const std::string &character);
|
void WorldSendEnterWorld(const std::string &character);
|
||||||
|
|
||||||
void WorldProcessCharacterSelect(const EQ::Net::Packet &p);
|
void WorldProcessCharacterSelect(const EQ::Net::Packet &p);
|
||||||
|
|
||||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_world_connection_manager;
|
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_world_connection_manager;
|
||||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_world_connection;
|
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_world_connection;
|
||||||
|
|
||||||
//Variables
|
//Variables
|
||||||
std::string m_host;
|
std::string m_host;
|
||||||
|
|||||||
+5
-5
@@ -26,7 +26,7 @@ LoginConnection::LoginConnection(const std::string &username, const std::string
|
|||||||
m_host_port = host_port;
|
m_host_port = host_port;
|
||||||
m_server = server;
|
m_server = server;
|
||||||
|
|
||||||
m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
|
m_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
|
||||||
|
|
||||||
m_connection_manager->OnNewConnection(std::bind(&LoginConnection::OnNewConnection, this, std::placeholders::_1));
|
m_connection_manager->OnNewConnection(std::bind(&LoginConnection::OnNewConnection, this, std::placeholders::_1));
|
||||||
m_connection_manager->OnConnectionStateChange(std::bind(&LoginConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
m_connection_manager->OnConnectionStateChange(std::bind(&LoginConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
@@ -39,13 +39,13 @@ LoginConnection::~LoginConnection()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoginConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
void LoginConnection::OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
|
||||||
{
|
{
|
||||||
m_connection = connection;
|
m_connection = connection;
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
|
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusConnected) {
|
if (to == EQ::Net::StatusConnected) {
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
|
Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
|
||||||
@@ -61,7 +61,7 @@ void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConn
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusDisconnected) {
|
if (to == EQ::Net::StatusDisconnected) {
|
||||||
m_key.clear();
|
m_key.clear();
|
||||||
@@ -70,7 +70,7 @@ void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakCo
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoginConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
|
void LoginConnection::OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p)
|
||||||
{
|
{
|
||||||
auto opcode = p.GetUInt16(0);
|
auto opcode = p.GetUInt16(0);
|
||||||
switch (opcode) {
|
switch (opcode) {
|
||||||
|
|||||||
+7
-7
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../common/net/daybreak_connection.h"
|
#include "../common/net/reliable_stream_connection.h"
|
||||||
#include "../common/event/timer.h"
|
#include "../common/event/timer.h"
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
@@ -23,10 +23,10 @@ public:
|
|||||||
|
|
||||||
~LoginConnection();
|
~LoginConnection();
|
||||||
private:
|
private:
|
||||||
void OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
void OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
|
||||||
void OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
|
void OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
|
||||||
void Kill();
|
void Kill();
|
||||||
void Start();
|
void Start();
|
||||||
|
|
||||||
@@ -38,8 +38,8 @@ private:
|
|||||||
void ProcessServerPacketList(const EQ::Net::Packet &p);
|
void ProcessServerPacketList(const EQ::Net::Packet &p);
|
||||||
void ProcessServerPlayResponse(const EQ::Net::Packet &p);
|
void ProcessServerPlayResponse(const EQ::Net::Packet &p);
|
||||||
|
|
||||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_connection_manager;
|
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_connection_manager;
|
||||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_connection;
|
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_connection;
|
||||||
bool m_connecting;
|
bool m_connecting;
|
||||||
std::unique_ptr<EQ::Timer> m_connect_timer;
|
std::unique_ptr<EQ::Timer> m_connect_timer;
|
||||||
|
|
||||||
|
|||||||
+5
-5
@@ -8,7 +8,7 @@ WorldConnection::WorldConnection(const std::string &key, uint32_t dbid, const st
|
|||||||
m_key = key;
|
m_key = key;
|
||||||
m_dbid = dbid;
|
m_dbid = dbid;
|
||||||
|
|
||||||
m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
|
m_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
|
||||||
m_connection_manager->OnNewConnection(std::bind(&WorldConnection::OnNewConnection, this, std::placeholders::_1));
|
m_connection_manager->OnNewConnection(std::bind(&WorldConnection::OnNewConnection, this, std::placeholders::_1));
|
||||||
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
m_connection_manager->OnPacketRecv(std::bind(&WorldConnection::OnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
m_connection_manager->OnPacketRecv(std::bind(&WorldConnection::OnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
@@ -18,13 +18,13 @@ WorldConnection::WorldConnection(const std::string &key, uint32_t dbid, const st
|
|||||||
WorldConnection::~WorldConnection() {
|
WorldConnection::~WorldConnection() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
void WorldConnection::OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
|
||||||
{
|
{
|
||||||
m_connection = connection;
|
m_connection = connection;
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
|
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusConnected) {
|
if (to == EQ::Net::StatusConnected) {
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
|
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
|
||||||
@@ -38,14 +38,14 @@ void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConn
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
void WorldConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||||
{
|
{
|
||||||
if (to == EQ::Net::StatusDisconnected) {
|
if (to == EQ::Net::StatusDisconnected) {
|
||||||
m_connection.reset();
|
m_connection.reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
|
void WorldConnection::OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p)
|
||||||
{
|
{
|
||||||
auto opcode = p.GetUInt16(0);
|
auto opcode = p.GetUInt16(0);
|
||||||
Log.OutF(Logs::General, Logs::Headless_Client, "Packet in:\n{0}", p.ToString());
|
Log.OutF(Logs::General, Logs::Headless_Client, "Packet in:\n{0}", p.ToString());
|
||||||
|
|||||||
+7
-7
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../common/net/daybreak_connection.h"
|
#include "../common/net/reliable_stream_connection.h"
|
||||||
#include "../common/event/timer.h"
|
#include "../common/event/timer.h"
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
@@ -10,17 +10,17 @@ public:
|
|||||||
WorldConnection(const std::string &key, uint32_t dbid, const std::string &host);
|
WorldConnection(const std::string &key, uint32_t dbid, const std::string &host);
|
||||||
~WorldConnection();
|
~WorldConnection();
|
||||||
private:
|
private:
|
||||||
void OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
void OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
|
||||||
void OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||||
void OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
|
void OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
|
||||||
void Kill();
|
void Kill();
|
||||||
void Start();
|
void Start();
|
||||||
|
|
||||||
void SendClientAuth();
|
void SendClientAuth();
|
||||||
|
|
||||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_connection_manager;
|
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_connection_manager;
|
||||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_connection;
|
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_connection;
|
||||||
bool m_connecting;
|
bool m_connecting;
|
||||||
std::unique_ptr<EQ::Timer> m_connect_timer;
|
std::unique_ptr<EQ::Timer> m_connect_timer;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user