First attempt at fixing zone shutdown crashes. (Mob timer processing accessing released resources.)

This commit is contained in:
Uleat
2014-08-24 05:42:43 -04:00
parent 16d47a2c47
commit 52ae78709b
5 changed files with 48 additions and 5 deletions
+28 -1
View File
@@ -541,13 +541,40 @@ void NPC::AI_Start(uint32 iMoveDelay) {
void Mob::AI_Stop() {
if (!IsAIControlled())
return;
pAIControlled = false;
safe_delete(AIthink_timer);
safe_delete(AIwalking_timer);
safe_delete(AImovement_timer);
safe_delete(AItarget_check_timer)
safe_delete(AItarget_check_timer);
safe_delete(AIscanarea_timer);
safe_delete(AIfeignremember_timer);
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
hate_list.Wipe();
}