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Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used) Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken) Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
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@@ -237,6 +237,7 @@ int32 Client::Additional_Heal(uint16 spell_id)
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heal_amt += GetFocusEffect(focusAdditionalHeal, spell_id);
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heal_amt += GetFocusEffect(focusAdditionalHeal2, spell_id);
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heal_amt -= GetFocusEffect(focusReduceHeal, spell_id);
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if (heal_amt){
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int duration = CalcBuffDuration(this, this, spell_id);
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