Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)

Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
This commit is contained in:
KayenEQ
2013-12-15 03:15:39 -05:00
parent b9c270fab6
commit 52722dc0c8
8 changed files with 79 additions and 26 deletions
+22 -22
View File
@@ -277,7 +277,7 @@ typedef enum {
#define SE_SpellHateMod 130 // implemented
#define SE_ReduceReagentCost 131 // implemented
#define SE_ReduceManaCost 132 // implemented
//#define SE_Unknown133 133 // not used
#define SE_ApplyEffect2 133 // implemented - Apply additional spell to target
#define SE_LimitMaxLevel 134 // implemented
#define SE_LimitResist 135 // implemented
#define SE_LimitTarget 136 // implemented
@@ -288,9 +288,9 @@ typedef enum {
#define SE_LimitInstant 141 // implemented
#define SE_LimitMinLevel 142 // implemented
#define SE_LimitCastTime 143 // implemented
//#define SE_Unknown144 144 // not used
#define SE_Unknown144 144 // not used
#define SE_Teleport2 145 // implemented - Banishment of the Pantheon
//#define SE_Unknown146 146 // not used (Lightning Rod) Electrical Resist? (exp. VoA)
#define SE_ElectricityResist 146 // *not implemented (Lightning Rod: 23233)
#define SE_PercentalHeal 147 // implemented
#define SE_StackingCommand_Block 148 // implemented?
#define SE_StackingCommand_Overwrite 149 // implemented?
@@ -498,10 +498,10 @@ typedef enum {
#define SE_PersistentEffect 351 // *not implemented. creates a trap/totem that casts a spell (spell id + base1?) when anything comes near it. can probably make a beacon for this
#define SE_Unknown352 352 // *not implemented - looks to be some type of invulnerability? Test ITC (8755)
#define SE_AdditionalAura 353 // *not implemented - allows use of more than 1 aura, aa effect
#define SE_Unknown354 354 // *not implemented - looks to be some type of invulnerability? Test DAT (8757)
#define SE_Unknown355 355 // *not implemented - looks to be some type of invulnerability? Test LT (8758)
//#define SE_Unknown354 354 // *not implemented - looks to be some type of invulnerability? Test DAT (8757)
//#define SE_Unknown355 355 // *not implemented - looks to be some type of invulnerability? Test LT (8758)
//#define SE_Unknown356 356 // not used
//#define SE_Unknown357 357 // *not implemented - (Stunted Growth) Something to do with negate effects? Focus? Chance?
#define SE_InhibitSpellCasting 357 // *not implemented - (Stunted Growth 31160) Unlcear what this effect does? silence?
#define SE_CurrentManaOnce 358 // implemented
#define SE_Invulnerabilty 359 // *not implemented - Invulnerability (Brell's Blessing)
#define SE_SpellOnKill 360 // implemented - a buff that has a base1 % to cast spell base2 when you kill a "challenging foe" base3 min level
@@ -520,7 +520,7 @@ typedef enum {
#define SE_CastOnWearoff 373 // implemented
#define SE_ApplyEffect 374 // implemented
#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount
//#define SE_Unknown376 376 // *not implemented - used in 2 spells
//#define SE_Unknown376 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
#define SE_BossSpellTrigger 377 // implemented - spell is cast on fade
#define SE_SpellEffectResistChance 378 // implemented - Increase chance to resist specific spell effect (base1=value, base2=spell effect id)
#define SE_ShadowStepDirectional 379 // implemented - handled by client
@@ -534,11 +534,11 @@ typedef enum {
#define SE_CastOnCure 387 // implemented - Casts a spell on the cured person
#define SE_SummonCorpseZone 388 // *not implemented - summons a corpse from any zone(nec AA)
#define SE_Forceful_Rejuv 389 // Refresh spell icons
#define SE_CastResistRestrict 390 // *not implemented - some sort of restriction of what resist spells you can cast
//#define SE_Unknown391 391 // not used (Warlord's Fury/Twinproc) likely a focus limit
#define SE_SetRecastTimer 390 // *not implemented - Sets recast timers to specific value, focus limited.
#define SE_IncreaseHitDmgTaken 391 // implemented - Most likely a simple negative mitigation modifier (Warlords fury: 23528)
#define SE_AdditionalHeal2 392 // implemented - Adds or removes healing from spells
#define SE_HealRate2 393 // implemented - HealRate with focus restrictions.
//#define SE_Unknown394 394 // *not implemented - (Diminishing Presence) Adds or removes healing from spells
#define SE_ReduceHeal 394 // implemented - Reduces amount of healing on target by X value with foucs restrictions.
#define SE_CriticalHealRate 395 // implemented[AA] - Increases chance of having a heal crit when cast on you. [focus limited]
#define SE_AdditionalHeal 396 // implemented - Adds a direct healing amount to spells
#define SE_PetMeleeMitigation 397 // *not implemented[AA] - additional mitigation to your pets.
@@ -547,11 +547,11 @@ typedef enum {
#define SE_HealGroupFromMana 400 // implemented - Drains mana and heals for each point of mana drained
#define SE_ManaDrainWithDmg 401 // implemented - Deals damage based on the amount of mana drained
#define SE_EndDrainWithDmg 402 // implemented - Deals damage for the amount of endurance drained
#define SE_ReluctantBene 403 // *not implemented - Reluctant Benevolence(21662)
#define SE_TriggerOnCast2 403 // *not implemented - trigger a spell with percent chance, focus limited.
#define SE_LimitExcludeSkill 404 // implemented - Limit a focus to exclude spells cast using a specific skill.
#define SE_TwoHandBluntBlock 405 // implemented - chance to block attacks when using two hand blunt weapons (similiar to shield block)
#define SE_CastonNumHitFade 406 // implemented - casts a spell when a buff fades due to its numhits being depleted
//#define SE_Unknown397 407 // *not implemented (Diminished Presence) Triggerable spell effect
#define SE_CastonFocusEffect 407 // implemented - casts a spell if focus limits are met (ie triggers when a focus effects is applied)
#define SE_LimitHPPercent 408 // implemented - limited to a certain percent of your hp(ie heals up to 50%)
#define SE_LimitManaPercent 409 // implemented - limited to a certain percent of your mana
#define SE_LimitEndPercent 410 // implemented - limited to a certain percent of your end
@@ -566,31 +566,31 @@ typedef enum {
#define SE_AddMeleeProc 419 // implemented - Adds a proc
//#define SE_Unknown420 420 // *not used
#define SE_IncreaseNumHits 421 // implemented[AA] - increases number of hits a buff has till fade. (focus)
//#define SE_Unknown422 422 // not used - Seen in Lasting Bravery likely a focus limit
//#define SE_Unknown423 423 // not used - Seen in Lasting Bravery likely a focus limit
//#define SE_Unknown422 422 // not used - Seen in Lasting Bravery[AA] likely a focus limit
//#define SE_Unknown423 423 // not used - Seen in Lasting Bravery[AA] likely a focus limit
#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
#define SE_SkillProc 427 // implemented - chance to proc when using a skill(ie taunt)
#define SE_LimitToSkill 428 // implemented - limits what skills will effect a skill proc
#define SE_SkillProc2 429 // implemented - chance to proc when using a skill (most have hit limits)
//#define SE_Unknown430 430 // *not implemented - Fear of the Dark(27641)
//#define SE_Unknown431 431 // *not implemented - Fear of the Dark(27641)
//#define SE_Unknown430 430 // *not implemented - Fear of the Dark(27641) - Alters vision
//#define SE_Unknown431 431 // *not implemented - Fear of the Dark(27641) - Alters vision
//#define SE_Unknown432 432 // not used
//#define SE_Uknonwn433 433 // not used
//#define SE_Uknonwn433 433 // not used (12266 | Placeholder - Test - New Dot Only)
#define SE_CriticalHealChance2 434 // implemented - increase critical heal chance
#define SE_CriticalHealOverTime2 435 // implemented - increase critical heal over time chance
//#define SE_Unknown432 436 // not used
//#define SE_Unknown436 436 // not used ( 23491 | ABTest Buff Hold)
#define SE_Anchor 437 // *not implemented - Teleport Guild Hall Anchor(33099)
#define SE_Anchor2 438 // *not implemented - Translocate Primary Anchor (27750)
#define SE_IncreaseAssassinationLvl 439 // *not implemented[AA] - increases the maximum level of humanoid that can be affected by assassination
#define SE_FinishingBlowLvl 440 // implemented[AA] - Sets the level Finishing blow can be triggered on an NPC
#define SE_MovementSpeed2 441 // *not implemented - new snare effect
#define SE_CancleIfMoved 441 // *not implemented - Buff is removed from target when target moves X amount of distance away from where initially hit.
#define SE_TriggerOnHPAmount 442 // *not implemented - triggers a spell which a certain hp level is reached
//#define SE_Unknown443 443 // *not implemented - related to Finishing Blow AA
#define SE_AggroLock 444 // *not implemented - target will ignore all but caster for duration
#define SE_TriggerIfMovement 443 // *not implemented - Trigger a spell if you move (37846 | Chopping Block)
#define SE_AggroLock 444 // *not implemented - Locks Aggro On Caster and Decrease other Players Aggro by X% up to level Z
#define SE_AdditionalMercenary 445 // *not implemented[AA] - [Hero's Barracks] Allows you to conscript additional mercs.
//#define SE_Unknown446 446 // *not implementet - bufff stacking blocker ? Blezon's Persistence
//#define SE_Unknown446 446 // *not implementet - bufff stacking blocker ? (26219 | Qirik's Watch)
//#define SE_Unknown447 447 // *not implemented
//#define SE_Unknown448 448 // *not implemented
//#define SE_Unknown449 449 // *not implemented