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https://github.com/EQEmu/Server.git
synced 2026-09-05 15:36:38 +00:00
added std:: to a lot of locations which where
missed and added NOMINMAX to cmakelist
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+1
-1
@@ -441,7 +441,7 @@ private:
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Mob* GetMobByBotID(uint32 botID);
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Bot* GetBotByBotID(uint32 botID);
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Bot* GetBotByBotName(std::string botName);
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list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
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std::list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
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bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
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void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff
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