[Logs] Add NPC Trades to Player Events (#4505)

* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Fix money and add NPC info

* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Minor logic fix

* Push

* Update perl_client.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2024-10-13 18:26:10 -04:00
committed by GitHub
parent 9ac306fe67
commit 520943ebf1
7 changed files with 338 additions and 273 deletions
+1 -173
View File
@@ -4611,179 +4611,7 @@ int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id, uin
}
void QuestManager::SendPlayerHandinEvent() {
QuestManagerCurrentQuestVars();
if (!owner || !owner->IsNPC() || !initiator) {
return;
}
if (
!initiator->EntityVariableExists("HANDIN_ITEMS") &&
!initiator->EntityVariableExists("HANDIN_MONEY") &&
!initiator->EntityVariableExists("RETURN_ITEMS") &&
!initiator->EntityVariableExists("RETURN_MONEY")
) {
return;
}
auto handin_items = initiator->GetEntityVariable("HANDIN_ITEMS");
auto return_items = initiator->GetEntityVariable("RETURN_ITEMS");
auto handin_money = initiator->GetEntityVariable("HANDIN_MONEY");
auto return_money = initiator->GetEntityVariable("RETURN_MONEY");
std::vector<PlayerEvent::HandinEntry> hi = {};
std::vector<PlayerEvent::HandinEntry> ri = {};
PlayerEvent::HandinMoney hm{};
PlayerEvent::HandinMoney rm{};
// Handin Items
if (!handin_items.empty()) {
if (Strings::Contains(handin_items, ",")) {
const auto handin_data = Strings::Split(handin_items, ",");
for (const auto &h: handin_data) {
const auto item_data = Strings::Split(h, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
if (item_id != 0) {
const auto *item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
}
else if (Strings::Contains(handin_items, "|")) {
const auto item_data = Strings::Split(handin_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Handin Money
if (!handin_money.empty()) {
const auto hms = Strings::Split(handin_money, "|");
hm.copper = static_cast<uint32>(Strings::ToUnsignedInt(hms[0]));
hm.silver = static_cast<uint32>(Strings::ToUnsignedInt(hms[1]));
hm.gold = static_cast<uint32>(Strings::ToUnsignedInt(hms[2]));
hm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(hms[3]));
}
// Return Items
if (!return_items.empty()) {
if (Strings::Contains(return_items, ",")) {
const auto return_data = Strings::Split(return_items, ",");
for (const auto &r: return_data) {
const auto item_data = Strings::Split(r, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
else if (Strings::Contains(return_items, "|")) {
const auto item_data = Strings::Split(return_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Return Money
if (!return_money.empty()) {
const auto rms = Strings::Split(return_money, "|");
rm.copper = static_cast<uint32>(Strings::ToUnsignedInt(rms[0]));
rm.silver = static_cast<uint32>(Strings::ToUnsignedInt(rms[1]));
rm.gold = static_cast<uint32>(Strings::ToUnsignedInt(rms[2]));
rm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(rms[3]));
}
initiator->DeleteEntityVariable("HANDIN_ITEMS");
initiator->DeleteEntityVariable("HANDIN_MONEY");
initiator->DeleteEntityVariable("RETURN_ITEMS");
initiator->DeleteEntityVariable("RETURN_MONEY");
bool handed_in_money = hm.platinum > 0 || hm.gold > 0 || hm.silver > 0 || hm.copper > 0;
bool event_has_data_to_record = (
!hi.empty() || handed_in_money
);
if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN) && event_has_data_to_record) {
auto e = PlayerEvent::HandinEvent{
.npc_id = owner->CastToNPC()->GetNPCTypeID(),
.npc_name = owner->GetCleanName(),
.handin_items = hi,
.handin_money = hm,
.return_items = ri,
.return_money = rm
};
RecordPlayerEventLogWithClient(initiator, PlayerEvent::NPC_HANDIN, e);
}
return;
}
std::string QuestManager::GetAutoLoginCharacterNameByAccountID(uint32 account_id)