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[Spells] Implemented SPA 476 SE_Weapons_Stance and Live-like AA Enable/Disable Toggle (#1477)
* Work started on SPA 476 defines * bonus structure add bonus structure set up * updates spa476 updates spa476 * spell bonus now functional spell bonus working well. * major update with debug messages aa, item and spell now working * Pre clean up, effect implemented working for AA, spells, items, all checked for stacking issues. * removed debug messages removed debug messages * spdat description added spdat description added * minor fix removed debug shout removed unneeded code check. * syntax updates, minor fixes syntax updates, minor fixes * syntax fixes syntax fixes * improvements to code moved function to check at swap item. Easier to manage and more live like behavior. Required minor adjustment Still working on AA toggle. * updates to aa buy, functionalish * Syntax / Formatting * Add break / default to switch * updates * completed v2 * Major revisions Main function check moved to when items are swapped and out of when ever bonus are recalculated. AA Toggle and data structure now more accurate to live. * Update aa.cpp * debug removed * implemented SE_Buy_AA_Rank Closer to live. * Update aa.cpp broadening AA toggle to be more general use. * improved various checks aa toggle is now broadly implemented to be usable with any passive effect. Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1717,6 +1717,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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/* Task Packets */
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LoadClientTaskState();
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ApplyWeaponsStance();
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m_expedition_id = ExpeditionsRepository::GetIDByMemberID(database, CharacterID());
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/**
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