[Spells] Implemented SPA 476 SE_Weapons_Stance and Live-like AA Enable/Disable Toggle (#1477)

* Work started on SPA 476

defines

* bonus structure add

bonus structure set up

* updates spa476

updates spa476

* spell bonus now functional

spell bonus working well.

* major update with debug messages

aa, item and spell now working

* Pre clean up, effect implemented

working for AA, spells, items, all checked for stacking issues.

* removed debug messages

removed debug messages

* spdat description added

spdat description added

* minor fix

removed debug shout
removed unneeded code check.

* syntax updates, minor fixes

syntax updates, minor fixes

* syntax fixes

syntax fixes

* improvements to code

moved function to check at swap item.  Easier to manage and more live like behavior. Required minor adjustment
Still working on AA toggle.

* updates to aa buy, functionalish

* Syntax / Formatting

* Add break / default to switch

* updates

* completed v2

* Major revisions

Main function check moved to when items are swapped and out of when ever bonus are recalculated.

AA Toggle and data structure now more accurate to live.

* Update aa.cpp

* debug removed

* implemented SE_Buy_AA_Rank

Closer to live.

* Update aa.cpp

broadening AA toggle to be more general use.

* improved various checks

aa toggle is now broadly implemented to be usable with any passive effect.

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
KayenEQ
2021-08-10 15:46:37 -04:00
committed by GitHub
parent c69446c460
commit 51ad6d65dc
12 changed files with 548 additions and 35 deletions
+1
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@@ -1236,6 +1236,7 @@ bool IsEffectIgnoredInStacking(int spa)
case SE_Ff_CasterClass:
case SE_Ff_Same_Caster:
case SE_Proc_Timer_Modifier:
case SE_Weapon_Stance:
case SE_TwinCastBlocker:
case SE_Fc_CastTimeAmt:
case SE_Fc_CastTimeMod2:
+3 -2
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@@ -64,6 +64,7 @@
#define SPELL_SHAPECHANGE70 6503
#define SPELL_MANA_BURN 2751
#define SPELL_LIFE_BURN 2755
#define SPELL_TOUCH_OF_THE_DIVINE 4789
// these have known hardcoded behavior but we don't do anything yet, move them above this comment when fixed
#define SPELL_THE_DAINS_JUSTICE 1476
#define SPELL_MODULATION 1502
@@ -834,11 +835,11 @@ typedef enum {
#define SE_Chance_Best_in_Spell_Grp 469 // implemented - Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.
#define SE_Trigger_Best_in_Spell_Grp 470 // implemented - Chance to cast highest scribed spell within a spell group. Each spell has own chance.
//#define SE_Double_Melee_Round 471 //
//#define SE_Buy_AA_Rank 472 //
#define SE_Buy_AA_Rank 472 // implemented, @Special, Used in AA abilities that have Enable/Disable toggle. Spell on Disabled Rank has this effect in it, base: 1, limit: none, max: none, Note: This will not just buy an AA
#define SE_Double_Backstab_Front 473 // implemented - Chance to double backstab from front
#define SE_Pet_Crit_Melee_Damage_Pct_Owner 474 // implemenetd - Critical damage mod applied to pets from owner
#define SE_Trigger_Spell_Non_Item 475 // implemented - Trigger spell on cast only if not from item click.
//#define SE_Weapon_Stance 476 //
#define SE_Weapon_Stance 476 // implemented, @Misc, Apply a specific spell buffs automatically depending 2Hander, Shield or Duel Wield is equiped, base: spellid, base: 0=2H 1=Shield 2=DW, max: none
#define SE_Hatelist_To_Top_Index 477 // Implemented - Chance to be set to top of rampage list
#define SE_Hatelist_To_Tail_Index 478 // Implemented - Chance to be set to bottom of rampage list
#define SE_Ff_Value_Min 479 // implemented, @Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value