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Implemented SE_AlterNPCLevel
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@@ -3833,6 +3833,13 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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break;
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}
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case SE_AlterNPCLevel:
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{
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if (IsNPC())
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SetLevel(GetOrigLevel());
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break;
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}
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case SE_MovementSpeed:
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{
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if(IsClient())
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