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Implemented SE_AlterNPCLevel
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@@ -318,6 +318,7 @@ public:
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inline uint32 GetArmorTint(uint8 i) const { return armor_tint[(i < _MaterialCount) ? i : 0]; }
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inline uint8 GetClass() const { return class_; }
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inline uint8 GetLevel() const { return level; }
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inline uint8 GetOrigLevel() const { return orig_level; }
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inline const char* GetName() const { return name; }
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inline const char* GetOrigName() const { return orig_name; }
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inline const char* GetLastName() const { return lastname; }
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@@ -960,6 +961,7 @@ protected:
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bodyType orig_bodytype;
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uint16 deity;
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uint8 level;
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uint8 orig_level;
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uint32 npctype_id;
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float x_pos;
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float y_pos;
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