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Implemented SE_AlterNPCLevel
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+2
-1
@@ -146,6 +146,7 @@ Mob::Mob(const char* in_name,
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orig_bodytype = in_bodytype;
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deity = in_deity;
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level = in_level;
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orig_level = in_level;
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npctype_id = in_npctype_id;
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size = in_size;
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base_size = size;
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@@ -3415,7 +3416,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
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int16 Mob::GetSkillDmgTaken(const SkillUseTypes skill_used)
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{
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int skilldmg_mod = 0;
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// All skill dmg mod + Skill specific
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skilldmg_mod += itembonuses.SkillDmgTaken[HIGHEST_SKILL+1] + spellbonuses.SkillDmgTaken[HIGHEST_SKILL+1] +
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itembonuses.SkillDmgTaken[skill_used] + spellbonuses.SkillDmgTaken[skill_used];
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