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Implemented SE_AlterNPCLevel
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@@ -2641,6 +2641,26 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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newbon->Screech = effect_value;
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break;
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case SE_AlterNPCLevel:
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if (IsNPC()){
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if (!newbon->AlterNPCLevel
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|| ((effect_value < 0) && (newbon->AlterNPCLevel > effect_value))
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|| ((effect_value > 0) && (newbon->AlterNPCLevel < effect_value))) {
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int16 tmp_lv = GetOrigLevel() + effect_value;
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if (tmp_lv < 1)
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tmp_lv = 1;
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else if (tmp_lv > 255)
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tmp_lv = 255;
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if ((GetLevel() != tmp_lv)){
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newbon->AlterNPCLevel = effect_value;
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SetLevel(tmp_lv);
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}
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}
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}
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break;
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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