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Update p_raid_instance
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+10
-9
@@ -3994,7 +3994,15 @@ void Bot::Depop() {
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entity_list.RemoveFromHateLists(this);
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if(HasGroup())
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Bot::RemoveBotFromGroup(this, GetGroup());
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//Mitch
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Raid* bot_raid = entity_list.GetRaidByBotName(this->GetName());
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if (bot_raid) {
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uint32 gid = bot_raid->GetGroup(this->GetName());
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bot_raid->SendRaidGroupRemove(this->GetName(), bot_raid->GetGroup(this->GetName()));
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bot_raid->RemoveMember(this->GetName());
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bot_raid->GroupUpdate(gid);
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}
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if(HasPet())
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GetPet()->Depop();
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@@ -8426,14 +8434,7 @@ void Bot::Camp(bool databaseSave) {
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if(GetGroup())
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RemoveBotFromGroup(this, GetGroup());
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//Mitch
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Raid* bot_raid = entity_list.GetRaidByBotName(this->GetName());
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if (bot_raid) {
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uint32 gid = bot_raid->GetGroup(this->GetName());
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bot_raid->SendRaidGroupRemove(this->GetName(), bot_raid->GetGroup(this->GetName()));
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bot_raid->RemoveMember(this->GetName());
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bot_raid->GroupUpdate(gid);
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}
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// RemoveBotFromGroup() code is too complicated for this to work as-is (still needs to be addressed to prevent memory leaks)
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@@ -587,6 +587,7 @@ void Client::CompleteConnect()
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if (b)
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{
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b->SetRaidGrouped(true);
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b->p_raid_instance = raid;
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//b->SetFollowID(this->GetID());
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}
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}
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@@ -209,6 +209,7 @@ void Raid::AddBot(Bot* b, uint32 group, bool rleader, bool groupleader, bool loo
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SendRaidAddAll(b->GetName());
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b->SetRaidGrouped(true);
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b->p_raid_instance = this;
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//SendRaidMOTD(b->GetOwner()->CastToClient());
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// Mitch What to do here?
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