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Send caster name in buff packets for UF+
Currently the names only show for inspecting via Target Window because we send buff packets in the wrong order and there is a dependency on them being correct for self that isn't present for target window.
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+7
-2
@@ -3309,8 +3309,8 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
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buffs[emptyslot].spellid = spell_id;
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buffs[emptyslot].casterlevel = caster_level;
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if (caster && caster->IsClient())
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strcpy(buffs[emptyslot].caster_name, caster->GetName());
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if (caster && !caster->IsAura()) // maybe some other things we don't want to ...
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strcpy(buffs[emptyslot].caster_name, caster->GetCleanName());
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else
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memset(buffs[emptyslot].caster_name, 0, 64);
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buffs[emptyslot].casterid = caster ? caster->GetID() : 0;
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@@ -5548,6 +5548,8 @@ void Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
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bi->entries[0].spell_id = buff.spellid;
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bi->entries[0].tics_remaining = buff.ticsremaining;
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bi->entries[0].num_hits = buff.numhits;
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strn0cpy(bi->entries[0].caster, buff.caster_name, 64);
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bi->name_lengths = strlen(bi->entries[0].caster);
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FastQueuePacket(&outapp);
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}
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@@ -5633,6 +5635,7 @@ EQApplicationPacket *Mob::MakeBuffsPacket(bool for_target)
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else
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buff->type = 0;
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buff->name_lengths = 0; // hacky shit
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uint32 index = 0;
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for(int i = 0; i < buff_count; ++i)
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{
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@@ -5642,6 +5645,8 @@ EQApplicationPacket *Mob::MakeBuffsPacket(bool for_target)
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buff->entries[index].spell_id = buffs[i].spellid;
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buff->entries[index].tics_remaining = buffs[i].ticsremaining;
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buff->entries[index].num_hits = buffs[i].numhits;
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strn0cpy(buff->entries[index].caster, buffs[i].caster_name, 64);
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buff->name_lengths += strlen(buff->entries[index].caster);
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++index;
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}
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}
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