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Missed Mutex.h
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MYMUTEX_H
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#define MYMUTEX_H
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#ifdef _WINDOWS
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#include <winsock.h>
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#include <windows.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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#include "../common/types.h"
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class Mutex {
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public:
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Mutex();
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~Mutex();
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void lock();
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void unlock();
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bool trylock();
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protected:
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private:
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#if defined WIN32 || defined WIN64
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CRITICAL_SECTION CSMutex;
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#else
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pthread_mutex_t CSMutex;
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#endif
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};
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class LockMutex {
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public:
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LockMutex(Mutex* in_mut, bool iLock = true);
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~LockMutex();
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void unlock();
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void lock();
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private:
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bool locked;
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Mutex* mut;
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};
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// Somewhat untested...
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// Multi-read, single write mutex -Quagmire
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class MRMutex {
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public:
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MRMutex();
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~MRMutex();
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void ReadLock();
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bool TryReadLock();
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void UnReadLock();
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void WriteLock();
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bool TryWriteLock();
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void UnWriteLock();
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int32 ReadLockCount();
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int32 WriteLockCount();
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private:
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int32 rl; // read locks in effect
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int32 wr; // write lock requests pending
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int32 wl; // write locks in effect (should never be more than 1)
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Mutex MCounters;
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};
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#endif
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