mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 22:01:30 +00:00
Got rid of socket_server, why the heck is it still around
This commit is contained in:
parent
7fc21b9e3a
commit
0b63eaa25d
@ -1,44 +0,0 @@
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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SET(socket_server_sources
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database.cpp
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socket_server.cpp
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socket_server_config.cpp
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worldserver.cpp
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)
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SET(socket_server_headers
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database.h
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socket_server_config.h
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worldserver.h
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)
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ADD_EXECUTABLE(socket_server ${socket_server_sources} ${socket_server_headers})
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INSTALL(TARGETS socket_server RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
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ADD_DEFINITIONS(-DQSERV)
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TARGET_LINK_LIBRARIES(socket_server Common ${Boost_LIBRARIES} debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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IF(MSVC)
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SET_TARGET_PROPERTIES(socket_server PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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TARGET_LINK_LIBRARIES(socket_server "Ws2_32.lib")
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ENDIF(MSVC)
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IF(MINGW)
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TARGET_LINK_LIBRARIES(socket_server "WS2_32")
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(socket_server "${CMAKE_DL_LIBS}")
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TARGET_LINK_LIBRARIES(socket_server "z")
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TARGET_LINK_LIBRARIES(socket_server "m")
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IF(NOT DARWIN)
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TARGET_LINK_LIBRARIES(socket_server "rt")
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ENDIF(NOT DARWIN)
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TARGET_LINK_LIBRARIES(socket_server "pthread")
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ADD_DEFINITIONS(-fPIC)
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ENDIF(UNIX)
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/Bin)
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@ -1,131 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errmsg.h>
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#include <mysqld_error.h>
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#include <limits.h>
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#include <ctype.h>
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#include <assert.h>
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#include <map>
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// Disgrace: for windows compile
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#ifdef _WINDOWS
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#include <windows.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#else
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#include "../common/unix.h"
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#include <netinet/in.h>
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#endif
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#include "database.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/string_util.h"
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#include "../common/servertalk.h"
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Database::Database ()
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{
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DBInitVars();
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}
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/*
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Establish a connection to a mysql database with the supplied parameters
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*/
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Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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{
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DBInitVars();
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Connect(host, user, passwd, database, port);
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}
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bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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{
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uint32 errnum= 0;
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char errbuf[MYSQL_ERRMSG_SIZE];
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if (!Open(host, user, passwd, database, port, &errnum, errbuf))
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{
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LogFile->write(EQEMuLog::Error, "Failed to connect to database: Error: %s", errbuf);
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HandleMysqlError(errnum);
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return false;
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}
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else
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{
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LogFile->write(EQEMuLog::Status, "Using database '%s' at %s:%d",database,host,port);
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return true;
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}
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}
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void Database::DBInitVars() {
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}
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void Database::HandleMysqlError(uint32 errnum) {
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}
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/*
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Close the connection to the database
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*/
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Database::~Database()
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{
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}
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bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if (!RunQuery(query,MakeAnyLenString(&query, "select `value` from `variables` where `varname`='%s'", varname), errbuf, &result)) {
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_log(UCS__ERROR, "Unable to get message count from database. %s %s", query, errbuf);
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safe_delete_array(query);
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return false;
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}
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safe_delete_array(query);
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if (mysql_num_rows(result) != 1) {
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mysql_free_result(result);
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return false;
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}
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row = mysql_fetch_row(result);
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snprintf(varvalue, varvalue_len, "%s", row[0]);
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mysql_free_result(result);
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return true;
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}
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@ -1,54 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CHATSERVER_DATABASE_H
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#define CHATSERVER_DATABASE_H
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#define AUTHENTICATION_TIMEOUT 60
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#define INVALID_ID 0xFFFFFFFF
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#include "../common/debug.h"
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#include "../common/types.h"
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#include "../common/dbcore.h"
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#include "../common/linked_list.h"
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#include "../common/servertalk.h"
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#include <string>
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#include <vector>
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#include <map>
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//atoi is not uint32 or uint32 safe!!!!
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#define atoul(str) strtoul(str, nullptr, 10)
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class Database : public DBcore {
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public:
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Database();
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Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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~Database();
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bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
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protected:
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void HandleMysqlError(uint32 errnum);
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private:
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void DBInitVars();
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};
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#endif
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@ -1,281 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <websocketpp/config/asio_no_tls.hpp>
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#include <websocketpp/server.hpp>
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#include <iostream>
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/*#include <boost/thread.hpp>
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition_variable.hpp>*/
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#include <websocketpp/common/thread.hpp>
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typedef websocketpp::server<websocketpp::config::asio> server;
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using websocketpp::connection_hdl;
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using websocketpp::lib::placeholders::_1;
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using websocketpp::lib::placeholders::_2;
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using websocketpp::lib::bind;
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using websocketpp::lib::thread;
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using websocketpp::lib::mutex;
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using websocketpp::lib::unique_lock;
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using websocketpp::lib::condition_variable;
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#include "../common/debug.h"
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#include "../common/opcodemgr.h"
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#include "../common/eq_stream_factory.h"
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#include "../common/rulesys.h"
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#include "../common/servertalk.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "database.h"
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#include "socket_server_config.h"
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#include "worldserver.h"
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#include <list>
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#include <signal.h>
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volatile bool RunLoops = true;
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TimeoutManager timeout_manager;
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Database database;
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std::string WorldShortName;
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const socket_server_config *Config;
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WorldServer *worldserver = 0;
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void CatchSignal(int sig_num) {
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RunLoops = false;
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if(worldserver)
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worldserver->Disconnect();
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}
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/* Web Sockets Start Shit */
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enum action_type {
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SUBSCRIBE,
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UNSUBSCRIBE,
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MESSAGE
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};
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struct action {
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action(action_type t, connection_hdl h) : type(t), hdl(h) {}
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action(action_type t, connection_hdl h, server::message_ptr m)
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: type(t), hdl(h), msg(m) {}
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action_type type;
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websocketpp::connection_hdl hdl;
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server::message_ptr msg;
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};
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class broadcast_server {
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public:
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broadcast_server() {
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// Initialize Asio Transport
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m_server.init_asio();
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// Register handler callbacks
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m_server.set_open_handler(bind(&broadcast_server::on_open, this, ::_1));
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m_server.set_close_handler(bind(&broadcast_server::on_close, this, ::_1));
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m_server.set_message_handler(bind(&broadcast_server::on_message, this, ::_1, ::_2));
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}
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void run(uint16_t port) {
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// listen on specified port
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m_server.listen(port);
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// Start the server accept loop
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m_server.start_accept();
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// Start the ASIO io_service run loop
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try {
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m_server.run();
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}
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catch (const std::exception & e) {
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std::cout << e.what() << std::endl;
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}
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catch (websocketpp::lib::error_code e) {
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std::cout << e.message() << std::endl;
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}
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catch (...) {
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std::cout << "other exception" << std::endl;
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}
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}
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void on_open(connection_hdl hdl) {
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unique_lock<mutex> lock(m_action_lock);
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//std::cout << "on_open" << std::endl;
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m_actions.push(action(SUBSCRIBE, hdl));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void on_close(connection_hdl hdl) {
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unique_lock<mutex> lock(m_action_lock);
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//std::cout << "on_close" << std::endl;
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m_actions.push(action(UNSUBSCRIBE, hdl));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void on_message(connection_hdl hdl, server::message_ptr msg) {
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// queue message up for sending by processing thread
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unique_lock<mutex> lock(m_action_lock);
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msg->set_payload("Niggers");
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// std::cout << "on_message" << std::endl;
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m_actions.push(action(MESSAGE, hdl, msg));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void process_messages() {
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while (1) {
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unique_lock<mutex> lock(m_action_lock);
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while (m_actions.empty()) {
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m_action_cond.wait(lock);
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}
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action a = m_actions.front();
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m_actions.pop();
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lock.unlock();
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if (a.type == SUBSCRIBE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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m_connections.insert(a.hdl);
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}
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else if (a.type == UNSUBSCRIBE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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m_connections.erase(a.hdl);
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}
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else if (a.type == MESSAGE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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con_list::iterator it;
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for (it = m_connections.begin(); it != m_connections.end(); ++it) {
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m_server.send(*it, a.msg);
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}
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}
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else {
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// undefined.
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}
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}
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}
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private:
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typedef std::set<connection_hdl, std::owner_less<connection_hdl>> con_list;
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server m_server;
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con_list m_connections;
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std::queue<action> m_actions;
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mutex m_action_lock;
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mutex m_connection_lock;
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condition_variable m_action_cond;
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};
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/* Web Sockets Shit End*/
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int main() {
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try {
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broadcast_server server_instance;
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// Start a thread to run the processing loop
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thread t(bind(&broadcast_server::process_messages, &server_instance));
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// Run the asio loop with the main thread
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server_instance.run(9002);
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t.join();
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}
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catch (std::exception & e) {
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std::cout << e.what() << std::endl;
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}
|
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RegisterExecutablePlatform(ExePlatformSocket_Server);
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set_exception_handler();
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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_log(SOCKET_SERVER__INIT, "Starting EQEmu Socket Server.");
|
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if (!socket_server_config::LoadConfig()) {
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_log(SOCKET_SERVER__INIT, "Loading server configuration failed.");
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return 1;
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}
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Config = socket_server_config::get();
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if(!load_log_settings(Config->LogSettingsFile.c_str()))
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_log(SOCKET_SERVER__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
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else
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_log(SOCKET_SERVER__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
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WorldShortName = Config->ShortName;
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/*
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_log(SOCKET_SERVER__INIT, "Connecting to MySQL...");
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if (!database.Connect(
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Config->QSDatabaseHost.c_str(),
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Config->QSDatabaseUsername.c_str(),
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Config->QSDatabasePassword.c_str(),
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Config->QSDatabaseDB.c_str(),
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Config->QSDatabasePort)) {
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_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
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return 1;
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}
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
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return 1;
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}
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worldserver = new WorldServer;
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worldserver->Connect();
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while(RunLoops) {
|
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Timer::SetCurrentTime();
|
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if (InterserverTimer.Check()) {
|
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if (worldserver->TryReconnect() && (!worldserver->Connected()))
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worldserver->AsyncConnect();
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}
|
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worldserver->Process();
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timeout_manager.CheckTimeouts();
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Sleep(100);
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}
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|
||||
|
||||
|
||||
}
|
||||
|
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void UpdateWindowTitle(char* iNewTitle) {
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#ifdef _WINDOWS
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char tmp[500];
|
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if (iNewTitle) {
|
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snprintf(tmp, sizeof(tmp), "SOCKET_SERVER: %s", iNewTitle);
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||||
}
|
||||
else {
|
||||
snprintf(tmp, sizeof(tmp), "SOCKET_SERVER");
|
||||
}
|
||||
SetConsoleTitle(tmp);
|
||||
#endif
|
||||
}
|
||||
@ -1,28 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#include "../common/debug.h"
|
||||
#include "socket_server_config.h"
|
||||
|
||||
socket_server_config *socket_server_config::_chat_config = nullptr;
|
||||
|
||||
std::string socket_server_config::GetByName(const std::string &var_name) const {
|
||||
return(EQEmuConfig::GetByName(var_name));
|
||||
}
|
||||
|
||||
@ -1,55 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef __socket_server_config_H
|
||||
#define __socket_server_config_H
|
||||
|
||||
#include "../common/eqemu_config.h"
|
||||
|
||||
class socket_server_config : public EQEmuConfig {
|
||||
public:
|
||||
virtual std::string GetByName(const std::string &var_name) const;
|
||||
|
||||
private:
|
||||
|
||||
static socket_server_config *_chat_config;
|
||||
|
||||
public:
|
||||
|
||||
// Produce a const singleton
|
||||
static const socket_server_config *get() {
|
||||
if (_chat_config == nullptr)
|
||||
LoadConfig();
|
||||
return(_chat_config);
|
||||
}
|
||||
|
||||
// Load the config
|
||||
static bool LoadConfig() {
|
||||
if (_chat_config != nullptr)
|
||||
delete _chat_config;
|
||||
_chat_config=new socket_server_config;
|
||||
_config=_chat_config;
|
||||
|
||||
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,68 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#include "../common/debug.h"
|
||||
#include <iostream>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <iomanip>
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "../common/servertalk.h"
|
||||
#include "worldserver.h"
|
||||
#include "socket_server_config.h"
|
||||
#include "database.h"
|
||||
#include "../common/packet_functions.h"
|
||||
#include "../common/md5.h"
|
||||
#include "../common/packet_dump.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern const socket_server_config *Config;
|
||||
extern Database database;
|
||||
|
||||
WorldServer::WorldServer()
|
||||
: WorldConnection(EmuTCPConnection::packetModeSocket_Server, Config->SharedKey.c_str()){
|
||||
pTryReconnect = true;
|
||||
}
|
||||
|
||||
WorldServer::~WorldServer(){
|
||||
}
|
||||
|
||||
void WorldServer::OnConnected(){
|
||||
_log(SOCKET_SERVER__INIT, "Connected to World.");
|
||||
WorldConnection::OnConnected();
|
||||
}
|
||||
|
||||
void WorldServer::Process(){
|
||||
WorldConnection::Process();
|
||||
if (!Connected())
|
||||
return;
|
||||
|
||||
ServerPacket *pack = 0;
|
||||
while((pack = tcpc.PopPacket())){
|
||||
_log(SOCKET_SERVER__TRACE, "Received Opcode: %4X", pack->opcode);
|
||||
switch(pack->opcode) {
|
||||
case 0: { break; }
|
||||
case ServerOP_KeepAlive: { break; }
|
||||
}
|
||||
}
|
||||
|
||||
safe_delete(pack);
|
||||
return;
|
||||
}
|
||||
@ -1,35 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef WORLDSERVER_H
|
||||
#define WORLDSERVER_H
|
||||
|
||||
#include "../common/worldconn.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
|
||||
class WorldServer : public WorldConnection
|
||||
{
|
||||
public:
|
||||
WorldServer();
|
||||
virtual ~WorldServer();
|
||||
virtual void Process();
|
||||
|
||||
private:
|
||||
virtual void OnConnected();
|
||||
};
|
||||
#endif
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user