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[Quest API] Add Timer related methods to Mobs in Perl/Lua (#3133)
* [Quest API] Add Timer related methods to Mobs in Perl/Lua # Perl - Add `quest::ispausedtimer(timer_name)`. - Add `quest::pausetimer(timer_name)`. - Add `quest::resumetimer(timer_name)`. - Add `$mob->GetRemainingTimeMS(timer_name)`. - Add `$mob->GetTimerDurationMS(timer_name)`. - Add `$mob->HasTimer(timer_name)`. - Add `$mob->IsPausedTimer(timer_name)`. - Add `$mob->PauseTimer(timer_name)`. - Add `$mob->ResumeTimer(timer_name)`. - Add `$mob->SetTimer(timer_name)`. - Add `$mob->SetTimerMS(timer_name)`. - Add `$mob->StopTimer(timer_name)`. # Lua - Add `mob:GetRemainingTimeMS(timer_name)`. - Add `mob:GetTimerDurationMS(timer_name)`. - Add `mob:HasTimer(timer_name)`. - Add `mob:IsPausedTimer(timer_name)`. - Add `mob:PauseTimer(timer_name)`. - Add `mob:ResumeTimer(timer_name)`. - Add `mob:SetTimer(timer_name)`. - Add `mob:SetTimerMS(timer_name)`. - Add `mob:StopTimer(timer_name)`. # Notes - The mob-based methods allow operators to loop entity list or whatever to set, stop, resume, pause, etc for timers. * StopAllTimers() * Update questmgr.cpp
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@@ -2935,6 +2935,56 @@ int64 Lua_Mob::GetActReflectedSpellDamage(uint16 spell_id, int64 value, int effe
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return self->GetActReflectedSpellDamage(spell_id, value, effectiveness);
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}
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uint32 Lua_Mob::GetRemainingTimeMS(const char* timer_name) {
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Lua_Safe_Call_Int();
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return quest_manager.getremainingtimeMS(timer_name, self);
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}
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uint32 Lua_Mob::GetTimerDurationMS(const char* timer_name) {
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Lua_Safe_Call_Int();
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return quest_manager.gettimerdurationMS(timer_name, self);
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}
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bool Lua_Mob::HasTimer(const char* timer_name) {
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Lua_Safe_Call_Bool();
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return quest_manager.hastimer(timer_name, self);
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}
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bool Lua_Mob::IsPausedTimer(const char* timer_name) {
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Lua_Safe_Call_Bool();
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return quest_manager.ispausedtimer(timer_name, self);
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}
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void Lua_Mob::PauseTimer(const char* timer_name) {
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Lua_Safe_Call_Void();
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quest_manager.pausetimer(timer_name, self);
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}
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void Lua_Mob::ResumeTimer(const char* timer_name) {
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Lua_Safe_Call_Void();
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quest_manager.resumetimer(timer_name, self);
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}
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void Lua_Mob::SetTimer(const char* timer_name, int seconds) {
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Lua_Safe_Call_Void();
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quest_manager.settimer(timer_name, seconds, self);
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}
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void Lua_Mob::SetTimerMS(const char* timer_name, int milliseconds) {
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Lua_Safe_Call_Void();
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quest_manager.settimerMS(timer_name, milliseconds, self);
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}
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void Lua_Mob::StopAllTimers() {
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Lua_Safe_Call_Void();
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quest_manager.stopalltimers(self);
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}
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void Lua_Mob::StopTimer(const char* timer_name) {
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Lua_Safe_Call_Void();
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quest_manager.stoptimer(timer_name, self);
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}
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luabind::scope lua_register_mob() {
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return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
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.def(luabind::constructor<>())
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@@ -3232,6 +3282,7 @@ luabind::scope lua_register_mob() {
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.def("GetPhR", &Lua_Mob::GetPhR)
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.def("GetRace", &Lua_Mob::GetRace)
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.def("GetRaceName", &Lua_Mob::GetRaceName)
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.def("GetRemainingTimeMS", &Lua_Mob::GetRemainingTimeMS)
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.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
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.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
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.def("GetRunspeed", &Lua_Mob::GetRunspeed)
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@@ -3249,6 +3300,7 @@ luabind::scope lua_register_mob() {
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.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
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.def("GetTarget", &Lua_Mob::GetTarget)
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.def("GetTexture", &Lua_Mob::GetTexture)
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.def("GetTimerDurationMS", &Lua_Mob::GetTimerDurationMS)
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.def("GetUltimateOwner", &Lua_Mob::GetUltimateOwner)
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.def("GetWIS", &Lua_Mob::GetWIS)
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.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
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@@ -3270,6 +3322,7 @@ luabind::scope lua_register_mob() {
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.def("HasPet", (bool(Lua_Mob::*)(void))&Lua_Mob::HasPet)
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.def("HasProcs", &Lua_Mob::HasProcs)
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.def("HasShieldEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasShieldEquiped)
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.def("HasTimer", &Lua_Mob::HasTimer)
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.def("HasTwoHandBluntEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHandBluntEquiped)
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.def("HasTwoHanderEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHanderEquipped)
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.def("Heal", &Lua_Mob::Heal)
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@@ -3297,6 +3350,7 @@ luabind::scope lua_register_mob() {
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.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
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.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
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.def("IsMoving", &Lua_Mob::IsMoving)
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.def("IsPausedTimer", &Lua_Mob::IsPausedTimer)
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.def("IsPet", (bool(Lua_Mob::*)(void))&Lua_Mob::IsPet)
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.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
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.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
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@@ -3318,6 +3372,7 @@ luabind::scope lua_register_mob() {
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("NavigateTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::NavigateTo)
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.def("PauseTimer", &Lua_Mob::PauseTimer)
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.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
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@@ -3338,6 +3393,7 @@ luabind::scope lua_register_mob() {
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
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.def("ResumeTimer", &Lua_Mob::ResumeTimer)
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.def("RunTo", (void(Lua_Mob::*)(double, double, double))&Lua_Mob::RunTo)
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.def("Say", (void(Lua_Mob::*)(const char*))& Lua_Mob::Say)
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.def("Say", (void(Lua_Mob::*)(const char*, int))& Lua_Mob::Say)
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@@ -3401,6 +3457,10 @@ luabind::scope lua_register_mob() {
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.def("SetTarget", &Lua_Mob::SetTarget)
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.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
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.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
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.def("SetTimer", &Lua_Mob::SetTimer)
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.def("SetTimerMS", &Lua_Mob::SetTimerMS)
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.def("StopAllTimers", &Lua_Mob::StopAllTimers)
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.def("StopTimer", &Lua_Mob::StopTimer)
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.def("Shout", (void(Lua_Mob::*)(const char*))& Lua_Mob::Shout)
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.def("Shout", (void(Lua_Mob::*)(const char*, int))& Lua_Mob::Shout)
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.def("Signal", (void(Lua_Mob::*)(int))&Lua_Mob::Signal)
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