Reverting some hate stuff so things work again

This commit is contained in:
Akkadius 2014-12-27 23:19:48 -06:00
parent 8983953d7d
commit 4f65066274
3 changed files with 388 additions and 311 deletions

View File

@ -48,10 +48,10 @@ HateList::~HateList()
void HateList::IsEntityInFrenzyMode()
{
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20) {
while (iterator != list.end())
{
if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20)
(*iterator)->is_entity_frenzy = false;
}
++iterator;
}
}
@ -59,49 +59,51 @@ void HateList::IsEntityInFrenzyMode()
void HateList::WipeHateList()
{
auto iterator = list.begin();
while (iterator != list.end()) {
while (iterator != list.end())
{
Mob* m = (*iterator)->entity_on_hatelist;
if (m) {
if (m)
{
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), m, "0", 0);
if (m->IsClient()) {
if (m->IsClient())
m->CastToClient()->DecrementAggroCount();
}
}
delete (*iterator);
iterator = list.erase(iterator);
}
}
bool HateList::IsEntOnHateList(Mob *mob)
{
if (Find(mob)) {
if (Find(mob))
return true;
}
return false;
}
struct_HateList *HateList::Find(Mob *ent)
{
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->entity_on_hatelist == ent) {
while (iterator != list.end())
{
if ((*iterator)->entity_on_hatelist == ent)
return (*iterator);
}
++iterator;
}
return nullptr;
}
void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_damage)
void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_dam)
{
struct_HateList *hate_list = Find(other);
if (hate_list) {
if (in_damage > 0) {
hate_list->hatelist_damage = in_damage;
}
if (in_hate > 0) {
hate_list->stored_hate_amount = in_hate;
}
struct_HateList *p = Find(other);
if (p)
{
if (in_dam > 0)
p->hatelist_damage = in_dam;
if (in_hate > 0)
p->stored_hate_amount = in_hate;
}
}
@ -111,25 +113,36 @@ Mob* HateList::GetDamageTopOnHateList(Mob* hater)
Group* grp = nullptr;
Raid* r = nullptr;
uint32 dmg_amt = 0;
auto iterator = list.begin();
while (iterator != list.end()) {
while (iterator != list.end())
{
grp = nullptr;
r = nullptr;
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()){
r = entity_list.GetRaidByClient((*iterator)->entity_on_hatelist->CastToClient());
}
grp = entity_list.GetGroupByMob((*iterator)->entity_on_hatelist);
if ((*iterator)->entity_on_hatelist && r){
if (r->GetTotalRaidDamage(hater) >= dmg_amt) {
if (r->GetTotalRaidDamage(hater) >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist;
dmg_amt = r->GetTotalRaidDamage(hater);
}
} else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr) {
if (grp->GetTotalGroupDamage(hater) >= dmg_amt) {
}
else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr)
{
if (grp->GetTotalGroupDamage(hater) >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist;
dmg_amt = grp->GetTotalGroupDamage(hater);
}
} else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt) {
}
else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist;
dmg_amt = (*iterator)->hatelist_damage;
}
@ -138,285 +151,323 @@ Mob* HateList::GetDamageTopOnHateList(Mob* hater)
return current;
}
Mob* HateList::GetClosestEntOnHateList(Mob *hater)
{
Mob* close_entity = nullptr;
float close_distance = 99999.9f;
float this_distance;
Mob* HateList::GetClosestEntOnHateList(Mob *hater) {
Mob* close = nullptr;
float closedist = 99999.9f;
float thisdist;
auto iterator = list.begin();
while (iterator != list.end()) {
this_distance = (*iterator)->entity_on_hatelist->DistNoRootNoZ(*hater);
if ((*iterator)->entity_on_hatelist != nullptr && this_distance <= close_distance) {
close_distance = this_distance;
close_entity = (*iterator)->entity_on_hatelist;
thisdist = (*iterator)->entity_on_hatelist->DistNoRootNoZ(*hater);
if ((*iterator)->entity_on_hatelist != nullptr && thisdist <= closedist) {
closedist = thisdist;
close = (*iterator)->entity_on_hatelist;
}
++iterator;
}
if ((!close_entity && hater->IsNPC()) || (close_entity && close_entity->DivineAura())) {
close_entity = hater->CastToNPC()->GetHateTop();
}
return close_entity;
if ((!close && hater->IsNPC()) || (close && close->DivineAura()))
close = hater->CastToNPC()->GetHateTop();
return close;
}
// #include <iostream>
void HateList::AddEntToHateList(Mob *in_entity, uint32 in_hate, int32 in_damage, bool in_is_entity_frenzy, bool iAddIfNotExist)
// a few comments added, rearranged code for readability
void HateList::AddEntToHateList(Mob *ent, int32 in_hate, int32 in_dam, bool bFrenzy, bool iAddIfNotExist)
{
// std::cout << "AddEntToHateList name: " << owner->GetCleanName() << " in_hate " << in_hate << " in_damage " << in_damage << std::endl;
if (!ent)
return;
if (!in_entity) {
if (ent->IsCorpse())
return;
}
if (in_entity->IsCorpse()) {
return;
}
if (in_entity->IsClient() && in_entity->CastToClient()->IsDead()) {
return;
}
struct_HateList *hate_list = Find(in_entity);
if (hate_list) {
hate_list->hatelist_damage += (in_damage >= 0) ? in_damage : 0;
hate_list->stored_hate_amount += in_hate;
hate_list->is_entity_frenzy = in_is_entity_frenzy;
} else if (iAddIfNotExist) {
hate_list = new struct_HateList;
hate_list->entity_on_hatelist = in_entity;
hate_list->hatelist_damage = (in_damage >= 0) ? in_damage : 0;
hate_list->stored_hate_amount = in_hate;
hate_list->is_entity_frenzy = in_is_entity_frenzy;
list.push_back(hate_list);
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), in_entity, "1", 0);
if (in_entity->IsClient()) {
if (owner->CastToNPC()->IsRaidTarget()) {
in_entity->CastToClient()->SetEngagedRaidTarget(true);
}
in_entity->CastToClient()->IncrementAggroCount();
}
}
}
bool HateList::RemoveEntFromHateList(Mob *in_entity)
if (ent->IsClient() && ent->CastToClient()->IsDead())
return;
struct_HateList *p = Find(ent);
if (p)
{
if (!in_entity) {
p->hatelist_damage += (in_dam >= 0) ? in_dam : 0;
p->stored_hate_amount += in_hate;
p->is_entity_frenzy = bFrenzy;
}
else if (iAddIfNotExist) {
p = new struct_HateList;
p->entity_on_hatelist = ent;
p->hatelist_damage = (in_dam >= 0) ? in_dam : 0;
p->stored_hate_amount = in_hate;
p->is_entity_frenzy = bFrenzy;
list.push_back(p);
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "1", 0);
if (ent->IsClient()) {
if (owner->CastToNPC()->IsRaidTarget())
ent->CastToClient()->SetEngagedRaidTarget(true);
ent->CastToClient()->IncrementAggroCount();
}
}
}
bool HateList::RemoveEntFromHateList(Mob *ent)
{
if (!ent)
return false;
}
bool found = false;
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->entity_on_hatelist == in_entity) {
if (in_entity) {
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), in_entity, "0", 0);
}
while (iterator != list.end())
{
if ((*iterator)->entity_on_hatelist == ent)
{
if (ent)
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "0", 0);
found = true;
if (in_entity && in_entity->IsClient()) {
in_entity->CastToClient()->DecrementAggroCount();
}
if (ent && ent->IsClient())
ent->CastToClient()->DecrementAggroCount();
delete (*iterator);
iterator = list.erase(iterator);
} else {
++iterator;
}
else
++iterator;
}
return found;
}
void HateList::DoFactionHits(int32 npc_faction_level_id)
{
if (npc_faction_level_id <= 0) {
void HateList::DoFactionHits(int32 nfl_id) {
if (nfl_id <= 0)
return;
}
auto iterator = list.begin();
while (iterator != list.end()) {
Client *client;
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()) {
client = (*iterator)->entity_on_hatelist->CastToClient();
} else {
client = nullptr;
}
if (client) {
client->SetFactionLevel(client->CharacterID(), npc_faction_level_id, client->GetBaseClass(), client->GetBaseRace(), client->GetDeity());
}
while (iterator != list.end())
{
Client *p;
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient())
p = (*iterator)->entity_on_hatelist->CastToClient();
else
p = nullptr;
if (p)
p->SetFactionLevel(p->CharacterID(), nfl_id, p->GetBaseClass(), p->GetBaseRace(), p->GetDeity());
++iterator;
}
}
int HateList::GetSummonedPetCountOnHateList(Mob *hater)
{
int HateList::GetSummonedPetCountOnHateList(Mob *hater) {
//Function to get number of 'Summoned' pets on a targets hate list to allow calculations for certian spell effects.
//Unclear from description that pets are required to be 'summoned body type'. Will not require at this time.
int petcount = 0;
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0))) {
if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0)))
{
++petcount;
}
++iterator;
}
return petcount;
}
Mob *HateList::GetEntWithMostHateInRange(Mob *entity_as_center)
Mob *HateList::GetEntWithMostHateInRange(Mob *center)
{
/* Hack fix for zone shutdown crashes on some servers */
if (!zone->IsLoaded()) {
// hack fix for zone shutdown crashes on some servers
if (!zone->IsLoaded())
return nullptr;
}
Mob* entity_with_most_hate = nullptr;
int32 hate_status = -1;
uint32 temp_hate_tracker = 0;
Mob* top = nullptr;
int32 hate = -1;
if (entity_as_center == nullptr) {
if (center == nullptr)
return nullptr;
}
if (RuleB(Aggro, SmartAggroList)){
Mob* top_client_type_in_range = nullptr;
int32 hate_client_type_in_range = -1;
Mob* topClientTypeInRange = nullptr;
int32 hateClientTypeInRange = -1;
int skipped_count = 0;
auto iterator = list.begin();
while (iterator != list.end()) {
struct_HateList *hate_list = (*iterator);
int16 aggro_mod = 0;
if (!hate_list) {
while (iterator != list.end())
{
struct_HateList *cur = (*iterator);
int16 aggroMod = 0;
if (!cur){
++iterator;
continue;
}
if (!hate_list->entity_on_hatelist) {
if (!cur->entity_on_hatelist){
++iterator;
continue;
}
if (entity_as_center->IsNPC() && entity_as_center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(hate_list->entity_on_hatelist->GetX(), hate_list->entity_on_hatelist->GetY(), hate_list->entity_on_hatelist->GetZ())) {
if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(cur->entity_on_hatelist->GetX(), cur->entity_on_hatelist->GetY(), cur->entity_on_hatelist->GetZ())) {
skipped_count++;
++iterator;
continue;
}
}
if (hate_list->entity_on_hatelist->Sanctuary()) {
if (hate_status == -1) {
entity_with_most_hate = hate_list->entity_on_hatelist;
hate_status = 1;
if (cur->entity_on_hatelist->Sanctuary()) {
if (hate == -1)
{
top = cur->entity_on_hatelist;
hate = 1;
}
++iterator;
continue;
}
if (hate_list->entity_on_hatelist->DivineAura() || hate_list->entity_on_hatelist->IsMezzed() || hate_list->entity_on_hatelist->IsFeared()) {
if (hate_status == -1) {
entity_with_most_hate = hate_list->entity_on_hatelist;
hate_status = 0;
if (cur->entity_on_hatelist->DivineAura() || cur->entity_on_hatelist->IsMezzed() || cur->entity_on_hatelist->IsFeared()){
if (hate == -1)
{
top = cur->entity_on_hatelist;
hate = 0;
}
++iterator;
continue;
}
uint32 current_stored_hate = hate_list->stored_hate_amount;
if (hate_list->entity_on_hatelist->IsClient()) {
if (hate_list->entity_on_hatelist->CastToClient()->IsSitting()) {
aggro_mod += RuleI(Aggro, SittingAggroMod);
int32 currentHate = cur->stored_hate_amount;
if (cur->entity_on_hatelist->IsClient()){
if (cur->entity_on_hatelist->CastToClient()->IsSitting()){
aggroMod += RuleI(Aggro, SittingAggroMod);
}
if (entity_as_center) {
if (entity_as_center->GetTarget() == hate_list->entity_on_hatelist) {
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
}
if (RuleI(Aggro, MeleeRangeAggroMod) != 0) {
if (entity_as_center->CombatRange(hate_list->entity_on_hatelist)) {
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
if (current_stored_hate > hate_client_type_in_range || hate_list->is_entity_frenzy) {
hate_client_type_in_range = current_stored_hate;
top_client_type_in_range = hate_list->entity_on_hatelist;
if (center){
if (center->GetTarget() == cur->entity_on_hatelist)
aggroMod += RuleI(Aggro, CurrentTargetAggroMod);
if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
{
if (center->CombatRange(cur->entity_on_hatelist)){
aggroMod += RuleI(Aggro, MeleeRangeAggroMod);
if (currentHate > hateClientTypeInRange || cur->is_entity_frenzy){
hateClientTypeInRange = currentHate;
topClientTypeInRange = cur->entity_on_hatelist;
}
}
}
}
}
else{
if (entity_as_center) {
if (entity_as_center->GetTarget() == hate_list->entity_on_hatelist) {
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
}
if (RuleI(Aggro, MeleeRangeAggroMod) != 0) {
if (entity_as_center->CombatRange(hate_list->entity_on_hatelist)) {
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
if (center){
if (center->GetTarget() == cur->entity_on_hatelist)
aggroMod += RuleI(Aggro, CurrentTargetAggroMod);
if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
{
if (center->CombatRange(cur->entity_on_hatelist)){
aggroMod += RuleI(Aggro, MeleeRangeAggroMod);
}
}
}
}
if (hate_list->entity_on_hatelist->GetMaxHP() != 0 && ((hate_list->entity_on_hatelist->GetHP() * 100 / hate_list->entity_on_hatelist->GetMaxHP()) < 20)) {
aggro_mod += RuleI(Aggro, CriticallyWoundedAggroMod);
if (cur->entity_on_hatelist->GetMaxHP() != 0 && ((cur->entity_on_hatelist->GetHP() * 100 / cur->entity_on_hatelist->GetMaxHP()) < 20)){
aggroMod += RuleI(Aggro, CriticallyWoundedAggroMod);
}
if (aggro_mod) {
current_stored_hate += (current_stored_hate * aggro_mod / 100);
if (aggroMod){
currentHate += (currentHate * aggroMod / 100);
}
if (current_stored_hate > temp_hate_tracker || hate_list->is_entity_frenzy) {
temp_hate_tracker = current_stored_hate;
entity_with_most_hate = hate_list->entity_on_hatelist;
if (currentHate > hate || cur->is_entity_frenzy){
hate = currentHate;
top = cur->entity_on_hatelist;
}
++iterator;
}
if (top_client_type_in_range != nullptr && entity_with_most_hate != nullptr) {
bool is_top_client_type = entity_with_most_hate->IsClient();
if (topClientTypeInRange != nullptr && top != nullptr) {
bool isTopClientType = top->IsClient();
#ifdef BOTS
if (!is_top_client_type) {
if (entity_with_most_hate->IsBot()) {
is_top_client_type = true;
top_client_type_in_range = entity_with_most_hate;
if (!isTopClientType) {
if (top->IsBot()) {
isTopClientType = true;
topClientTypeInRange = top;
}
}
#endif //BOTS
if (!is_top_client_type) {
if (entity_with_most_hate->IsMerc()) {
is_top_client_type = true;
top_client_type_in_range = entity_with_most_hate;
if (!isTopClientType) {
if (top->IsMerc()) {
isTopClientType = true;
topClientTypeInRange = top;
}
}
if (!is_top_client_type) {
if (entity_with_most_hate->GetSpecialAbility(ALLOW_TO_TANK)) {
is_top_client_type = true;
top_client_type_in_range = entity_with_most_hate;
if (!isTopClientType) {
if (top->GetSpecialAbility(ALLOW_TO_TANK)){
isTopClientType = true;
topClientTypeInRange = top;
}
}
if (!is_top_client_type) {
return top_client_type_in_range ? top_client_type_in_range : nullptr;
if (!isTopClientType)
return topClientTypeInRange ? topClientTypeInRange : nullptr;
return top ? top : nullptr;
}
return entity_with_most_hate ? entity_with_most_hate : nullptr;
} else {
if (entity_with_most_hate == nullptr && skipped_count > 0) {
return entity_as_center->GetTarget() ? entity_as_center->GetTarget() : nullptr;
else {
if (top == nullptr && skipped_count > 0) {
return center->GetTarget() ? center->GetTarget() : nullptr;
}
return entity_with_most_hate ? entity_with_most_hate : nullptr;
return top ? top : nullptr;
}
}
/* Process not so smart aggro list */
else{
auto iterator = list.begin();
int skipped_count = 0;
while (iterator != list.end()) {
struct_HateList *hate_list = (*iterator);
if (entity_as_center->IsNPC() && entity_as_center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(hate_list->entity_on_hatelist->GetX(), hate_list->entity_on_hatelist->GetY(), hate_list->entity_on_hatelist->GetZ())) {
while (iterator != list.end())
{
struct_HateList *cur = (*iterator);
if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(cur->entity_on_hatelist->GetX(), cur->entity_on_hatelist->GetY(), cur->entity_on_hatelist->GetZ())) {
skipped_count++;
++iterator;
continue;
}
}
if (hate_list->entity_on_hatelist != nullptr && ((hate_list->stored_hate_amount > temp_hate_tracker) || hate_list->is_entity_frenzy )) {
entity_with_most_hate = hate_list->entity_on_hatelist;
temp_hate_tracker = hate_list->stored_hate_amount;
if (cur->entity_on_hatelist != nullptr && ((cur->stored_hate_amount > hate) || cur->is_entity_frenzy))
{
top = cur->entity_on_hatelist;
hate = cur->stored_hate_amount;
}
++iterator;
}
if (entity_with_most_hate == nullptr && skipped_count > 0) {
return entity_as_center->GetTarget() ? entity_as_center->GetTarget() : nullptr;
if (top == nullptr && skipped_count > 0) {
return center->GetTarget() ? center->GetTarget() : nullptr;
}
return entity_with_most_hate ? entity_with_most_hate : nullptr;
return top ? top : nullptr;
}
return nullptr;
}
Mob *HateList::GetEntWithMostHateOnList()
{
Mob *HateList::GetEntWithMostHateInRange(){
Mob* top = nullptr;
uint32 hate = 0;
int32 hate = -1;
auto iterator = list.begin();
while (iterator != list.end()) {
while (iterator != list.end())
{
struct_HateList *cur = (*iterator);
if (cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate)) {
if (cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate))
{
top = cur->entity_on_hatelist;
hate = cur->stored_hate_amount;
}
@ -429,94 +480,107 @@ Mob *HateList::GetEntWithMostHateOnList()
Mob *HateList::GetRandomEntOnHateList()
{
int count = list.size();
if (count == 0) { //If we don't have any entries it'll crash getting a random 0, -1 position.
if (count == 0) //If we don't have any entries it'll crash getting a random 0, -1 position.
return NULL;
}
if (count == 1) { //No need to do all that extra work if we only have one hate entry
if (*list.begin()) { // Just in case tHateEntry is invalidated somehow...
if (count == 1) //No need to do all that extra work if we only have one hate entry
{
if (*list.begin()) // Just in case tHateEntry is invalidated somehow...
return (*list.begin())->entity_on_hatelist;
}
return NULL;
}
auto iterator = list.begin();
int random = zone->random.Int(0, count - 1);
for (int i = 0; i < random; i++) {
for (int i = 0; i < random; i++)
++iterator;
}
return (*iterator)->entity_on_hatelist;
}
uint32 HateList::GetEntHateAmount(Mob *ent, bool damage /*= false*/)
int32 HateList::GetEntHateAmount(Mob *ent, bool damage)
{
struct_HateList *hate_list;
hate_list = Find(ent);
if ( hate_list && damage) {
return hate_list->hatelist_damage;
} else if (hate_list) {
return hate_list->stored_hate_amount;
} else {
struct_HateList *p;
p = Find(ent);
if (p && damage)
return p->hatelist_damage;
else if (p)
return p->stored_hate_amount;
else
return 0;
}
}
bool HateList::IsHateListEmpty()
{
//looking for any mob with hate > -1
bool HateList::IsHateListEmpty() {
return(list.size() == 0);
}
// Prints hate list to a client
void HateList::PrintHateListToClient(Client *c)
{
auto iterator = list.begin();
while (iterator != list.end()) {
struct_HateList *hate_list = (*iterator);
while (iterator != list.end())
{
struct_HateList *e = (*iterator);
c->Message(0, "- name: %s, damage: %d, hate: %d",
(hate_list->entity_on_hatelist && hate_list->entity_on_hatelist->GetName()) ? hate_list->entity_on_hatelist->GetName() : "(null)",
hate_list->hatelist_damage, hate_list->stored_hate_amount);
(e->entity_on_hatelist && e->entity_on_hatelist->GetName()) ? e->entity_on_hatelist->GetName() : "(null)",
e->hatelist_damage, e->stored_hate_amount);
++iterator;
}
}
int HateList::AreaRampage(Mob *in_caster, Mob *in_target, int in_count, ExtraAttackOptions *options)
int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts)
{
if (!in_target || !in_caster) {
if (!target || !caster)
return 0;
}
int ret = 0;
std::list<uint32> id_list;
auto iterator = list.begin();
while (iterator != list.end()) {
while (iterator != list.end())
{
struct_HateList *h = (*iterator);
++iterator;
if (h && h->entity_on_hatelist && h->entity_on_hatelist != in_caster) {
if (in_caster->CombatRange(h->entity_on_hatelist)) {
if (h && h->entity_on_hatelist && h->entity_on_hatelist != caster)
{
if (caster->CombatRange(h->entity_on_hatelist))
{
id_list.push_back(h->entity_on_hatelist->GetID());
++ret;
}
}
}
std::list<uint32>::iterator iter = id_list.begin();
while (iter != id_list.end()) {
while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter));
if (cur) {
for (int i = 0; i < in_count; ++i) {
in_caster->Attack(cur, MainPrimary, false, false, false, options);
if (cur)
{
for (int i = 0; i < count; ++i) {
caster->Attack(cur, MainPrimary, false, false, false, opts);
}
}
iter++;
}
return ret;
}
void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center)
{
if (!caster) {
if (!caster)
return;
}
Mob* center = caster;
if (ae_center) {
if (ae_center)
center = ae_center;
}
//this is slower than just iterating through the list but avoids
//crashes when people kick the bucket in the middle of this call
//that invalidates our iterator but there's no way to know sadly
@ -526,27 +590,34 @@ void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_cent
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
float dist_targ = 0;
auto iterator = list.begin();
while (iterator != list.end()) {
while (iterator != list.end())
{
struct_HateList *h = (*iterator);
if (range > 0) {
if (range > 0)
{
dist_targ = center->DistNoRoot(*h->entity_on_hatelist);
if (dist_targ <= range && dist_targ >= min_range2) {
if (dist_targ <= range && dist_targ >= min_range2)
{
id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ);
}
} else {
}
else
{
id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster);
}
++iterator;
}
std::list<uint32>::iterator iter = id_list.begin();
while (iter != id_list.end()) {
while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter));
if (cur) {
if (cur)
{
caster->SpellOnTarget(spell_id, cur);
}
iter++;
}
}

View File

@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -25,10 +25,10 @@ class Mob;
class Raid;
struct ExtraAttackOptions;
struct struct_HateList {
struct struct_HateList
{
Mob *entity_on_hatelist;
uint32 hatelist_damage;
uint32 stored_hate_amount;
int32 hatelist_damage, stored_hate_amount;
bool is_entity_frenzy;
};
@ -38,41 +38,47 @@ class HateList
HateList();
~HateList();
Mob *GetClosestEntOnHateList(Mob *hater);
Mob *GetDamageTopOnHateList(Mob *hater);
Mob *GetRandomEntOnHateList();
Mob *GetEntWithMostHateInRange(Mob *center);
Mob* GetEntWithMostHateOnList();
bool IsEntOnHateList(Mob *mob);
bool IsHateListEmpty();
// adds a mob to the hatelist
void AddEntToHateList(Mob *ent, int32 in_hate = 0, int32 in_dam = 0, bool bFrenzy = false, bool iAddIfNotExist = true);
// sets existing hate
void SetHateAmountOnEnt(Mob *other, uint32 in_hate, uint32 in_dam);
// removes mobs from hatelist
bool RemoveEntFromHateList(Mob *ent);
int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
// Remove all
void WipeHateList();
// ???
void DoFactionHits(int32 nfl_id);
// Gets Hate amount for mob
int32 GetEntHateAmount(Mob *ent, bool damage = false);
// gets top hated mob
Mob *GetEntWithMostHateInRange(Mob *center);
// gets any on the list
Mob *GetRandomEntOnHateList();
// get closest mob or nullptr if list empty
Mob *GetClosestEntOnHateList(Mob *hater);
// gets top mob or nullptr if hate list empty
Mob *GetDamageTopOnHateList(Mob *hater);
// used to check if mob is on hatelist
bool IsEntOnHateList(Mob *);
// used to remove or add frenzy hate
void IsEntityInFrenzyMode();
//Gets the target with the most hate regardless of things like frenzy etc.
Mob* GetEntWithMostHateInRange();
// Count 'Summoned' pets on hatelist
int GetSummonedPetCountOnHateList(Mob *hater);
uint32 GetEntHateAmount(Mob *in_entity, bool damage = false);
int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
void AddEntToHateList(Mob *in_entity, uint32 in_hate = 0, int32 in_damage = 0, bool in_is_frenzied = false, bool add_to_hate_list_if_not_exist = true);
void DoFactionHits(int32 npc_faction_level_id);
void IsEntityInFrenzyMode();
void PrintHateListToClient(Client *c);
void SetHateAmountOnEnt(Mob *other, uint32 in_hate, uint32 in_dam);
void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
void WipeHateList();
bool IsHateListEmpty();
void PrintHateListToClient(Client *c);
/* For accessing the hate list via perl; don't use for anything else */
std::list<struct_HateList*>& GetHateList()
{
return list;
}
//For accessing the hate list via perl; don't use for anything else
std::list<struct_HateList*>& GetHateList() { return list; }
/* Setting owner*/
void SetOwner(Mob *new_owner)
{
owner = new_owner;
}
//setting owner
void SetOwner(Mob *newOwner) { owner = newOwner; }
protected:
struct_HateList* Find(Mob *ent);

View File

@ -463,7 +463,7 @@ public:
Mob* GetHateTop() { return hate_list.GetEntWithMostHateInRange(this);}
Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTopOnHateList(other);}
Mob* GetHateRandom() { return hate_list.GetRandomEntOnHateList();}
Mob* GetHateMost() { return hate_list.GetEntWithMostHateOnList();}
Mob* GetHateMost() { return hate_list.GetEntWithMostHateInRange();}
bool IsEngaged() { return(!hate_list.IsHateListEmpty()); }
bool HateSummon();
void FaceTarget(Mob* MobToFace = 0);