Reverting some hate stuff so things work again

This commit is contained in:
Akkadius 2014-12-27 23:19:48 -06:00
parent 8983953d7d
commit 4f65066274
3 changed files with 388 additions and 311 deletions

View File

@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License. the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product; are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "client.h" #include "client.h"
@ -48,10 +48,10 @@ HateList::~HateList()
void HateList::IsEntityInFrenzyMode() void HateList::IsEntityInFrenzyMode()
{ {
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20) { {
if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20)
(*iterator)->is_entity_frenzy = false; (*iterator)->is_entity_frenzy = false;
}
++iterator; ++iterator;
} }
} }
@ -59,49 +59,51 @@ void HateList::IsEntityInFrenzyMode()
void HateList::WipeHateList() void HateList::WipeHateList()
{ {
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) {
while (iterator != list.end())
{
Mob* m = (*iterator)->entity_on_hatelist; Mob* m = (*iterator)->entity_on_hatelist;
if (m) { if (m)
{
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), m, "0", 0); parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), m, "0", 0);
if (m->IsClient()) {
if (m->IsClient())
m->CastToClient()->DecrementAggroCount(); m->CastToClient()->DecrementAggroCount();
}
} }
delete (*iterator); delete (*iterator);
iterator = list.erase(iterator); iterator = list.erase(iterator);
} }
} }
bool HateList::IsEntOnHateList(Mob *mob) bool HateList::IsEntOnHateList(Mob *mob)
{ {
if (Find(mob)) { if (Find(mob))
return true; return true;
}
return false; return false;
} }
struct_HateList *HateList::Find(Mob *ent) struct_HateList *HateList::Find(Mob *ent)
{ {
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
if ((*iterator)->entity_on_hatelist == ent) { {
if ((*iterator)->entity_on_hatelist == ent)
return (*iterator); return (*iterator);
}
++iterator; ++iterator;
} }
return nullptr; return nullptr;
} }
void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_damage) void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_dam)
{ {
struct_HateList *hate_list = Find(other); struct_HateList *p = Find(other);
if (hate_list) { if (p)
if (in_damage > 0) { {
hate_list->hatelist_damage = in_damage; if (in_dam > 0)
} p->hatelist_damage = in_dam;
if (in_hate > 0) { if (in_hate > 0)
hate_list->stored_hate_amount = in_hate; p->stored_hate_amount = in_hate;
}
} }
} }
@ -111,25 +113,36 @@ Mob* HateList::GetDamageTopOnHateList(Mob* hater)
Group* grp = nullptr; Group* grp = nullptr;
Raid* r = nullptr; Raid* r = nullptr;
uint32 dmg_amt = 0; uint32 dmg_amt = 0;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
{
grp = nullptr; grp = nullptr;
r = nullptr; r = nullptr;
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()) {
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()){
r = entity_list.GetRaidByClient((*iterator)->entity_on_hatelist->CastToClient()); r = entity_list.GetRaidByClient((*iterator)->entity_on_hatelist->CastToClient());
} }
grp = entity_list.GetGroupByMob((*iterator)->entity_on_hatelist); grp = entity_list.GetGroupByMob((*iterator)->entity_on_hatelist);
if ((*iterator)->entity_on_hatelist && r) {
if (r->GetTotalRaidDamage(hater) >= dmg_amt) { if ((*iterator)->entity_on_hatelist && r){
if (r->GetTotalRaidDamage(hater) >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist; current = (*iterator)->entity_on_hatelist;
dmg_amt = r->GetTotalRaidDamage(hater); dmg_amt = r->GetTotalRaidDamage(hater);
} }
} else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr) { }
if (grp->GetTotalGroupDamage(hater) >= dmg_amt) { else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr)
{
if (grp->GetTotalGroupDamage(hater) >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist; current = (*iterator)->entity_on_hatelist;
dmg_amt = grp->GetTotalGroupDamage(hater); dmg_amt = grp->GetTotalGroupDamage(hater);
} }
} else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt) { }
else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt)
{
current = (*iterator)->entity_on_hatelist; current = (*iterator)->entity_on_hatelist;
dmg_amt = (*iterator)->hatelist_damage; dmg_amt = (*iterator)->hatelist_damage;
} }
@ -138,285 +151,323 @@ Mob* HateList::GetDamageTopOnHateList(Mob* hater)
return current; return current;
} }
Mob* HateList::GetClosestEntOnHateList(Mob *hater) Mob* HateList::GetClosestEntOnHateList(Mob *hater) {
{ Mob* close = nullptr;
Mob* close_entity = nullptr; float closedist = 99999.9f;
float close_distance = 99999.9f; float thisdist;
float this_distance;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end()) {
this_distance = (*iterator)->entity_on_hatelist->DistNoRootNoZ(*hater); thisdist = (*iterator)->entity_on_hatelist->DistNoRootNoZ(*hater);
if ((*iterator)->entity_on_hatelist != nullptr && this_distance <= close_distance) { if ((*iterator)->entity_on_hatelist != nullptr && thisdist <= closedist) {
close_distance = this_distance; closedist = thisdist;
close_entity = (*iterator)->entity_on_hatelist; close = (*iterator)->entity_on_hatelist;
} }
++iterator; ++iterator;
} }
if ((!close_entity && hater->IsNPC()) || (close_entity && close_entity->DivineAura())) {
close_entity = hater->CastToNPC()->GetHateTop(); if ((!close && hater->IsNPC()) || (close && close->DivineAura()))
} close = hater->CastToNPC()->GetHateTop();
return close_entity;
return close;
} }
// #include <iostream>
void HateList::AddEntToHateList(Mob *in_entity, uint32 in_hate, int32 in_damage, bool in_is_entity_frenzy, bool iAddIfNotExist)
{
// std::cout << "AddEntToHateList name: " << owner->GetCleanName() << " in_hate " << in_hate << " in_damage " << in_damage << std::endl;
if (!in_entity) { // a few comments added, rearranged code for readability
void HateList::AddEntToHateList(Mob *ent, int32 in_hate, int32 in_dam, bool bFrenzy, bool iAddIfNotExist)
{
if (!ent)
return; return;
}
if (in_entity->IsCorpse()) { if (ent->IsCorpse())
return; return;
}
if (in_entity->IsClient() && in_entity->CastToClient()->IsDead()) { if (ent->IsClient() && ent->CastToClient()->IsDead())
return; return;
struct_HateList *p = Find(ent);
if (p)
{
p->hatelist_damage += (in_dam >= 0) ? in_dam : 0;
p->stored_hate_amount += in_hate;
p->is_entity_frenzy = bFrenzy;
} }
struct_HateList *hate_list = Find(in_entity); else if (iAddIfNotExist) {
if (hate_list) { p = new struct_HateList;
hate_list->hatelist_damage += (in_damage >= 0) ? in_damage : 0; p->entity_on_hatelist = ent;
hate_list->stored_hate_amount += in_hate; p->hatelist_damage = (in_dam >= 0) ? in_dam : 0;
hate_list->is_entity_frenzy = in_is_entity_frenzy; p->stored_hate_amount = in_hate;
} else if (iAddIfNotExist) { p->is_entity_frenzy = bFrenzy;
hate_list = new struct_HateList; list.push_back(p);
hate_list->entity_on_hatelist = in_entity; parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "1", 0);
hate_list->hatelist_damage = (in_damage >= 0) ? in_damage : 0;
hate_list->stored_hate_amount = in_hate; if (ent->IsClient()) {
hate_list->is_entity_frenzy = in_is_entity_frenzy; if (owner->CastToNPC()->IsRaidTarget())
list.push_back(hate_list); ent->CastToClient()->SetEngagedRaidTarget(true);
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), in_entity, "1", 0); ent->CastToClient()->IncrementAggroCount();
if (in_entity->IsClient()) {
if (owner->CastToNPC()->IsRaidTarget()) {
in_entity->CastToClient()->SetEngagedRaidTarget(true);
}
in_entity->CastToClient()->IncrementAggroCount();
} }
} }
} }
bool HateList::RemoveEntFromHateList(Mob *in_entity) bool HateList::RemoveEntFromHateList(Mob *ent)
{ {
if (!in_entity) { if (!ent)
return false; return false;
}
bool found = false; bool found = false;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->entity_on_hatelist == in_entity) { while (iterator != list.end())
if (in_entity) { {
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), in_entity, "0", 0); if ((*iterator)->entity_on_hatelist == ent)
} {
if (ent)
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "0", 0);
found = true; found = true;
if (in_entity && in_entity->IsClient()) {
in_entity->CastToClient()->DecrementAggroCount();
} if (ent && ent->IsClient())
ent->CastToClient()->DecrementAggroCount();
delete (*iterator); delete (*iterator);
iterator = list.erase(iterator); iterator = list.erase(iterator);
} else {
++iterator;
} }
else
++iterator;
} }
return found; return found;
} }
void HateList::DoFactionHits(int32 npc_faction_level_id) void HateList::DoFactionHits(int32 nfl_id) {
{ if (nfl_id <= 0)
if (npc_faction_level_id <= 0) {
return; return;
}
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
Client *client; {
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()) { Client *p;
client = (*iterator)->entity_on_hatelist->CastToClient();
} else { if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient())
client = nullptr; p = (*iterator)->entity_on_hatelist->CastToClient();
} else
if (client) { p = nullptr;
client->SetFactionLevel(client->CharacterID(), npc_faction_level_id, client->GetBaseClass(), client->GetBaseRace(), client->GetDeity());
} if (p)
p->SetFactionLevel(p->CharacterID(), nfl_id, p->GetBaseClass(), p->GetBaseRace(), p->GetDeity());
++iterator; ++iterator;
} }
} }
int HateList::GetSummonedPetCountOnHateList(Mob *hater) int HateList::GetSummonedPetCountOnHateList(Mob *hater) {
{
//Function to get number of 'Summoned' pets on a targets hate list to allow calculations for certian spell effects.
//Unclear from description that pets are required to be 'summoned body type'. Will not require at this time.
int petcount = 0; int petcount = 0;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end()) {
if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0))) {
if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0)))
{
++petcount; ++petcount;
} }
++iterator; ++iterator;
} }
return petcount; return petcount;
} }
Mob *HateList::GetEntWithMostHateInRange(Mob *entity_as_center) Mob *HateList::GetEntWithMostHateInRange(Mob *center)
{ {
/* Hack fix for zone shutdown crashes on some servers */ // hack fix for zone shutdown crashes on some servers
if (!zone->IsLoaded()) { if (!zone->IsLoaded())
return nullptr; return nullptr;
}
Mob* entity_with_most_hate = nullptr; Mob* top = nullptr;
int32 hate_status = -1; int32 hate = -1;
uint32 temp_hate_tracker = 0;
if (entity_as_center == nullptr) { if (center == nullptr)
return nullptr; return nullptr;
}
if (RuleB(Aggro, SmartAggroList)) { if (RuleB(Aggro, SmartAggroList)){
Mob* top_client_type_in_range = nullptr; Mob* topClientTypeInRange = nullptr;
int32 hate_client_type_in_range = -1; int32 hateClientTypeInRange = -1;
int skipped_count = 0; int skipped_count = 0;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
struct_HateList *hate_list = (*iterator); {
int16 aggro_mod = 0; struct_HateList *cur = (*iterator);
if (!hate_list) { int16 aggroMod = 0;
if (!cur){
++iterator; ++iterator;
continue; continue;
} }
if (!hate_list->entity_on_hatelist) {
if (!cur->entity_on_hatelist){
++iterator; ++iterator;
continue; continue;
} }
if (entity_as_center->IsNPC() && entity_as_center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(hate_list->entity_on_hatelist->GetX(), hate_list->entity_on_hatelist->GetY(), hate_list->entity_on_hatelist->GetZ())) { if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(cur->entity_on_hatelist->GetX(), cur->entity_on_hatelist->GetY(), cur->entity_on_hatelist->GetZ())) {
skipped_count++; skipped_count++;
++iterator; ++iterator;
continue; continue;
} }
} }
if (hate_list->entity_on_hatelist->Sanctuary()) {
if (hate_status == -1) { if (cur->entity_on_hatelist->Sanctuary()) {
entity_with_most_hate = hate_list->entity_on_hatelist; if (hate == -1)
hate_status = 1; {
top = cur->entity_on_hatelist;
hate = 1;
} }
++iterator; ++iterator;
continue; continue;
} }
if (hate_list->entity_on_hatelist->DivineAura() || hate_list->entity_on_hatelist->IsMezzed() || hate_list->entity_on_hatelist->IsFeared()) {
if (hate_status == -1) { if (cur->entity_on_hatelist->DivineAura() || cur->entity_on_hatelist->IsMezzed() || cur->entity_on_hatelist->IsFeared()){
entity_with_most_hate = hate_list->entity_on_hatelist; if (hate == -1)
hate_status = 0; {
top = cur->entity_on_hatelist;
hate = 0;
} }
++iterator; ++iterator;
continue; continue;
} }
uint32 current_stored_hate = hate_list->stored_hate_amount;
if (hate_list->entity_on_hatelist->IsClient()) { int32 currentHate = cur->stored_hate_amount;
if (hate_list->entity_on_hatelist->CastToClient()->IsSitting()) {
aggro_mod += RuleI(Aggro, SittingAggroMod); if (cur->entity_on_hatelist->IsClient()){
if (cur->entity_on_hatelist->CastToClient()->IsSitting()){
aggroMod += RuleI(Aggro, SittingAggroMod);
} }
if (entity_as_center) {
if (entity_as_center->GetTarget() == hate_list->entity_on_hatelist) { if (center){
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod); if (center->GetTarget() == cur->entity_on_hatelist)
} aggroMod += RuleI(Aggro, CurrentTargetAggroMod);
if (RuleI(Aggro, MeleeRangeAggroMod) != 0) { if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
if (entity_as_center->CombatRange(hate_list->entity_on_hatelist)) { {
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod); if (center->CombatRange(cur->entity_on_hatelist)){
if (current_stored_hate > hate_client_type_in_range || hate_list->is_entity_frenzy) { aggroMod += RuleI(Aggro, MeleeRangeAggroMod);
hate_client_type_in_range = current_stored_hate;
top_client_type_in_range = hate_list->entity_on_hatelist; if (currentHate > hateClientTypeInRange || cur->is_entity_frenzy){
hateClientTypeInRange = currentHate;
topClientTypeInRange = cur->entity_on_hatelist;
} }
} }
} }
} }
} }
else { else{
if (entity_as_center) { if (center){
if (entity_as_center->GetTarget() == hate_list->entity_on_hatelist) { if (center->GetTarget() == cur->entity_on_hatelist)
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod); aggroMod += RuleI(Aggro, CurrentTargetAggroMod);
} if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
if (RuleI(Aggro, MeleeRangeAggroMod) != 0) { {
if (entity_as_center->CombatRange(hate_list->entity_on_hatelist)) { if (center->CombatRange(cur->entity_on_hatelist)){
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod); aggroMod += RuleI(Aggro, MeleeRangeAggroMod);
} }
} }
} }
} }
if (hate_list->entity_on_hatelist->GetMaxHP() != 0 && ((hate_list->entity_on_hatelist->GetHP() * 100 / hate_list->entity_on_hatelist->GetMaxHP()) < 20)) {
aggro_mod += RuleI(Aggro, CriticallyWoundedAggroMod); if (cur->entity_on_hatelist->GetMaxHP() != 0 && ((cur->entity_on_hatelist->GetHP() * 100 / cur->entity_on_hatelist->GetMaxHP()) < 20)){
aggroMod += RuleI(Aggro, CriticallyWoundedAggroMod);
} }
if (aggro_mod) {
current_stored_hate += (current_stored_hate * aggro_mod / 100); if (aggroMod){
currentHate += (currentHate * aggroMod / 100);
} }
if (current_stored_hate > temp_hate_tracker || hate_list->is_entity_frenzy) {
temp_hate_tracker = current_stored_hate; if (currentHate > hate || cur->is_entity_frenzy){
entity_with_most_hate = hate_list->entity_on_hatelist; hate = currentHate;
top = cur->entity_on_hatelist;
} }
++iterator; ++iterator;
} }
if (top_client_type_in_range != nullptr && entity_with_most_hate != nullptr) {
bool is_top_client_type = entity_with_most_hate->IsClient(); if (topClientTypeInRange != nullptr && top != nullptr) {
#ifdef BOTS bool isTopClientType = top->IsClient();
if (!is_top_client_type) { #ifdef BOTS
if (entity_with_most_hate->IsBot()) { if (!isTopClientType) {
is_top_client_type = true; if (top->IsBot()) {
top_client_type_in_range = entity_with_most_hate; isTopClientType = true;
topClientTypeInRange = top;
} }
} }
#endif //BOTS #endif //BOTS
if (!is_top_client_type) {
if (entity_with_most_hate->IsMerc()) { if (!isTopClientType) {
is_top_client_type = true; if (top->IsMerc()) {
top_client_type_in_range = entity_with_most_hate; isTopClientType = true;
topClientTypeInRange = top;
} }
} }
if (!is_top_client_type) {
if (entity_with_most_hate->GetSpecialAbility(ALLOW_TO_TANK)) { if (!isTopClientType) {
is_top_client_type = true; if (top->GetSpecialAbility(ALLOW_TO_TANK)){
top_client_type_in_range = entity_with_most_hate; isTopClientType = true;
topClientTypeInRange = top;
} }
} }
if (!is_top_client_type) {
return top_client_type_in_range ? top_client_type_in_range : nullptr; if (!isTopClientType)
return topClientTypeInRange ? topClientTypeInRange : nullptr;
return top ? top : nullptr;
}
else {
if (top == nullptr && skipped_count > 0) {
return center->GetTarget() ? center->GetTarget() : nullptr;
} }
return entity_with_most_hate ? entity_with_most_hate : nullptr; return top ? top : nullptr;
} else {
if (entity_with_most_hate == nullptr && skipped_count > 0) {
return entity_as_center->GetTarget() ? entity_as_center->GetTarget() : nullptr;
}
return entity_with_most_hate ? entity_with_most_hate : nullptr;
} }
} }
/* Process not so smart aggro list */ else{
else {
auto iterator = list.begin(); auto iterator = list.begin();
int skipped_count = 0; int skipped_count = 0;
while (iterator != list.end()) { while (iterator != list.end())
struct_HateList *hate_list = (*iterator); {
if (entity_as_center->IsNPC() && entity_as_center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) { struct_HateList *cur = (*iterator);
if (!zone->watermap->InLiquid(hate_list->entity_on_hatelist->GetX(), hate_list->entity_on_hatelist->GetY(), hate_list->entity_on_hatelist->GetZ())) { if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(cur->entity_on_hatelist->GetX(), cur->entity_on_hatelist->GetY(), cur->entity_on_hatelist->GetZ())) {
skipped_count++; skipped_count++;
++iterator; ++iterator;
continue; continue;
} }
} }
if (hate_list->entity_on_hatelist != nullptr && ((hate_list->stored_hate_amount > temp_hate_tracker) || hate_list->is_entity_frenzy )) {
entity_with_most_hate = hate_list->entity_on_hatelist; if (cur->entity_on_hatelist != nullptr && ((cur->stored_hate_amount > hate) || cur->is_entity_frenzy))
temp_hate_tracker = hate_list->stored_hate_amount; {
top = cur->entity_on_hatelist;
hate = cur->stored_hate_amount;
} }
++iterator; ++iterator;
} }
if (entity_with_most_hate == nullptr && skipped_count > 0) { if (top == nullptr && skipped_count > 0) {
return entity_as_center->GetTarget() ? entity_as_center->GetTarget() : nullptr; return center->GetTarget() ? center->GetTarget() : nullptr;
} }
return entity_with_most_hate ? entity_with_most_hate : nullptr; return top ? top : nullptr;
} }
return nullptr; return nullptr;
} }
Mob *HateList::GetEntWithMostHateOnList() Mob *HateList::GetEntWithMostHateInRange(){
{
Mob* top = nullptr; Mob* top = nullptr;
uint32 hate = 0; int32 hate = -1;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
{
struct_HateList *cur = (*iterator); struct_HateList *cur = (*iterator);
if (cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate)) { if (cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate))
{
top = cur->entity_on_hatelist; top = cur->entity_on_hatelist;
hate = cur->stored_hate_amount; hate = cur->stored_hate_amount;
} }
@ -429,94 +480,107 @@ Mob *HateList::GetEntWithMostHateOnList()
Mob *HateList::GetRandomEntOnHateList() Mob *HateList::GetRandomEntOnHateList()
{ {
int count = list.size(); int count = list.size();
if (count == 0) { //If we don't have any entries it'll crash getting a random 0, -1 position. if (count == 0) //If we don't have any entries it'll crash getting a random 0, -1 position.
return NULL; return NULL;
}
if (count == 1) { //No need to do all that extra work if we only have one hate entry if (count == 1) //No need to do all that extra work if we only have one hate entry
if (*list.begin()) { // Just in case tHateEntry is invalidated somehow... {
if (*list.begin()) // Just in case tHateEntry is invalidated somehow...
return (*list.begin())->entity_on_hatelist; return (*list.begin())->entity_on_hatelist;
}
return NULL; return NULL;
} }
auto iterator = list.begin(); auto iterator = list.begin();
int random = zone->random.Int(0, count - 1); int random = zone->random.Int(0, count - 1);
for (int i = 0; i < random; i++) { for (int i = 0; i < random; i++)
++iterator; ++iterator;
}
return (*iterator)->entity_on_hatelist; return (*iterator)->entity_on_hatelist;
} }
uint32 HateList::GetEntHateAmount(Mob *ent, bool damage /*= false*/) int32 HateList::GetEntHateAmount(Mob *ent, bool damage)
{ {
struct_HateList *hate_list; struct_HateList *p;
hate_list = Find(ent);
if ( hate_list && damage) { p = Find(ent);
return hate_list->hatelist_damage;
} else if (hate_list) { if (p && damage)
return hate_list->stored_hate_amount; return p->hatelist_damage;
} else { else if (p)
return p->stored_hate_amount;
else
return 0; return 0;
}
} }
bool HateList::IsHateListEmpty() //looking for any mob with hate > -1
{ bool HateList::IsHateListEmpty() {
return (list.size() == 0); return(list.size() == 0);
} }
// Prints hate list to a client
void HateList::PrintHateListToClient(Client *c) void HateList::PrintHateListToClient(Client *c)
{ {
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
struct_HateList *hate_list = (*iterator); {
struct_HateList *e = (*iterator);
c->Message(0, "- name: %s, damage: %d, hate: %d", c->Message(0, "- name: %s, damage: %d, hate: %d",
(hate_list->entity_on_hatelist && hate_list->entity_on_hatelist->GetName()) ? hate_list->entity_on_hatelist->GetName() : "(null)", (e->entity_on_hatelist && e->entity_on_hatelist->GetName()) ? e->entity_on_hatelist->GetName() : "(null)",
hate_list->hatelist_damage, hate_list->stored_hate_amount); e->hatelist_damage, e->stored_hate_amount);
++iterator; ++iterator;
} }
} }
int HateList::AreaRampage(Mob *in_caster, Mob *in_target, int in_count, ExtraAttackOptions *options) int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts)
{ {
if (!in_target || !in_caster) { if (!target || !caster)
return 0; return 0;
}
int ret = 0; int ret = 0;
std::list<uint32> id_list; std::list<uint32> id_list;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
{
struct_HateList *h = (*iterator); struct_HateList *h = (*iterator);
++iterator; ++iterator;
if (h && h->entity_on_hatelist && h->entity_on_hatelist != in_caster) { if (h && h->entity_on_hatelist && h->entity_on_hatelist != caster)
if (in_caster->CombatRange(h->entity_on_hatelist)) { {
if (caster->CombatRange(h->entity_on_hatelist))
{
id_list.push_back(h->entity_on_hatelist->GetID()); id_list.push_back(h->entity_on_hatelist->GetID());
++ret; ++ret;
} }
} }
} }
std::list<uint32>::iterator iter = id_list.begin(); std::list<uint32>::iterator iter = id_list.begin();
while (iter != id_list.end()) { while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter)); Mob *cur = entity_list.GetMobID((*iter));
if (cur) { if (cur)
for (int i = 0; i < in_count; ++i) { {
in_caster->Attack(cur, MainPrimary, false, false, false, options); for (int i = 0; i < count; ++i) {
caster->Attack(cur, MainPrimary, false, false, false, opts);
} }
} }
iter++; iter++;
} }
return ret; return ret;
} }
void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center) void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center)
{ {
if (!caster) { if (!caster)
return; return;
}
Mob* center = caster; Mob* center = caster;
if (ae_center) {
if (ae_center)
center = ae_center; center = ae_center;
}
//this is slower than just iterating through the list but avoids //this is slower than just iterating through the list but avoids
//crashes when people kick the bucket in the middle of this call //crashes when people kick the bucket in the middle of this call
//that invalidates our iterator but there's no way to know sadly //that invalidates our iterator but there's no way to know sadly
@ -526,27 +590,34 @@ void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_cent
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range; float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
float dist_targ = 0; float dist_targ = 0;
auto iterator = list.begin(); auto iterator = list.begin();
while (iterator != list.end()) { while (iterator != list.end())
{
struct_HateList *h = (*iterator); struct_HateList *h = (*iterator);
if (range > 0) { if (range > 0)
{
dist_targ = center->DistNoRoot(*h->entity_on_hatelist); dist_targ = center->DistNoRoot(*h->entity_on_hatelist);
if (dist_targ <= range && dist_targ >= min_range2) { if (dist_targ <= range && dist_targ >= min_range2)
{
id_list.push_back(h->entity_on_hatelist->GetID()); id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ); h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ);
} }
} else { }
else
{
id_list.push_back(h->entity_on_hatelist->GetID()); id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster); h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster);
} }
++iterator; ++iterator;
} }
std::list<uint32>::iterator iter = id_list.begin(); std::list<uint32>::iterator iter = id_list.begin();
while (iter != id_list.end()) { while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter)); Mob *cur = entity_list.GetMobID((*iter));
if (cur) { if (cur)
{
caster->SpellOnTarget(spell_id, cur); caster->SpellOnTarget(spell_id, cur);
} }
iter++; iter++;
} }
} }

View File

@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator /* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemu.org) Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License. the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product; are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef HATELIST_H #ifndef HATELIST_H
@ -25,60 +25,66 @@ class Mob;
class Raid; class Raid;
struct ExtraAttackOptions; struct ExtraAttackOptions;
struct struct_HateList { struct struct_HateList
{
Mob *entity_on_hatelist; Mob *entity_on_hatelist;
uint32 hatelist_damage; int32 hatelist_damage, stored_hate_amount;
uint32 stored_hate_amount;
bool is_entity_frenzy; bool is_entity_frenzy;
}; };
class HateList class HateList
{ {
public: public:
HateList(); HateList();
~HateList(); ~HateList();
Mob *GetClosestEntOnHateList(Mob *hater); // adds a mob to the hatelist
Mob *GetDamageTopOnHateList(Mob *hater); void AddEntToHateList(Mob *ent, int32 in_hate = 0, int32 in_dam = 0, bool bFrenzy = false, bool iAddIfNotExist = true);
Mob *GetRandomEntOnHateList(); // sets existing hate
Mob *GetEntWithMostHateInRange(Mob *center); void SetHateAmountOnEnt(Mob *other, uint32 in_hate, uint32 in_dam);
Mob* GetEntWithMostHateOnList(); // removes mobs from hatelist
bool RemoveEntFromHateList(Mob *ent);
// Remove all
void WipeHateList();
// ???
void DoFactionHits(int32 nfl_id);
// Gets Hate amount for mob
int32 GetEntHateAmount(Mob *ent, bool damage = false);
// gets top hated mob
Mob *GetEntWithMostHateInRange(Mob *center);
// gets any on the list
Mob *GetRandomEntOnHateList();
// get closest mob or nullptr if list empty
Mob *GetClosestEntOnHateList(Mob *hater);
// gets top mob or nullptr if hate list empty
Mob *GetDamageTopOnHateList(Mob *hater);
// used to check if mob is on hatelist
bool IsEntOnHateList(Mob *);
// used to remove or add frenzy hate
void IsEntityInFrenzyMode();
//Gets the target with the most hate regardless of things like frenzy etc.
Mob* GetEntWithMostHateInRange();
// Count 'Summoned' pets on hatelist
int GetSummonedPetCountOnHateList(Mob *hater);
bool IsEntOnHateList(Mob *mob); int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
bool IsHateListEmpty();
bool RemoveEntFromHateList(Mob *ent);
int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts); void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
int GetSummonedPetCountOnHateList(Mob *hater);
uint32 GetEntHateAmount(Mob *in_entity, bool damage = false); bool IsHateListEmpty();
void PrintHateListToClient(Client *c);
void AddEntToHateList(Mob *in_entity, uint32 in_hate = 0, int32 in_damage = 0, bool in_is_frenzied = false, bool add_to_hate_list_if_not_exist = true); //For accessing the hate list via perl; don't use for anything else
void DoFactionHits(int32 npc_faction_level_id); std::list<struct_HateList*>& GetHateList() { return list; }
void IsEntityInFrenzyMode();
void PrintHateListToClient(Client *c);
void SetHateAmountOnEnt(Mob *other, uint32 in_hate, uint32 in_dam);
void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
void WipeHateList();
//setting owner
void SetOwner(Mob *newOwner) { owner = newOwner; }
/* For accessing the hate list via perl; don't use for anything else */ protected:
std::list<struct_HateList*>& GetHateList() struct_HateList* Find(Mob *ent);
{ private:
return list; std::list<struct_HateList*> list;
} Mob *owner;
/* Setting owner*/
void SetOwner(Mob *new_owner)
{
owner = new_owner;
}
protected:
struct_HateList* Find(Mob *ent);
private:
std::list<struct_HateList*> list;
Mob *owner;
}; };
#endif #endif

View File

@ -463,7 +463,7 @@ public:
Mob* GetHateTop() { return hate_list.GetEntWithMostHateInRange(this);} Mob* GetHateTop() { return hate_list.GetEntWithMostHateInRange(this);}
Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTopOnHateList(other);} Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTopOnHateList(other);}
Mob* GetHateRandom() { return hate_list.GetRandomEntOnHateList();} Mob* GetHateRandom() { return hate_list.GetRandomEntOnHateList();}
Mob* GetHateMost() { return hate_list.GetEntWithMostHateOnList();} Mob* GetHateMost() { return hate_list.GetEntWithMostHateInRange();}
bool IsEngaged() { return(!hate_list.IsHateListEmpty()); } bool IsEngaged() { return(!hate_list.IsHateListEmpty()); }
bool HateSummon(); bool HateSummon();
void FaceTarget(Mob* MobToFace = 0); void FaceTarget(Mob* MobToFace = 0);