mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance and hit chance bonuses equally). Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing) New field npc_types 'Avoidance' (add avoidance bonus to npc) Rules for setting min / max chance to hit
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
-- npc_types
|
||||
ALTER TABLE `npc_types` ADD `ammo_idfile` varchar( 30 ) NOT NULL DEFAULT 'IT10' AFTER `d_meele_texture2`;
|
||||
ALTER TABLE `npc_types` ADD `ranged_type` tinyint( 4 ) UNSIGNED NOT NULL DEFAULT '7' AFTER `sec_melee_type`;
|
||||
ALTER TABLE `npc_types` ADD `Avoidance` mediumint(9) UNSIGNED NOT NULL DEFAULT '0' AFTER `Accuracy`;
|
||||
|
||||
-- npc spells
|
||||
ALTER TABLE `npc_spells` ADD `range_proc` smallint(5) NOT NULL DEFAULT '-1';
|
||||
|
||||
Reference in New Issue
Block a user