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Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance and hit chance bonuses equally). Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing) New field npc_types 'Avoidance' (add avoidance bonus to npc) Rules for setting min / max chance to hit
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@@ -9,4 +9,7 @@ INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VAL
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AI_PursueDetrimentalChance','90','Chance while chasing target to cast a detrimental spell.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AI_IdleNoSpellMinRecast','500','AI spell recast time(MS) check when no spell is cast while idle. (min time in random)');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AI_IdleNoSpellMaxRecast','2000','AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AI_IdleBeneficialChance','100','Chance while idle to do a beneficial spell on self or others.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AI_IdleBeneficialChance','100','Chance while idle to do a beneficial spell on self or others.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MinChancetoHit','5','Minimum % chance to hit with regular melee/ranged.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:MaxChancetoHit','95','Maximum % chance to hit with regular melee/ranged.');
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@@ -1,6 +1,7 @@
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-- npc_types
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ALTER TABLE `npc_types` ADD `ammo_idfile` varchar( 30 ) NOT NULL DEFAULT 'IT10' AFTER `d_meele_texture2`;
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ALTER TABLE `npc_types` ADD `ranged_type` tinyint( 4 ) UNSIGNED NOT NULL DEFAULT '7' AFTER `sec_melee_type`;
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ALTER TABLE `npc_types` ADD `Avoidance` mediumint(9) UNSIGNED NOT NULL DEFAULT '0' AFTER `Accuracy`;
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-- npc spells
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ALTER TABLE `npc_spells` ADD `range_proc` smallint(5) NOT NULL DEFAULT '-1';
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