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Migrated bot spell casting chance data to the database
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@@ -132,6 +132,9 @@ enum SpellTypeIndex {
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MaxSpellTypes
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};
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enum BotCastingChanceConditional : uint8 { nHS = 0, pH, pS, pHS, cntHS }; // negative Healer/Slower, positive Healer, postive Slower, positive Healer/Slower
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class Bot : public NPC {
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friend class Mob;
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public:
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