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Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium #perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
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@@ -987,8 +987,8 @@ namespace RoF
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
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