2016-08-26 06:39:39 -07:00

6089 lines
175 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "../eqemu_config.h"
#include "../eqemu_logsys.h"
#include "rof.h"
#include "../opcodemgr.h"
#include "../eq_stream_ident.h"
#include "../crc32.h"
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "rof_structs.h"
#include "../rulesys.h"
#include <iostream>
#include <sstream>
#include <numeric>
#include <cassert>
namespace RoF
{
static const char *name = "RoF";
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot);
static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 serverSlot);
static inline uint32 ServerToRoFCorpseSlot(uint32 serverCorpseSlot);
// client to server inventory location converters
static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rofSlot);
static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot);
static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot);
// server to client text link converter
static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink);
// client to server text link converter
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink);
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
//TODO: get this file name from the config file
auto Config = EQEmuConfig::get();
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStream::Signature signature;
std::string pname;
//register our world signature.
pname = std::string(name) + "_world";
signature.ignore_eq_opcode = 0;
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
//register our zone signature.
pname = std::string(name) + "_zone";
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
{
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
//TODO: get this file name from the config file
auto Config = EQEmuConfig::get();
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
Strategy::Strategy() : StructStrategy()
{
//all opcodes default to passthrough.
#include "ss_register.h"
#include "rof_ops.h"
}
std::string Strategy::Describe() const
{
std::string r;
r += "Patch ";
r += name;
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::RoF;
}
#include "ss_define.h"
// ENCODE methods
ENCODE(OP_Action)
{
ENCODE_LENGTH_EXACT(Action_Struct);
SETUP_DIRECT_ENCODE(Action_Struct, structs::ActionAlt_Struct);
OUT(target);
OUT(source);
OUT(level);
eq->unknown06 = 0;
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->bard_focus_id = emu->bard_focus_id;
eq->knockback_angle = emu->sequence;
eq->unknown22 = 0;
OUT(type);
eq->damage = 0;
eq->unknown31 = 0;
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown39 = 14;
eq->unknown43 = 0;
eq->unknown44 = 17;
eq->unknown45 = 0;
eq->unknown46 = -1;
eq->unknown50 = 0;
eq->unknown54 = 0;
FINISH_ENCODE();
}
ENCODE(OP_AdventureMerchantSell)
{
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_AltCurrency)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *emu_buffer = in->pBuffer;
uint32 opcode = *((uint32*)emu_buffer);
if (opcode == 8) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
auto outapp = new EQApplicationPacket(
OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) +
sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer;
out_populate->opcode = populate->opcode;
out_populate->count = populate->count;
for (uint32 i = 0; i < populate->count; ++i) {
out_populate->entries[i].currency_number = populate->entries[i].currency_number;
out_populate->entries[i].unknown00 = populate->entries[i].unknown00;
out_populate->entries[i].currency_number2 = populate->entries[i].currency_number2;
out_populate->entries[i].item_id = populate->entries[i].item_id;
out_populate->entries[i].item_icon = populate->entries[i].item_icon;
out_populate->entries[i].stack_size = populate->entries[i].stack_size;
out_populate->entries[i].display = ((populate->entries[i].stack_size > 0) ? 1 : 0);
}
dest->FastQueuePacket(&outapp, ack_req);
}
else {
auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct));
dest->FastQueuePacket(&outapp, ack_req);
}
//dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_AltCurrencySell)
{
ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct);
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
}
ENCODE(OP_Animation)
{
ENCODE_LENGTH_EXACT(Animation_Struct);
SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
OUT(spawnid);
OUT(action);
OUT(speed);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison)
{
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_AugmentInfo)
{
ENCODE_LENGTH_EXACT(AugmentInfo_Struct);
SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
OUT(itemid);
OUT(window);
strn0cpy(eq->augment_info, emu->augment_info, 64);
FINISH_ENCODE();
}
ENCODE(OP_Barter)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *Buffer = (char *)in->pBuffer;
uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
if (SubAction != Barter_BuyerAppearance)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
unsigned char *__emu_buffer = in->pBuffer;
in->size = 80;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
char Name[64];
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction);
uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID);
uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
VARSTRUCT_DECODE_STRING(Name, Buffer);
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
OutBuffer = (char *)in->pBuffer + 72;
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_BazaarSearch)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *Buffer = (char *)in->pBuffer;
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
if (SubAction != BazaarSearchResults)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
unsigned char *__emu_buffer = in->pBuffer;
BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer;
int EntryCount = in->size / sizeof(BazaarSearchResults_Struct);
if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
{
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct);
in->pBuffer = new unsigned char[in->size];
memset(in->pBuffer, 0, in->size);
structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer;
for (int i = 0; i < EntryCount; ++i, ++emu, ++eq)
{
OUT(Beginning.Action);
OUT(SellerID);
memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName));
OUT(NumItems);
OUT(ItemID);
OUT(SerialNumber);
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
OUT(Cost);
OUT(ItemStat);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_BeginCast)
{
SETUP_DIRECT_ENCODE(BeginCast_Struct, structs::BeginCast_Struct);
OUT(spell_id);
OUT(caster_id);
OUT(cast_time);
FINISH_ENCODE();
}
ENCODE(OP_BlockedBuffs)
{
ENCODE_LENGTH_EXACT(BlockedBuffs_Struct);
SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
eq->SpellID[i] = emu->SpellID[i];
// -1 for the extra 10 added in RoF. We should really be encoding for the older clients, not RoF, but
// we can sort that out later.
for (uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i)
eq->SpellID[i] = -1;
OUT(Count);
OUT(Pet);
OUT(Initialise);
OUT(Flags);
FINISH_ENCODE();
}
ENCODE(OP_Buff)
{
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
OUT(entityid);
OUT(buff.effect_type);
OUT(buff.level);
// just so we're 100% sure we get a 1.0f ...
eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f;
OUT(buff.spellid);
OUT(buff.duration);
OUT(buff.player_id);
OUT(buff.num_hits);
OUT(buff.y);
OUT(buff.x);
OUT(buff.z);
uint16 buffslot = emu->slotid;
// Not sure if this is needs amending for RoF yet.
if (buffslot >= 25)
{
buffslot += 17;
}
// TODO: implement slot_data stuff
eq->slotid = buffslot;
if (emu->bufffade == 1)
eq->bufffade = 1;
else
eq->bufffade = 2;
// Bit of a hack. OP_Buff appears to add/remove the buff while OP_BuffCreate adds/removes the actual buff icon
EQApplicationPacket *outapp = nullptr;
if (eq->bufffade == 1)
{
outapp = new EQApplicationPacket(OP_BuffCreate, 29);
outapp->WriteUInt32(emu->entityid);
outapp->WriteUInt32(0); // tic timer
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
outapp->WriteUInt16(1); // 1 buff in this packet
outapp->WriteUInt32(buffslot);
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
outapp->WriteUInt32(0); // Duration
outapp->WriteUInt32(0); // ?
outapp->WriteUInt8(0); // Caster name
outapp->WriteUInt8(0); // Type
}
FINISH_ENCODE();
if (outapp)
dest->FastQueuePacket(&outapp); // Send the OP_BuffCreate to remove the buff
}
ENCODE(OP_BuffCreate)
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
__packet->WriteUInt32(emu->entity_id);
__packet->WriteUInt32(emu->tic_timer);
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
__packet->WriteUInt16(emu->count);
for (uint16 i = 0; i < emu->count; ++i)
{
uint16 buffslot = emu->entries[i].buff_slot;
if (emu->type == 0) { // only correct for self packets
if (emu->entries[i].buff_slot >= 25)
buffslot += 17;
if (buffslot == 54)
buffslot = 62;
}
__packet->WriteUInt32(buffslot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
__packet->WriteString("");
}
__packet->WriteUInt8(emu->type); // Unknown
FINISH_ENCODE();
}
ENCODE(OP_CancelTrade)
{
ENCODE_LENGTH_EXACT(CancelTrade_Struct);
SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct);
OUT(fromid);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_CastSpell)
{
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
//OUT(inventoryslot);
OUT(target_id);
FINISH_ENCODE();
}
ENCODE(OP_ChannelMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sender);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->targetname);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->language);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->chan_num);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->skill_in_language);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_CharInventory)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
if (!in->size) {
in->size = 4;
in->pBuffer = new uchar[in->size];
memset(in->pBuffer, 0, in->size);
dest->FastQueuePacket(&in, ack_req);
return;
}
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ClickObjectAction)
{
ENCODE_LENGTH_EXACT(ClickObjectAction_Struct);
SETUP_DIRECT_ENCODE(ClickObjectAction_Struct, structs::ClickObjectAction_Struct);
OUT(drop_id);
eq->unknown04 = -1;
eq->unknown08 = -1;
OUT(type);
OUT(icon);
eq->unknown16 = 0;
OUT_str(object_name);
FINISH_ENCODE();
}
ENCODE(OP_ClientUpdate)
{
ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct);
SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct);
OUT(spawn_id);
OUT(x_pos);
OUT(delta_x);
OUT(delta_y);
OUT(z_pos);
OUT(delta_heading);
OUT(y_pos);
OUT(delta_z);
OUT(animation);
OUT(heading);
FINISH_ENCODE();
}
ENCODE(OP_Consider)
{
ENCODE_LENGTH_EXACT(Consider_Struct);
SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct);
OUT(playerid);
OUT(targetid);
OUT(faction);
OUT(level);
OUT(pvpcon);
FINISH_ENCODE();
}
ENCODE(OP_Damage)
{
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
OUT(target);
OUT(source);
OUT(type);
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(special);
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteItem)
{
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToRoFSlot(emu->from_slot);
eq->to_slot = ServerToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DeleteSpawn)
{
ENCODE_LENGTH_EXACT(DeleteSpawn_Struct);
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
OUT(spawn_id);
eq->unknown04 = 1; // Observed
FINISH_ENCODE();
}
ENCODE(OP_DisciplineUpdate)
{
ENCODE_LENGTH_EXACT(Disciplines_Struct);
SETUP_DIRECT_ENCODE(Disciplines_Struct, structs::Disciplines_Struct);
memcpy(&eq->values, &emu->values, sizeof(Disciplines_Struct));
FINISH_ENCODE();
}
ENCODE(OP_DzCompass)
{
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
OUT(count);
for (uint32 i = 0; i < emu->count; ++i)
{
OUT(entries[i].x);
OUT(entries[i].y);
OUT(entries[i].z);
}
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionEndsWarning)
{
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
OUT(minutes_remaining);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInfo)
{
ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct);
OUT(max_players);
eq->unknown004 = 785316192;
eq->unknown008 = 435601;
strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
strncpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name));
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionList)
{
SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for (uint32 i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event));
ss.write((const char*)&null_term, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzJoinExpeditionConfirm)
{
ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct);
SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct);
strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
strncpy(eq->player_name, emu->player_name, sizeof(eq->player_name));
FINISH_ENCODE();
}
ENCODE(OP_DzLeaderStatus)
{
SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->leader_name, strlen(emu->leader_name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//1
ss.write((const char*)&client_id, sizeof(uint32));
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzMemberList)
{
SETUP_VAR_ENCODE(ExpeditionMemberList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for (uint32 i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].name, strlen(emu->entries[i].name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].status, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_Emote)
{
EQApplicationPacket *in = *p;
*p = nullptr;
Emote_Struct *emu = (Emote_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
in->size = new_message.length() + 5;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ExpansionInfo)
{
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct);
OUT(Expansions);
FINISH_ENCODE();
}
ENCODE(OP_FormattedMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
char *old_message_ptr = (char *)in->pBuffer;
old_message_ptr += sizeof(FormattedMessage_Struct);
std::string old_message_array[9];
for (int i = 0; i < 9; ++i) {
if (*old_message_ptr == 0) { break; }
old_message_array[i] = old_message_ptr;
old_message_ptr += old_message_array[i].length() + 1;
}
uint32 new_message_size = 0;
std::string new_message_array[9];
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToRoFTextLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
for (int i = 0; i < 9; ++i) {
if (new_message_array[i].length() == 0) { break; }
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str());
}
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GMLastName)
{
ENCODE_LENGTH_EXACT(GMLastName_Struct);
SETUP_DIRECT_ENCODE(GMLastName_Struct, structs::GMLastName_Struct);
OUT_str(name);
OUT_str(gmname);
OUT_str(lastname);
for (int i = 0; i<4; i++)
{
eq->unknown[i] = emu->unknown[i];
}
FINISH_ENCODE();
}
ENCODE(OP_GMTrainSkillConfirm)
{
ENCODE_LENGTH_EXACT(GMTrainSkillConfirm_Struct);
SETUP_DIRECT_ENCODE(GMTrainSkillConfirm_Struct, structs::GMTrainSkillConfirm_Struct);
OUT(SkillID);
OUT(Cost);
OUT(NewSkill);
OUT_str(TrainerName);
FINISH_ENCODE();
}
ENCODE(OP_GroundSpawn)
{
// We are not encoding the spawn_id field here, but it doesn't appear to matter.
//
EQApplicationPacket *in = *p;
*p = nullptr;
Object_Struct *emu = (Object_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
in->size = strlen(emu->object_name) + sizeof(Object_Struct)-1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->object_name);
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_id);
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_instance);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z);
VARSTRUCT_ENCODE_TYPE(int32, OutBuffer, emu->object_type); // Unknown, observed 0x00000014
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GroupCancelInvite)
{
ENCODE_LENGTH_EXACT(GroupCancel_Struct);
SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
OUT(toggle);
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow2)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupInvite)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name));
memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name));
FINISH_ENCODE();
}
ENCODE(OP_GroupUpdate)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] OP_GroupUpdate");
EQApplicationPacket *in = *p;
GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received outgoing OP_GroupUpdate with action code %i", gjs->action);
if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband))
{
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1));
dest->FastQueuePacket(&outapp);
// Make an empty GLAA packet to clear out their useable GLAAs
//
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2));
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
return;
}
if (in->size == sizeof(GroupUpdate2_Struct))
{
// Group Update2
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Struct is GroupUpdate2");
unsigned char *__emu_buffer = in->pBuffer;
GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Yourname is %s", gu2->yourname);
int MemberCount = 1;
int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1;
for (int i = 0; i < 5; ++i)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]);
if (gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
++MemberCount;
}
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
// Header
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname);
// Leader
//
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
int MemberNumber = 1;
for (int i = 0; i < 5; ++i)
{
if (gu2->membername[i][0] == '\0')
continue;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
}
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = gu2->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
auto outapp =
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs));
//Log.Hex(Logs::Netcode, __packet->pBuffer, __packet->size);
FINISH_ENCODE();
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildBank)
{
auto in = *p;
*p = nullptr;
auto outapp = new EQApplicationPacket(OP_GuildBank, in->size + 4); // all of them are 4 bytes bigger
// The first action in the enum was removed, everything 1 less
// Normally we cast them to their structs, but there are so many here! will only do when it's easier
switch (in->ReadUInt32()) {
case 10: // GuildBankAcknowledge
outapp->WriteUInt32(9);
outapp->WriteUInt32(in->ReadUInt32());
outapp->WriteUInt32(0);
break;
case 5: // GuildBankDeposit (ack)
outapp->WriteUInt32(4);
outapp->WriteUInt32(in->ReadUInt32());
outapp->WriteUInt32(0);
outapp->WriteUInt32(in->ReadUInt32());
break;
case 1: { // GuildBankItemUpdate
auto emu = (GuildBankItemUpdate_Struct *)in->pBuffer;
auto eq = (structs::GuildBankItemUpdate_Struct *)outapp->pBuffer;
eq->Action = 0;
OUT(Unknown004);
eq->Unknown08 = 0;
OUT(SlotID);
OUT(Area);
OUT(Unknown012);
OUT(ItemID);
OUT(Icon);
OUT(Quantity);
OUT(Permissions);
OUT(AllowMerge);
OUT(Useable);
OUT_str(ItemName);
OUT_str(Donator);
OUT_str(WhoFor);
OUT(Unknown226);
break;
}
default:
break;
}
delete in;
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildMemberList)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
//make a new EQ buffer.
uint32 pnl = strlen(emu->player_name);
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
emu->count*sizeof(structs::GuildMemberEntry_Struct)
+ emu->name_length + emu->note_length;
in->pBuffer = new uint8[length];
in->size = length;
//no memset since we fill every byte.
uint8 *buffer;
buffer = in->pBuffer;
//easier way to setup GuildMembers_Struct
//set prefix name
strcpy((char *)buffer, emu->player_name);
buffer += pnl;
*buffer = '\0';
buffer++;
// Guild ID
buffer += sizeof(uint32);
//add member count.
*((uint32 *)buffer) = htonl(emu->count);
buffer += sizeof(uint32);
if (emu->count > 0) {
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
const char *emu_name = (const char *)(__emu_buffer +
sizeof(Internal_GuildMembers_Struct)+ //skip header
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
);
const char *emu_note = (emu_name +
emu->name_length + //skip name contents
emu->count //skip string terminators
);
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
uint32 r;
for (r = 0; r < emu->count; r++, emu_e++) {
//the order we set things here must match the struct
//nice helper macro
#define SlideStructString(field, str) \
{ \
int sl = strlen(str); \
memcpy(e->field, str, sl+1); \
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
str += sl + 1; \
}
#define PutFieldN(field) e->field = htonl(emu_e->field)
SlideStructString(name, emu_name);
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
/* Translate older ranks to new values */
switch (emu_e->rank) {
case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
}
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
e->unknown01 = 0;
PutFieldN(total_tribute);
PutFieldN(last_tribute);
e->unknown_one = htonl(1);
SlideStructString(public_note, emu_note);
e->zoneinstance = 0;
e->zone_id = htons(emu_e->zone_id);
e->unknown_one2 = htonl(1);
e->unknown04 = 0;
#undef SlideStructString
#undef PutFieldN
e++;
}
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GuildMemberUpdate)
{
SETUP_DIRECT_ENCODE(GuildMemberUpdate_Struct, structs::GuildMemberUpdate_Struct);
OUT(GuildID);
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(ZoneID);
OUT(InstanceID);
OUT(LastSeen);
eq->Unknown76 = 0;
FINISH_ENCODE();
}
ENCODE(OP_GuildsList)
{
EQApplicationPacket *in = *p;
*p = nullptr;
uint32 NumberOfGuilds = in->size / 64;
uint32 PacketSize = 68; // 64 x 0x00 + a uint32 that I am guessing is the highest guild ID in use.
unsigned char *__emu_buffer = in->pBuffer;
char *InBuffer = (char *)__emu_buffer;
uint32 HighestGuildID = 0;
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if (InBuffer[0])
{
PacketSize += (5 + strlen(InBuffer));
HighestGuildID = i - 1;
}
InBuffer += 64;
}
PacketSize++; // Appears to be an extra 0x00 at the very end.
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
InBuffer = (char *)__emu_buffer;
char *OutBuffer = (char *)in->pBuffer;
// Init the first 64 bytes to zero, as per live.
//
memset(OutBuffer, 0, 64);
OutBuffer += 64;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID);
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if (InBuffer[0])
{
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, i - 1);
VARSTRUCT_ENCODE_STRING(OutBuffer, InBuffer);
}
InBuffer += 64;
}
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0x00);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_HPUpdate)
{
SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct);
OUT(spawn_id);
OUT(cur_hp);
OUT(max_hp);
FINISH_ENCODE();
}
ENCODE(OP_Illusion)
{
ENCODE_LENGTH_EXACT(Illusion_Struct);
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
OUT(spawnid);
OUT_str(charname);
OUT(race);
OUT(unknown006[0]);
OUT(unknown006[1]);
OUT(gender);
OUT(texture);
OUT(helmtexture);
OUT(face);
OUT(hairstyle);
OUT(haircolor);
OUT(beard);
OUT(beardcolor);
OUT(size);
OUT(drakkin_heritage);
OUT(drakkin_tattoo);
OUT(drakkin_details);
eq->unknown316 = -1; // Observed
FINISH_ENCODE();
}
/*ENCODE(OP_InspectAnswer)
{
ENCODE_LENGTH_EXACT(InspectResponse_Struct);
SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct);
OUT(TargetID);
OUT(playerid);
int r;
for (r = 0; r < 21; r++) {
strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r]));
}
// Swap last 2 slots for Arrow and Power Source
strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21]));
strn0cpy(eq->unknown_zero, emu->itemnames[21], sizeof(eq->unknown_zero));
int k;
for (k = 0; k < 21; k++) {
OUT(itemicons[k]);
}
// Swap last 2 slots for Arrow and Power Source
eq->itemicons[21] = emu->itemicons[22];
eq->unknown_zero2 = emu->itemicons[21];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
FINISH_ENCODE();
}*/
ENCODE(OP_InspectBuffs)
{
ENCODE_LENGTH_EXACT(InspectBuffs_Struct);
SETUP_DIRECT_ENCODE(InspectBuffs_Struct, structs::InspectBuffs_Struct);
// we go over the internal 25 instead of the packet's since no entry is 0, which it will be already
for (int i = 0; i < BUFF_COUNT; i++) {
OUT(spell_id[i]);
OUT(tics_remaining[i]);
}
FINISH_ENCODE();
}
ENCODE(OP_InspectRequest)
{
ENCODE_LENGTH_EXACT(Inspect_Struct);
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
OUT(TargetID);
OUT(PlayerID);
FINISH_ENCODE();
}
ENCODE(OP_InterruptCast)
{
ENCODE_LENGTH_EXACT(InterruptCast_Struct);
SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
OUT(spawnid);
OUT(messageid);
FINISH_ENCODE();
}
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
ENCODE(OP_ItemPacket)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ItemVerifyReply)
{
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->inventory_slot = ServerToRoFSlot(emu->slot);
OUT(spell);
OUT(target);
FINISH_ENCODE();
}
ENCODE(OP_LeadershipExpUpdate)
{
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
OUT(group_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_exp);
OUT(raid_leadership_points);
FINISH_ENCODE();
}
ENCODE(OP_LogServer)
{
ENCODE_LENGTH_EXACT(LogServer_Struct);
SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct);
strncpy(eq->worldshortname, emu->worldshortname, sizeof(eq->worldshortname));
//OUT(enablevoicemacros); // These two are lost, but must be one of the 1s in unknown[249]
//OUT(enablemail);
OUT(enable_pvp);
OUT(enable_FV);
eq->unknown016 = 1;
eq->unknown020[0] = 1;
eq->unknown249[0] = 1;
eq->unknown249[1] = 1;
eq->unknown249[8] = 1;
eq->unknown249[9] = 1;
eq->unknown249[12] = 1;
eq->unknown249[14] = 1;
eq->unknown249[15] = 1;
eq->unknown249[16] = 1;
eq->unknown276[0] = 1.0f;
eq->unknown276[1] = 1.0f;
eq->unknown276[6] = 1.0f;
FINISH_ENCODE();
}
ENCODE(OP_LootItem)
{
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToRoFCorpseSlot(emu->slot_id);
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_ManaChange)
{
ENCODE_LENGTH_EXACT(ManaChange_Struct);
SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
OUT(new_mana);
OUT(stamina);
OUT(spell_id);
OUT(keepcasting);
eq->slot = -1; // this is spell gem slot. It's -1 in normal operation
FINISH_ENCODE();
}
ENCODE(OP_MercenaryDataResponse)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer;
char *Buffer = (char *)in->pBuffer;
int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4;
PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
uint32 r;
uint32 k;
for (r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
for (r = 0; r < emu->MercTypeCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
for (r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Status);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk01);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MerchantSlot);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk02);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk03);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk04);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
for (k = 0; k < emu->Mercs[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance);
}
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_MercenaryDataUpdate)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer;
char *Buffer = (char *)in->pBuffer;
EQApplicationPacket *outapp;
uint32 PacketSize = 0;
// There are 2 different sized versions of this packet depending if a merc is hired or not
if (emu->MercStatus >= 0)
{
PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
uint32 r;
uint32 k;
for (r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount;
PacketSize += strlen(emu->MercData[r].MercName); // Null Terminator size already accounted for in the struct
}
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
for (r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Status);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk01);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MerchantSlot);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk02);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].MercUnk03);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk04);
//VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
VARSTRUCT_ENCODE_STRING(Buffer, emu->MercData[r].MercName);
for (k = 0; k < emu->MercData[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); // MercUnk05
}
}
else
{
PacketSize += sizeof(structs::NoMercenaryHired_Struct);
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1);
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = ServerToRoFSlot(emu->from_slot);
eq->to_slot = ServerToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_NewZone)
{
SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct);
OUT_str(char_name);
OUT_str(zone_short_name);
OUT_str(zone_long_name);
OUT(ztype);
int r;
for (r = 0; r < 4; r++) {
OUT(fog_red[r]);
OUT(fog_green[r]);
OUT(fog_blue[r]);
OUT(fog_minclip[r]);
OUT(fog_maxclip[r]);
}
OUT(gravity);
OUT(time_type);
for (r = 0; r < 4; r++) {
OUT(rain_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(rain_duration[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_duration[r]);
}
for (r = 0; r < 32; r++) {
eq->unknown537[r] = 0xFF; //observed
}
OUT(sky);
OUT(zone_exp_multiplier);
OUT(safe_y);
OUT(safe_x);
OUT(safe_z);
OUT(max_z);
OUT(underworld);
OUT(minclip);
OUT(maxclip);
OUT_str(zone_short_name2);
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
eq->FogDensity = emu->fog_density;
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown800 = -1;
eq->unknown844 = 600;
eq->unknown880 = 50;
eq->unknown884 = 10;
eq->unknown888 = 1;
eq->unknown889 = 0;
eq->unknown890 = 1;
eq->unknown891 = 0;
eq->unknown892 = 0;
eq->unknown893 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 180;
eq->unknown908 = 2;
eq->unknown912 = 2;
eq->unknown932 = -1; // Set from PoK Example
eq->unknown936 = -1; // Set from PoK Example
eq->unknown944 = 1.0; // Set from PoK Example
FINISH_ENCODE();
}
ENCODE(OP_OnLevelMessage)
{
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
// This packet is variable sized now, but forcing it to the old packet size for now.
eq->Title_Count = 128;
memcpy(eq->Title, emu->Title, sizeof(eq->Title));
eq->Text_Count = 4096;
memcpy(eq->Text, emu->Text, sizeof(eq->Text));
OUT(Buttons);
OUT(Duration);
OUT(PopupID);
OUT(NegativeID);
// These two field names are used if Buttons == 1. We should add an interface to them via Perl.
eq->ButtonName0_Count = 25;
OUT_str(ButtonName0);
eq->ButtonName1_Count = 25;
OUT_str(ButtonName1);
FINISH_ENCODE();
}
/*
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in RoF packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
*/
ENCODE(OP_PetBuffWindow)
{
// The format of the RoF packet is identical to the OP_BuffCreate packet.
SETUP_VAR_ENCODE(PetBuff_Struct);
uint32 sz = 12 + (17 * emu->buffcount);
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
__packet->WriteUInt32(emu->petid);
__packet->WriteUInt32(0); // PlayerID ?
__packet->WriteUInt8(1); // 1 indicates all buffs on the pet (0 to add or remove a single buff)
__packet->WriteUInt16(emu->buffcount);
for (uint16 i = 0; i < PET_BUFF_COUNT; ++i)
{
if (emu->spellid[i])
{
__packet->WriteUInt32(i);
__packet->WriteUInt32(emu->spellid[i]);
__packet->WriteUInt32(emu->ticsremaining[i]);
__packet->WriteUInt32(0); // numhits
__packet->WriteString("");
}
}
__packet->WriteUInt8(0); // some sort of type
FINISH_ENCODE();
}
ENCODE(OP_PlayerProfile)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
PlayerProfile_Struct *emu = (PlayerProfile_Struct *)__emu_buffer;
uint32 PacketSize = 40000; // Calculate this later
auto outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
outapp->WriteUInt32(0); // Checksum, we will update this later
outapp->WriteUInt32(0); // Checksum size, we will update this later
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->gender); // Gender
outapp->WriteUInt32(emu->race); // Race
outapp->WriteUInt8(emu->class_); // Class
outapp->WriteUInt8(emu->level); // Level
outapp->WriteUInt8(emu->level); // Level1
outapp->WriteUInt32(5); // Bind count
for (int r = 0; r < 5; r++)
{
outapp->WriteUInt32(emu->binds[r].zoneId);
outapp->WriteFloat(emu->binds[r].x);
outapp->WriteFloat(emu->binds[r].y);
outapp->WriteFloat(emu->binds[r].z);
outapp->WriteFloat(emu->binds[r].heading);
}
outapp->WriteUInt32(emu->deity);
outapp->WriteUInt32(emu->intoxication);
outapp->WriteUInt32(10); // Unknown count
for (int r = 0; r < 10; r++)
{
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
// Write zeroes for the next 13 equipment slots
for (int r = 0; r < 13; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint.Slot[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint.Slot[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt8(emu->haircolor);
outapp->WriteUInt8(emu->beardcolor);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->eyecolor1);
outapp->WriteUInt8(emu->eyecolor2);
outapp->WriteUInt8(emu->hairstyle);
outapp->WriteUInt8(emu->beard);
outapp->WriteUInt8(emu->face);
// Think there should be an extra byte before the drakkin stuff (referred to as oldface in client)
// Then one of the five bytes following the drakkin stuff needs removing.
outapp->WriteUInt32(emu->drakkin_heritage);
outapp->WriteUInt32(emu->drakkin_tattoo);
outapp->WriteUInt32(emu->drakkin_details);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteFloat(5.0f); // Height ?
outapp->WriteFloat(3.0f); // Unknown
outapp->WriteFloat(2.5f); // Unknown
outapp->WriteFloat(5.5f); // Unknown
outapp->WriteUInt32(0); // Primary ?
outapp->WriteUInt32(0); // Secondary ?
outapp->WriteUInt32(emu->points); // Unspent skill points
outapp->WriteUInt32(emu->mana);
outapp->WriteUInt32(emu->cur_hp);
outapp->WriteUInt32(emu->STR);
outapp->WriteUInt32(emu->STA);
outapp->WriteUInt32(emu->CHA);
outapp->WriteUInt32(emu->DEX);
outapp->WriteUInt32(emu->INT);
outapp->WriteUInt32(emu->AGI);
outapp->WriteUInt32(emu->WIS);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(300); // AA Count
for (uint32 r = 0; r < MAX_PP_AA_ARRAY; r++)
{
outapp->WriteUInt32(emu->aa_array[r].AA);
outapp->WriteUInt32(emu->aa_array[r].value);
outapp->WriteUInt32(emu->aa_array[r].charges);
}
// Fill the other 60 AAs with zeroes
for (uint32 r = 0; r < structs::MAX_PP_AA_ARRAY - MAX_PP_AA_ARRAY; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_SKILL);
for (uint32 r = 0; r < structs::MAX_PP_SKILL; r++)
{
outapp->WriteUInt32(emu->skills[r]);
}
outapp->WriteUInt32(25); // Unknown count
for (uint32 r = 0; r < 25; r++)
{
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
for (uint32 r = 0; r < MAX_PP_DISCIPLINES; r++)
{
outapp->WriteUInt32(emu->disciplines.values[r]);
}
// Write zeroes for the rest of the disciplines
for (uint32 r = 0; r < structs::MAX_PP_DISCIPLINES - MAX_PP_DISCIPLINES; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(20); // Timestamp count
for (uint32 r = 0; r < 20; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(MAX_RECAST_TYPES); // Timestamp count
for (uint32 r = 0; r < MAX_RECAST_TYPES; r++)
{
outapp->WriteUInt32(emu->recastTimers[r]);
}
outapp->WriteUInt32(100); // Timestamp2 count
for (uint32 r = 0; r < 100; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots
for (uint32 r = 0; r < MAX_PP_SPELLBOOK; r++)
{
outapp->WriteUInt32(emu->spell_book[r]);
}
// zeroes for the rest of the spellbook slots
for (uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots -- the other 4 which don't work at all!
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh count
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
outapp->WriteUInt32(0); // also refresh -- historically HT/LoH :P
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(structs::BUFF_COUNT);
for (uint32 r = 0; r < BUFF_COUNT; r++)
{
float instrument_mod = 0.0f;
uint8 effect_type = emu->buffs[r].effect_type;
uint32 player_id = emu->buffs[r].player_id;;
if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
{
instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f;
effect_type = 2;
player_id = 0x000717fd;
}
else
{
effect_type = 0;
}
// this is different than the client struct for some reason :P
// missing a few things, shuffled around
outapp->WriteUInt8(0); // this is an unknown
outapp->WriteFloat(instrument_mod);
outapp->WriteUInt32(player_id);
outapp->WriteUInt8(0);
outapp->WriteUInt32(emu->buffs[r].counters);
outapp->WriteUInt32(emu->buffs[r].duration);
outapp->WriteUInt8(emu->buffs[r].level);
outapp->WriteUInt32(emu->buffs[r].spellid);
outapp->WriteUInt8(effect_type); // Only ever seen 2
outapp->WriteUInt32(emu->buffs[r].num_hits);
outapp->WriteUInt32(0);
outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ?
for (uint32 j = 0; j < 44; ++j)
outapp->WriteUInt8(0); // Unknown
}
for (uint32 r = 0; r < structs::BUFF_COUNT - BUFF_COUNT; r++)
{
// 80 bytes of zeroes
for (uint32 j = 0; j < 20; ++j)
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(emu->platinum);
outapp->WriteUInt32(emu->gold);
outapp->WriteUInt32(emu->silver);
outapp->WriteUInt32(emu->copper);
outapp->WriteUInt32(emu->platinum_cursor);
outapp->WriteUInt32(emu->gold_cursor);
outapp->WriteUInt32(emu->silver_cursor);
outapp->WriteUInt32(emu->copper_cursor);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // This is the cooldown timer for the monk 'Mend' skill. Client will add 6 minutes to this value the first time the
// player logs in. After that it will honour whatever value we send here.
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->thirst_level);
outapp->WriteUInt32(emu->hunger_level);
outapp->WriteUInt32(emu->aapoints_spent);
outapp->WriteUInt32(5); // AA Points count ??
outapp->WriteUInt32(1234); // AA Points assigned
outapp->WriteUInt32(0); // AA Points in General ?
outapp->WriteUInt32(0); // AA Points in Class ?
outapp->WriteUInt32(0); // AA Points in Archetype ?
outapp->WriteUInt32(0); // AA Points in Special ?
outapp->WriteUInt32(emu->aapoints); // AA Points unspent
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BandoliersSize);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
}
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::PotionBeltSize);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
}
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
outapp->WriteSInt32(-1); // Unknown;
outapp->WriteSInt32(123); // HP Total ?
outapp->WriteSInt32(234); // Endurance Total ?
outapp->WriteSInt32(345); // Mana Total ?
// these are needed to fix display bugs
outapp->WriteUInt32(0x19); // base CR
outapp->WriteUInt32(0x19); // base FR
outapp->WriteUInt32(0x19); // base MR
outapp->WriteUInt32(0xf); // base DR
outapp->WriteUInt32(0xf); // base PR
outapp->WriteUInt32(0xf); // base PhR?
outapp->WriteUInt32(0xf); // base Corrup
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(20); // Unknown - Expansion count ?
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->endurance);
outapp->WriteUInt32(0); // Unknown - Observed 0x7cde - This is also seen in guild packets sent to this character.
outapp->WriteUInt32(0); // Unknown - Observed 0x64
outapp->WriteUInt32(64); // Name Length
uint32 CurrentPosition = outapp->GetWritePosition();
outapp->WriteString(emu->name);
outapp->SetWritePosition(CurrentPosition + 64);
outapp->WriteUInt32(32); // Last Name Length
CurrentPosition = outapp->GetWritePosition();
outapp->WriteString(emu->last_name);
outapp->SetWritePosition(CurrentPosition + 32);
outapp->WriteUInt32(emu->birthday);
outapp->WriteUInt32(emu->birthday); // Account start date ?
outapp->WriteUInt32(emu->lastlogin);
outapp->WriteUInt32(emu->timePlayedMin);
outapp->WriteUInt32(emu->timeentitledonaccount);
outapp->WriteUInt32(0x0007ffff); // Expansion bitmask
outapp->WriteUInt32(structs::MAX_PP_LANGUAGE);
for (uint32 r = 0; r < MAX_PP_LANGUAGE; r++)
{
outapp->WriteUInt8(emu->languages[r]);
}
for (uint32 r = 0; r < structs::MAX_PP_LANGUAGE - MAX_PP_LANGUAGE; r++)
{
outapp->WriteUInt8(0);
}
outapp->WriteUInt16(emu->zone_id);
outapp->WriteUInt16(emu->zoneInstance);
outapp->WriteFloat(emu->y);
outapp->WriteFloat(emu->x);
outapp->WriteFloat(emu->z);
outapp->WriteFloat(emu->heading);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(emu->pvp);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(emu->gm);
outapp->WriteUInt32(emu->guild_id);
outapp->WriteUInt8(emu->guildrank); // guildrank
outapp->WriteUInt32(0); // Unknown - observed 1 in a live packet.
outapp->WriteUInt8(0); // Unknown - observed 1 in a live packet.
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt64(emu->exp);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(emu->platinum_bank);
outapp->WriteUInt32(emu->gold_bank);
outapp->WriteUInt32(emu->silver_bank);
outapp->WriteUInt32(emu->copper_bank);
outapp->WriteUInt32(emu->platinum_shared);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(42); // The meaning of life ?
for (uint32 r = 0; r < 42; r++)
{
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->career_tribute_points);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->tribute_points);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
}
outapp->WriteUInt32(10); // Guild Tribute Count ?
for (uint32 r = 0; r < 10; r++)
{
outapp->WriteUInt32(0xffffffff);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Block of 121 unknown bytes
for (uint32 r = 0; r < 121; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->currentRadCrystals);
outapp->WriteUInt32(emu->careerRadCrystals);
outapp->WriteUInt32(emu->currentEbonCrystals);
outapp->WriteUInt32(emu->careerEbonCrystals);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for (uint32 r = 0; r < 64; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for (uint32 r = 0; r < 64; r++)
outapp->WriteUInt8(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for (uint32 r = 0; r < 64; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Block of 320 unknown bytes
for (uint32 r = 0; r < 320; r++)
outapp->WriteUInt8(0); // Unknown
// Block of 343 unknown bytes
for (uint32 r = 0; r < 343; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->leadAAActive);
outapp->WriteUInt32(6); // Count ... of LDoN stats ?
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->ldon_points_guk);
outapp->WriteUInt32(emu->ldon_points_mir);
outapp->WriteUInt32(emu->ldon_points_mmc);
outapp->WriteUInt32(emu->ldon_points_ruj);
outapp->WriteUInt32(emu->ldon_points_tak);
outapp->WriteUInt32(emu->ldon_points_available);
outapp->WriteDouble(emu->group_leadership_exp);
outapp->WriteDouble(emu->raid_leadership_exp);
outapp->WriteUInt32(emu->group_leadership_points);
outapp->WriteUInt32(emu->raid_leadership_points);
outapp->WriteUInt32(64); // Group of 64 int32s follow Group/Raid Leadership abilities ?
for (uint32 r = 0; r < MAX_LEADERSHIP_AA_ARRAY; r++)
outapp->WriteUInt32(emu->leader_abilities.ranks[r]);
for (uint32 r = 0; r < 64 - MAX_LEADERSHIP_AA_ARRAY; r++)
outapp->WriteUInt32(0); // Unused/unsupported Leadership abilities
outapp->WriteUInt32(emu->air_remaining); // ?
// PVP Stats
outapp->WriteUInt32(emu->PVPKills);
outapp->WriteUInt32(emu->PVPDeaths);
outapp->WriteUInt32(emu->PVPCurrentPoints);
outapp->WriteUInt32(emu->PVPCareerPoints);
outapp->WriteUInt32(emu->PVPBestKillStreak);
outapp->WriteUInt32(emu->PVPWorstDeathStreak);
outapp->WriteUInt32(emu->PVPCurrentKillStreak);
// Last PVP Kill
outapp->WriteString(emu->PVPLastKill.Name);
outapp->WriteUInt32(emu->PVPLastKill.Level);
outapp->WriteUInt32(emu->PVPLastKill.Race);
outapp->WriteUInt32(emu->PVPLastKill.Class);
outapp->WriteUInt32(emu->PVPLastKill.Zone);
outapp->WriteUInt32(emu->PVPLastKill.Time);
outapp->WriteUInt32(emu->PVPLastKill.Points);
// Last PVP Death
outapp->WriteString(emu->PVPLastDeath.Name);
outapp->WriteUInt32(emu->PVPLastDeath.Level);
outapp->WriteUInt32(emu->PVPLastDeath.Race);
outapp->WriteUInt32(emu->PVPLastDeath.Class);
outapp->WriteUInt32(emu->PVPLastDeath.Zone);
outapp->WriteUInt32(emu->PVPLastDeath.Time);
outapp->WriteUInt32(emu->PVPLastDeath.Points);
outapp->WriteUInt32(emu->PVPNumberOfKillsInLast24Hours);
// Last 50 Kills
outapp->WriteUInt32(50);
for (uint32 r = 0; r < 50; ++r)
{
outapp->WriteString(emu->PVPRecentKills[r].Name);
outapp->WriteUInt32(emu->PVPRecentKills[r].Level);
outapp->WriteUInt32(emu->PVPRecentKills[r].Race);
outapp->WriteUInt32(emu->PVPRecentKills[r].Class);
outapp->WriteUInt32(emu->PVPRecentKills[r].Zone);
outapp->WriteUInt32(emu->PVPRecentKills[r].Time);
outapp->WriteUInt32(emu->PVPRecentKills[r].Points);
}
outapp->WriteUInt32(emu->expAA);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->groupAutoconsent);
outapp->WriteUInt8(emu->raidAutoconsent);
outapp->WriteUInt8(emu->guildAutoconsent);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(emu->level); // Level3 ?
outapp->WriteUInt8(emu->showhelm);
outapp->WriteUInt32(emu->RestTimer);
outapp->WriteUInt32(1024); // Unknown Count
// Block of 1024 unknown bytes
outapp->WriteUInt8(31); // Unknown
for (uint32 r = 0; r < 1023; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Think we need 1 byte of padding at the end
outapp->WriteUInt8(0); // Unknown
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
auto NewBuffer = new unsigned char[outapp->GetWritePosition()];
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
safe_delete_array(outapp->pBuffer);
outapp->pBuffer = NewBuffer;
outapp->size = outapp->GetWritePosition();
outapp->SetWritePosition(4);
outapp->WriteUInt32(outapp->size - 9);
CRC32::SetEQChecksum(outapp->pBuffer, outapp->size - 1, 8);
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
return;
}
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
dest->FastQueuePacket(&outapp_create);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
}
else
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
safe_delete(inapp);
}
ENCODE(OP_ReadBook)
{
ENCODE_LENGTH_ATLEAST(BookText_Struct);
SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
if (emu->window == 0xFF)
eq->window = 0xFFFFFFFF;
else
eq->window = emu->window;
OUT(type);
OUT(invslot);
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
ENCODE(OP_RecipeAutoCombine)
{
ENCODE_LENGTH_EXACT(RecipeAutoCombine_Struct);
SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
OUT(object_type);
OUT(some_id);
eq->container_slot = ServerToRoFSlot(emu->unknown1);
structs::InventorySlot_Struct RoFSlot;
RoFSlot.Type = 8; // Observed
RoFSlot.Unknown02 = 0;
RoFSlot.Slot = 0xffff;
RoFSlot.SubIndex = 0xffff;
RoFSlot.AugIndex = 0xffff;
RoFSlot.Unknown01 = 0;
eq->unknown_slot = RoFSlot;
OUT(recipe_id);
OUT(reply_code);
FINISH_ENCODE();
}
ENCODE(OP_RemoveBlockedBuffs) { ENCODE_FORWARD(OP_BlockedBuffs); }
ENCODE(OP_RequestClientZoneChange)
{
ENCODE_LENGTH_EXACT(RequestClientZoneChange_Struct);
SETUP_DIRECT_ENCODE(RequestClientZoneChange_Struct, structs::RequestClientZoneChange_Struct);
OUT(zone_id);
OUT(instance_id);
OUT(y);
OUT(x);
OUT(z);
OUT(heading);
eq->type = 0x0b;
eq->unknown004 = 0xffffffff;
eq->unknown172 = 0x0168b500;
FINISH_ENCODE();
}
ENCODE(OP_RespondAA)
{
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
eq->aa_spent = emu->aa_spent;
// These fields may need to be correctly populated at some point
eq->aapoints_assigned = emu->aa_spent;
eq->aa_spent_general = 0;
eq->aa_spent_archetype = 0;
eq->aa_spent_class = 0;
eq->aa_spent_special = 0;
for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
{
eq->aa_list[i].AA = emu->aa_list[i].AA;
eq->aa_list[i].value = emu->aa_list[i].value;
eq->aa_list[i].charges = emu->aa_list[i].charges;
}
FINISH_ENCODE();
}
ENCODE(OP_RezzRequest)
{
SETUP_DIRECT_ENCODE(Resurrect_Struct, structs::Resurrect_Struct);
OUT(zone_id);
OUT(instance_id);
OUT(y);
OUT(x);
OUT(z);
OUT_str(your_name);
OUT_str(rezzer_name);
OUT(spellid);
OUT_str(corpse_name);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_SendAATable)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
// the structs::SendAA_Struct includes enough space for 1 prereq which is the min even if it has no prereqs
auto prereq_size = emu->total_prereqs > 1 ? (emu->total_prereqs - 1) * 8 : 0;
auto outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability) + prereq_size);
inapp->SetReadPosition(sizeof(AARankInfo_Struct)+emu->total_effects * sizeof(AARankEffect_Struct));
std::vector<int32> skill;
std::vector<int32> points;
for(auto i = 0; i < emu->total_prereqs; ++i) {
skill.push_back(inapp->ReadUInt32());
points.push_back(inapp->ReadUInt32());
}
outapp->WriteUInt32(emu->id);
outapp->WriteUInt8(1);
outapp->WriteSInt32(emu->upper_hotkey_sid);
outapp->WriteSInt32(emu->lower_hotkey_sid);
outapp->WriteSInt32(emu->title_sid);
outapp->WriteSInt32(emu->desc_sid);
outapp->WriteSInt32(emu->level_req);
outapp->WriteSInt32(emu->cost);
outapp->WriteUInt32(emu->seq);
outapp->WriteUInt32(emu->current_level);
if(emu->total_prereqs) {
outapp->WriteUInt32(emu->total_prereqs);
for(auto &e : skill)
outapp->WriteSInt32(e);
outapp->WriteUInt32(emu->total_prereqs);
for(auto &e : points)
outapp->WriteSInt32(e);
}
else {
outapp->WriteUInt32(1);
outapp->WriteUInt32(0);
outapp->WriteUInt32(1);
outapp->WriteUInt32(0);
}
outapp->WriteSInt32(emu->type);
outapp->WriteSInt32(emu->spell);
outapp->WriteSInt32(1);
outapp->WriteSInt32(emu->spell_type);
outapp->WriteSInt32(emu->spell_refresh);
outapp->WriteSInt32(emu->classes);
outapp->WriteSInt32(emu->max_level);
outapp->WriteSInt32(emu->prev_id);
outapp->WriteSInt32(emu->next_id);
outapp->WriteSInt32(emu->total_cost);
outapp->WriteUInt8(0);
outapp->WriteUInt8(emu->grant_only);
outapp->WriteUInt8(0);
outapp->WriteUInt32(emu->charges);
outapp->WriteSInt32(emu->expansion);
outapp->WriteSInt32(emu->category);
outapp->WriteUInt8(0); // shroud
outapp->WriteUInt8(0); // unknown109
outapp->WriteUInt8(0); // loh
outapp->WriteUInt8(0); // unknown111
outapp->WriteUInt32(emu->total_effects);
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
for(auto i = 0; i < emu->total_effects; ++i) {
outapp->WriteUInt32(inapp->ReadUInt32()); // skill_id
outapp->WriteUInt32(inapp->ReadUInt32()); // base1
outapp->WriteUInt32(inapp->ReadUInt32()); // base2
outapp->WriteUInt32(inapp->ReadUInt32()); // slot
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
FINISH_ENCODE();
return;
}
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::SayLinkBodySize; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
eq->CharCount = character_count;
//eq->TotalChars = emu->TotalChars;
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;
eq_cse->Level = emu_cse->Level;
eq_cse->ShroudClass = emu_cse->ShroudClass;
eq_cse->ShroudRace = emu_cse->ShroudRace;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Instance = emu_cse->Instance;
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
eq_cse->Deity = emu_cse->Deity;
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->Enabled = emu_cse->Enabled;
eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
}
ENCODE(OP_SendMembership)
{
ENCODE_LENGTH_EXACT(Membership_Struct);
SETUP_DIRECT_ENCODE(Membership_Struct, structs::Membership_Struct);
eq->membership = emu->membership;
eq->races = emu->races;
eq->classes = emu->classes;
eq->entrysize = 22;
for (int i = 0; i<21; i++)
{
eq->entries[i] = emu->entries[i];
}
eq->entries[21] = 1;
FINISH_ENCODE();
}
ENCODE(OP_SendZonepoints)
{
SETUP_VAR_ENCODE(ZonePoints);
ALLOC_VAR_ENCODE(structs::ZonePoints, sizeof(structs::ZonePoints) + sizeof(structs::ZonePoint_Entry) * (emu->count + 1));
eq->count = emu->count;
for (uint32 i = 0; i < emu->count; ++i)
{
eq->zpe[i].iterator = emu->zpe[i].iterator;
eq->zpe[i].x = emu->zpe[i].x;
eq->zpe[i].y = emu->zpe[i].y;
eq->zpe[i].z = emu->zpe[i].z;
eq->zpe[i].heading = emu->zpe[i].heading;
eq->zpe[i].zoneid = emu->zpe[i].zoneid;
eq->zpe[i].zoneinstance = emu->zpe[i].zoneinstance;
}
FINISH_ENCODE();
}
ENCODE(OP_SetGuildRank)
{
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->GuildID = emu->Unknown00;
/* Translate older ranks to new values */
switch (emu->Rank) {
case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
default: { eq->Rank = emu->Rank; break; }
}
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(Banker);
eq->Unknown76 = 1;
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerBuy)
{
ENCODE_LENGTH_EXACT(Merchant_Sell_Struct);
SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
OUT(npcid);
OUT(playerid);
OUT(itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerSell)
{
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot);
//OUT(itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
OUT(npcid);
OUT(playerid);
OUT(command);
OUT(rate);
eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
eq->unknown02 = 2592000;
FINISH_ENCODE();
}
ENCODE(OP_SkillUpdate)
{
ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
SETUP_DIRECT_ENCODE(SkillUpdate_Struct, structs::SkillUpdate_Struct);
OUT(skillId);
OUT(value);
eq->unknown08 = 1; // Observed
eq->unknown09 = 80; // Observed
eq->unknown10 = 136; // Observed
eq->unknown11 = 54; // Observed
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe)
{
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
// and flying to the target.
//
ENCODE_LENGTH_EXACT(Arrow_Struct);
SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct);
OUT(src_y);
OUT(src_x);
OUT(src_z);
OUT(velocity);
OUT(launch_angle);
OUT(tilt);
OUT(arc);
OUT(source_id);
OUT(target_id);
OUT(item_id);
eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged.
OUT(item_type);
OUT(skill);
strncpy(eq->model_name, emu->model_name, sizeof(eq->model_name));
FINISH_ENCODE();
}
ENCODE(OP_SpawnAppearance)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *emu_buffer = in->pBuffer;
SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
if (sas->type != AT_Size)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
css->EntityID = sas->spawn_id;
css->Size = (float)sas->parameter;
css->Unknown08 = 0;
css->Unknown12 = 1.0f;
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_SpawnDoor)
{
SETUP_VAR_ENCODE(Door_Struct);
int door_count = __packet->size / sizeof(Door_Struct);
int total_length = door_count * sizeof(structs::Door_Struct);
ALLOC_VAR_ENCODE(structs::Door_Struct, total_length);
int r;
for (r = 0; r < door_count; r++) {
strncpy(eq[r].name, emu[r].name, sizeof(eq[r].name));
eq[r].xPos = emu[r].xPos;
eq[r].yPos = emu[r].yPos;
eq[r].zPos = emu[r].zPos;
eq[r].heading = emu[r].heading;
eq[r].incline = emu[r].incline;
eq[r].size = emu[r].size;
eq[r].doorId = emu[r].doorId;
eq[r].opentype = emu[r].opentype;
eq[r].state_at_spawn = emu[r].state_at_spawn;
eq[r].invert_state = emu[r].invert_state;
eq[r].door_param = emu[r].door_param;
eq[r].unknown0080 = 0;
eq[r].unknown0081 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0082 = 0;
eq[r].unknown0083 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0084 = 0;
eq[r].unknown0085 = 0;
eq[r].unknown0086 = 0;
}
FINISH_ENCODE();
}
ENCODE(OP_SpecialMesg)
{
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Stun)
{
ENCODE_LENGTH_EXACT(Stun_Struct);
SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct);
OUT(duration);
eq->unknown005 = 163;
eq->unknown006 = 67;
FINISH_ENCODE();
}
ENCODE(OP_TargetBuffs) { ENCODE_FORWARD(OP_BuffCreate); }
ENCODE(OP_TaskDescription)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
char *InBuffer = (char *)in->pBuffer;
char *block_start = InBuffer;
InBuffer += sizeof(TaskDescriptionHeader_Struct);
uint32 title_size = strlen(InBuffer) + 1;
InBuffer += title_size;
TaskDescriptionData1_Struct *emu_tdd1 = (TaskDescriptionData1_Struct *)InBuffer;
emu_tdd1->StartTime = (time(nullptr) - emu_tdd1->StartTime); // RoF has elapsed time here rather than start time
InBuffer += sizeof(TaskDescriptionData1_Struct);
uint32 description_size = strlen(InBuffer) + 1;
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
memcpy(OutBuffer, block_start, (InBuffer - block_start));
OutBuffer += (InBuffer - block_start);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
InBuffer += strlen(InBuffer) + 1;
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
#if 0 // original code
EQApplicationPacket *in = *p;
*p = nullptr;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskDescription, in->size + 1);
// Set the Write pointer as we don't know what has been done with the packet before we get it.
in->SetReadPosition(0);
// Copy the header
for (int i = 0; i < 5; ++i)
outapp->WriteUInt32(in->ReadUInt32());
// Copy Title
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0);
outapp->WriteUInt32(in->ReadUInt32()); // Duration
outapp->WriteUInt32(in->ReadUInt32()); // Unknown
uint32 StartTime = in->ReadUInt32();
outapp->WriteUInt32(time(nullptr) - StartTime); // RoF has elapsed time here rather than starttime
// Copy the rest of the packet verbatim
uint32 BytesLeftToCopy = in->size - in->GetReadPosition();
memcpy(outapp->pBuffer + outapp->GetWritePosition(), in->pBuffer + in->GetReadPosition(), BytesLeftToCopy);
delete in;
dest->FastQueuePacket(&outapp, ack_req);
#endif
}
ENCODE(OP_TaskHistoryReply)
{
EQApplicationPacket *in = *p;
*p = nullptr;
// First we need to calculate the length of the new packet
in->SetReadPosition(4);
uint32 ActivityCount = in->ReadUInt32();
uint32 Text1Length = 0;
uint32 Text2Length = 0;
uint32 Text3Length = 0;
uint32 OutboundPacketSize = 8;
for (uint32 i = 0; i < ActivityCount; ++i)
{
Text1Length = 0;
Text2Length = 0;
Text3Length = 0;
in->ReadUInt32(); // Activity type
// Skip past Text1
while (in->ReadUInt8())
++Text1Length;
// Skip past Text2
while (in->ReadUInt8())
++Text2Length;
in->ReadUInt32();
in->ReadUInt32();
in->ReadUInt32();
uint32 ZoneID = in->ReadUInt32();
in->ReadUInt32();
// Skip past Text3
while (in->ReadUInt8())
++Text3Length;
char ZoneNumber[10];
sprintf(ZoneNumber, "%i", ZoneID);
OutboundPacketSize += (24 + Text1Length + 1 + Text2Length + Text3Length + 1 + 7 + (strlen(ZoneNumber) * 2));
}
in->SetReadPosition(0);
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
outapp->WriteUInt32(in->ReadUInt32()); // Task index
outapp->WriteUInt32(in->ReadUInt32()); // Activity count
for (uint32 i = 0; i < ActivityCount; ++i)
{
Text1Length = 0;
Text2Length = 0;
Text3Length = 0;
outapp->WriteUInt32(in->ReadUInt32()); // ActivityType
// Copy Text1
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0); // Text1 has a null terminator
uint32 CurrentPosition = in->GetReadPosition();
// Determine Length of Text2
while (in->ReadUInt8())
++Text2Length;
outapp->WriteUInt32(Text2Length);
in->SetReadPosition(CurrentPosition);
// Copy Text2
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt32(in->ReadUInt32()); // Goalcount
in->ReadUInt32();
in->ReadUInt32();
uint32 ZoneID = in->ReadUInt32();
in->ReadUInt32();
char ZoneNumber[10];
sprintf(ZoneNumber, "%i", ZoneID);
outapp->WriteUInt32(2);
outapp->WriteUInt8(0x2d); // "-"
outapp->WriteUInt8(0x31); // "1"
outapp->WriteUInt32(2);
outapp->WriteUInt8(0x2d); // "-"
outapp->WriteUInt8(0x31); // "1"
outapp->WriteString(ZoneNumber);
outapp->WriteUInt32(0);
// Copy Tex3t
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0); // Text3 has a null terminator
outapp->WriteUInt8(0x31); // "1"
outapp->WriteString(ZoneNumber);
}
delete in;
dest->FastQueuePacket(&outapp, ack_req);
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
Track_Struct *emu = (Track_Struct *)__emu_buffer;
int EntryCount = in->size / sizeof(Track_Struct);
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
int PacketSize = 2;
for (int i = 0; i < EntryCount; ++i, ++emu)
PacketSize += (12 + strlen(emu->name));
emu = (Track_Struct *)__emu_buffer;
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
char *Buffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount);
for (int i = 0; i < EntryCount; ++i, ++emu)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_npc);
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_merc);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Trader)
{
if ((*p)->size == sizeof(ClickTrader_Struct))
{
ENCODE_LENGTH_EXACT(ClickTrader_Struct);
SETUP_DIRECT_ENCODE(ClickTrader_Struct, structs::ClickTrader_Struct);
eq->Code = emu->Code;
// Live actually has 200 items now, but 80 is the most our internal struct supports
for (uint32 i = 0; i < 200; i++)
{
strncpy(eq->items[i].SerialNumber, "0000000000000000", sizeof(eq->items[i].SerialNumber));
eq->items[i].Unknown18 = 0;
if (i < 80) {
eq->ItemCost[i] = emu->ItemCost[i];
}
else {
eq->ItemCost[i] = 0;
}
}
FINISH_ENCODE();
}
else if ((*p)->size == sizeof(Trader_ShowItems_Struct))
{
ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct);
SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
eq->Code = emu->Code;
strncpy(eq->SerialNumber, "0000000000000000", sizeof(eq->SerialNumber));
eq->TraderID = emu->TraderID;
eq->Stacksize = 0;
eq->Price = 0;
FINISH_ENCODE();
}
else if ((*p)->size == sizeof(TraderStatus_Struct))
{
ENCODE_LENGTH_EXACT(TraderStatus_Struct);
SETUP_DIRECT_ENCODE(TraderStatus_Struct, structs::TraderStatus_Struct);
eq->Code = emu->Code;
FINISH_ENCODE();
}
else if ((*p)->size == sizeof(TraderBuy_Struct))
{
ENCODE_FORWARD(OP_TraderBuy);
}
}
ENCODE(OP_TraderBuy)
{
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
OUT(Action);
OUT(Price);
OUT(TraderID);
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
OUT(ItemID);
OUT(Quantity);
OUT(AlreadySold);
FINISH_ENCODE();
}
ENCODE(OP_TributeInfo)
{
ENCODE_LENGTH_ATLEAST(TributeAbility_Struct);
SETUP_VAR_ENCODE(TributeAbility_Struct);
ALLOC_VAR_ENCODE(structs::TributeAbility_Struct, sizeof(structs::TributeAbility_Struct) + strlen(emu->name) + 1);
OUT(tribute_id);
OUT(tier_count);
for (uint32 i = 0; i < MAX_TRIBUTE_TIERS; ++i)
{
eq->tiers[i].level = emu->tiers[i].level;
eq->tiers[i].tribute_item_id = emu->tiers[i].tribute_item_id;
eq->tiers[i].cost = emu->tiers[i].cost;
}
eq->unknown128 = 0;
strcpy(eq->name, emu->name);
FINISH_ENCODE();
}
ENCODE(OP_TributeItem)
{
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->inventory_slot = ServerToRoFSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_VetClaimReply)
{
ENCODE_LENGTH_EXACT(VeteranClaim);
SETUP_DIRECT_ENCODE(VeteranClaim, structs::VeteranClaim);
memcpy(eq->name, emu->name, sizeof(emu->name));
OUT(claim_id);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_VetRewardsAvaliable)
{
EQApplicationPacket *inapp = *p;
auto __emu_buffer = inapp->pBuffer;
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
// calculate size of names, note the packet DOES NOT have null termed c-strings
std::vector<uint32> name_lengths;
for (int i = 0; i < count; ++i) {
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
for (int i = 0; i < ivr->claim_count; i++) {
uint32 length = strnlen(ivr->items[i].item_name, 63);
if (length)
name_lengths.push_back(length);
}
__emu_buffer += sizeof(InternalVeteranReward);
}
uint32 packet_size = std::accumulate(name_lengths.begin(), name_lengths.end(), 0) +
sizeof(structs::VeteranReward) + (sizeof(structs::VeteranRewardEntry) * count) +
// size of name_lengths is the same as item count
(sizeof(structs::VeteranRewardItem) * name_lengths.size());
// build packet now!
auto outapp = new EQApplicationPacket(OP_VetRewardsAvaliable, packet_size);
__emu_buffer = inapp->pBuffer;
outapp->WriteUInt32(count);
auto name_itr = name_lengths.begin();
for (int i = 0; i < count; i++) {
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
outapp->WriteUInt32(ivr->claim_id);
outapp->WriteUInt32(ivr->number_available);
outapp->WriteUInt32(ivr->claim_count);
outapp->WriteUInt8(1); // enabled
for (int j = 0; j < ivr->claim_count; j++) {
assert(name_itr != name_lengths.end()); // the way it's written, it should never happen, so just assert
outapp->WriteUInt32(*name_itr);
outapp->WriteData(ivr->items[j].item_name, *name_itr);
outapp->WriteUInt32(ivr->items[j].item_id);
outapp->WriteUInt32(ivr->items[j].charges);
++name_itr;
}
__emu_buffer += sizeof(InternalVeteranReward);
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_WearChange)
{
ENCODE_LENGTH_EXACT(WearChange_Struct);
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
OUT(spawn_id);
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(hero_forge_model);
OUT(unknown18);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
}
ENCODE(OP_WhoAllResponse)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *InBuffer = (char *)in->pBuffer;
WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer;
int Count = wars->playercount;
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
// The struct fields were moved around a bit, so adjust values before copying
wars->unknown44[0] = Count;
wars->unknown52 = 0;
memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct));
OutBuffer += sizeof(WhoAllReturnStruct);
InBuffer += sizeof(WhoAllReturnStruct);
for (int i = 0; i < Count; ++i)
{
uint32 x;
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
InBuffer += 4;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff);
char Name[64];
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
for (int j = 0; j < 7; ++j)
{
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
}
ENCODE(OP_ZoneChange)
{
ENCODE_LENGTH_EXACT(ZoneChange_Struct);
SETUP_DIRECT_ENCODE(ZoneChange_Struct, structs::ZoneChange_Struct);
memcpy(eq->char_name, emu->char_name, sizeof(emu->char_name));
OUT(zoneID);
OUT(instanceID);
OUT(y);
OUT(x);
OUT(z)
OUT(zone_reason);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_ZonePlayerToBind)
{
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
__packet->SetWritePosition(0);
__packet->WriteUInt16(emu->bind_zone_id);
__packet->WriteUInt16(emu->bind_instance_id);
__packet->WriteFloat(emu->x);
__packet->WriteFloat(emu->y);
__packet->WriteFloat(emu->z);
__packet->WriteFloat(emu->heading);
__packet->WriteString(emu->zone_name);
__packet->WriteUInt8(1); // save items
__packet->WriteUInt32(0); // hp
__packet->WriteUInt32(0); // mana
__packet->WriteUInt32(0); // endurance
FINISH_ENCODE();
}
ENCODE(OP_ZoneServerInfo)
{
SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct);
OUT_str(ip);
OUT(port);
FINISH_ENCODE();
}
ENCODE(OP_ZoneSpawns)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn name is [%s]", emu->name);
emu = (Spawn_Struct *)__emu_buffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn packet size is %i, entries = %i", in->size, entrycount);
char *Buffer = (char *)in->pBuffer, *BufferStart;
int r;
int k;
for (r = 0; r < entrycount; r++, emu++) {
int PacketSize = 206;
PacketSize += strlen(emu->name);
PacketSize += strlen(emu->lastName);
emu->title[31] = 0;
emu->suffix[31] = 0;
if (strlen(emu->title))
PacketSize += strlen(emu->title) + 1;
if (strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
bool ShowName = 1;
if (emu->bodytype >= 66)
{
emu->race = 127;
emu->bodytype = 11;
emu->gender = 0;
ShowName = 0;
}
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize += 60;
if (emu->size == 0)
{
emu->size = 6;
SpawnSize = 6;
}
}
else
PacketSize += 216;
if (SpawnSize == 0)
{
SpawnSize = 3;
}
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
BufferStart = Buffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer;
Bitfields->gender = emu->gender;
Bitfields->ispet = emu->is_pet;
Bitfields->afk = emu->afk;
Bitfields->anon = emu->anon;
Bitfields->gm = emu->gm;
Bitfields->sneak = 0;
Bitfields->lfg = emu->lfg;
Bitfields->invis = emu->invis;
Bitfields->linkdead = 0;
Bitfields->showhelm = emu->showhelm;
Bitfields->trader = 0;
Bitfields->targetable = 1;
Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0;
Bitfields->showname = ShowName;
// Not currently found
// Bitfields->statue = 0;
// Bitfields->buyer = 0;
Buffer += sizeof(structs::Spawn_Struct_Bitfields);
uint8 OtherData = 0;
if (strlen(emu->title))
OtherData = OtherData | 16;
if (strlen(emu->suffix))
OtherData = OtherData | 32;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData);
VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
// Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not
// present. Will sort that out later.
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // ShowEQ calls this 'Holding'
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity);
if (emu->NPC)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
/* Translate older ranks to new values */
switch (emu->guildrank) {
case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
}
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode);
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle ??
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC ? 0 : 1); // unknown - Must be 1 for guild name to be shown abover players head.
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
}
}
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer;
Position->deltaX = emu->deltaX;
Position->deltaHeading = emu->deltaHeading;
Position->deltaY = emu->deltaY;
Position->y = emu->y;
Position->animation = emu->animation;
Position->heading = emu->heading;
Position->x = emu->x;
Position->z = emu->z;
Position->deltaZ = emu->deltaZ;
Buffer += sizeof(structs::Spawn_Struct_Position);
if (strlen(emu->title))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->title);
}
if (strlen(emu->suffix))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix);
}
Buffer += 8;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary);
VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000");
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
// 29 zero bytes follow
Buffer += 29;
if (Buffer != (BufferStart + PacketSize))
{
Log.Out(Logs::General, Logs::Netcode, "[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize));
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size);
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp, ack_req);
}
delete in;
}
// DECODE methods
DECODE(OP_AdventureMerchantSell)
{
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = RoFToServerTypelessSlot(eq->inventory_slot);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySell)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySellSelection)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Animation)
{
DECODE_LENGTH_EXACT(structs::Animation_Struct);
SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
IN(spawnid);
IN(action);
IN(speed);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison)
{
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = RoFToServerTypelessSlot(eq->inventory_slot);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentInfo)
{
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
IN(itemid);
IN(window);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentItem)
{
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = RoFToServerSlot(eq->container_slot);
emu->augment_slot = RoFToServerSlot(eq->augment_slot);
emu->container_index = eq->container_index;
emu->augment_index = eq->augment_index;
emu->dest_inst_id = eq->dest_inst_id;
emu->augment_action = eq->augment_action;
FINISH_DIRECT_DECODE();
}
DECODE(OP_BazaarSearch)
{
char *Buffer = (char *)__packet->pBuffer;
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct)))
return;
SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct);
MEMSET_IN(structs::NewBazaarInspect_Struct);
IN(Beginning.Action);
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
IN(SerialNumber);
FINISH_DIRECT_DECODE();
}
DECODE(OP_BlockedBuffs)
{
DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct);
SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
emu->SpellID[i] = eq->SpellID[i];
IN(Count);
IN(Pet);
IN(Initialise);
IN(Flags);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Buff)
{
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
IN(entityid);
IN(buff.effect_type);
IN(buff.level);
IN(buff.unknown003);
IN(buff.spellid);
IN(buff.duration);
IN(slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
}
DECODE(OP_BuffRemoveRequest)
{
// This is to cater for the fact that short buff box buffs start at 30 as opposed to 25 in prior clients.
//
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
IN(EntityID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(RoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = RoFToServerSlot(eq->inventory_slot);
//IN(inventoryslot);
IN(target_id);
IN(y_pos);
IN(x_pos);
IN(z_pos);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ChannelMessage)
{
unsigned char *__eq_buffer = __packet->pBuffer;
char *InBuffer = (char *)__eq_buffer;
char Sender[64];
char Target[64];
VARSTRUCT_DECODE_STRING(Sender, InBuffer);
VARSTRUCT_DECODE_STRING(Target, InBuffer);
InBuffer += 4;
uint32 Language = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
uint32 Channel = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
InBuffer += 5;
uint32 Skill = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
std::string old_message = InBuffer;
std::string new_message;
RoFToServerTextLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer;
strn0cpy(emu->targetname, Target, sizeof(emu->targetname));
strn0cpy(emu->sender, Target, sizeof(emu->sender));
emu->language = Language;
emu->chan_num = Channel;
emu->skill_in_language = Skill;
strcpy(emu->message, new_message.c_str());
delete[] __eq_buffer;
}
DECODE(OP_CharacterCreate)
{
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
IN(gender);
IN(race);
IN(class_);
IN(deity);
IN(start_zone);
IN(haircolor);
IN(beard);
IN(beardcolor);
IN(hairstyle);
IN(face);
IN(eyecolor1);
IN(eyecolor2);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
IN(STR);
IN(STA);
IN(AGI);
IN(DEX);
IN(WIS);
IN(INT);
IN(CHA);
IN(tutorial);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ClientUpdate)
{
// for some odd reason, there is an extra byte on the end of this on occasion..
DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct);
SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct);
IN(spawn_id);
IN(sequence);
IN(x_pos);
IN(y_pos);
IN(z_pos);
IN(heading);
IN(delta_x);
IN(delta_y);
IN(delta_z);
IN(delta_heading);
IN(animation);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consider)
{
DECODE_LENGTH_EXACT(structs::Consider_Struct);
SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct);
IN(playerid);
IN(targetid);
IN(faction);
IN(level);
//emu->cur_hp = 1;
//emu->max_hp = 2;
//emu->pvpcon = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
DECODE(OP_Consume)
{
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = RoFToServerSlot(eq->inventory_slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Damage)
{
DECODE_LENGTH_EXACT(structs::CombatDamage_Struct);
SETUP_DIRECT_DECODE(CombatDamage_Struct, structs::CombatDamage_Struct);
IN(target);
IN(source);
IN(type);
IN(spellid);
IN(damage);
IN(meleepush_xy);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = RoFToServerSlot(eq->from_slot);
emu->to_slot = RoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Emote)
{
unsigned char *__eq_buffer = __packet->pBuffer;
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
RoFToServerTextLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
char *InBuffer = (char *)__packet->pBuffer;
memcpy(InBuffer, __eq_buffer, 4);
InBuffer += 4;
strcpy(InBuffer, new_message.substr(0, 1023).c_str());
InBuffer[1023] = '\0';
delete[] __eq_buffer;
}
DECODE(OP_EnvDamage)
{
DECODE_LENGTH_EXACT(structs::EnvDamage2_Struct);
SETUP_DIRECT_DECODE(EnvDamage2_Struct, structs::EnvDamage2_Struct);
IN(id);
IN(damage);
IN(dmgtype);
emu->constant = 0xFFFF;
FINISH_DIRECT_DECODE();
}
DECODE(OP_FaceChange)
{
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
IN(haircolor);
IN(beardcolor);
IN(eyecolor1);
IN(eyecolor2);
IN(hairstyle);
IN(beard);
IN(face);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FindPersonRequest)
{
DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct);
SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct);
IN(npc_id);
IN(client_pos.x);
IN(client_pos.y);
IN(client_pos.z);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GMLastName)
{
DECODE_LENGTH_EXACT(structs::GMLastName_Struct);
SETUP_DIRECT_DECODE(GMLastName_Struct, structs::GMLastName_Struct);
memcpy(emu->name, eq->name, sizeof(emu->name));
memcpy(emu->gmname, eq->gmname, sizeof(emu->gmname));
memcpy(emu->lastname, eq->lastname, sizeof(emu->lastname));
for (int i = 0; i<4; i++)
{
emu->unknown[i] = eq->unknown[i];
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupCancelInvite)
{
DECODE_LENGTH_EXACT(structs::GroupCancel_Struct);
SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
IN(toggle);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupDisband)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_Disband");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow2)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow2");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupInvite)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupInvite_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1));
memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupInvite2)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite2. Forwarding");
DECODE_FORWARD(OP_GroupInvite);
}
DECODE(OP_GuildBank)
{
// all actions are 1 off due to the removal of one of enums
switch (__packet->ReadUInt32()) {
case 2: {// GuildBankPromote
DECODE_LENGTH_EXACT(structs::GuildBankPromote_Struct);
SETUP_DIRECT_DECODE(GuildBankPromote_Struct, structs::GuildBankPromote_Struct);
emu->Action = 3;
IN(Unknown04);
IN(Slot);
IN(Slot2);
FINISH_DIRECT_DECODE();
return;
}
case 3: { // GuildBankViewItem
DECODE_LENGTH_EXACT(structs::GuildBankViewItem_Struct);
SETUP_DIRECT_DECODE(GuildBankViewItem_Struct, structs::GuildBankViewItem_Struct);
emu->Action = 4;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Unknown16);
FINISH_DIRECT_DECODE();
return;
}
case 4: { // GuildBankDeposit
__packet->WriteUInt32(5);
return;
}
case 5: { // GuildBankPermissions
DECODE_LENGTH_EXACT(structs::GuildBankPermissions_Struct);
SETUP_DIRECT_DECODE(GuildBankPermissions_Struct, structs::GuildBankPermissions_Struct);
emu->Action = 6;
IN(Unknown04);
IN(SlotID);
IN(Unknown10);
IN(ItemID);
IN(Permissions);
strn0cpy(emu->MemberName, eq->MemberName, 64);
FINISH_DIRECT_DECODE();
return;
}
case 6: { // GuildBankWithdraw
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
emu->Action = 7;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Quantity);
FINISH_DIRECT_DECODE();
return;
}
case 7: { // GuildBankSplitStacks
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
emu->Action = 8;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Quantity);
FINISH_DIRECT_DECODE();
return;
}
case 8: { // GuildBankMergeStacks
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
emu->Action = 9;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Quantity);
FINISH_DIRECT_DECODE();
return;
}
default:
Log.Out(Logs::Detail, Logs::Netcode, "Unhandled OP_GuildBank action");
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */
return;
}
}
DECODE(OP_GuildDemote)
{
DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
strn0cpy(emu->target, eq->target, sizeof(emu->target));
strn0cpy(emu->name, eq->name, sizeof(emu->name));
// IN(rank);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildRemove)
{
DECODE_LENGTH_EXACT(structs::GuildCommand_Struct);
SETUP_DIRECT_DECODE(GuildCommand_Struct, structs::GuildCommand_Struct);
strn0cpy(emu->othername, eq->othername, sizeof(emu->othername));
strn0cpy(emu->myname, eq->myname, sizeof(emu->myname));
IN(guildeqid);
IN(officer);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildStatus)
{
DECODE_LENGTH_EXACT(structs::GuildStatus_Struct);
SETUP_DIRECT_DECODE(GuildStatus_Struct, structs::GuildStatus_Struct);
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
FINISH_DIRECT_DECODE();
}
/*DECODE(OP_InspectAnswer)
{
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct);
IN(TargetID);
IN(playerid);
int r;
for (r = 0; r < 21; r++) {
strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r]));
}
// Swap last 2 slots for Arrow and Power Source
strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22]));
strn0cpy(emu->itemnames[21], eq->unknown_zero, sizeof(emu->itemnames[21]));
strn0cpy(emu->unknown_zero, eq->unknown_zero, sizeof(emu->unknown_zero));
int k;
for (k = 0; k < 21; k++) {
IN(itemicons[k]);
}
// Swap last 2 slots for Arrow and Power Source
emu->itemicons[22] = eq->itemicons[21];
emu->itemicons[21] = eq->unknown_zero2;
emu->unknown_zero2 = eq->unknown_zero2;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
//emu->unknown1772 = 0;
FINISH_DIRECT_DECODE();
}*/
DECODE(OP_InspectRequest)
{
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
IN(TargetID);
IN(PlayerID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemLinkClick)
{
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
MEMSET_IN(ItemViewRequest_Struct);
IN(item_id);
int r;
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
IN(augments[r]);
}
// Max Augs is now 6, but no code to support that many yet
IN(link_hash);
IN(icon);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemVerifyRequest)
{
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = RoFToServerSlot(eq->inventory_slot);
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LoadSpellSet)
{
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
else
emu->spell[i] = eq->spell[i];
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem)
{
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
IN(lootee);
IN(looter);
emu->slot_id = RoFToServerCorpseSlot(eq->slot_id);
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
Log.Out(Logs::General, Logs::Netcode, "[RoF] MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.Type, eq->to_slot.Type, eq->from_slot.Slot, eq->to_slot.Slot, eq->from_slot.SubIndex, eq->to_slot.SubIndex, eq->from_slot.AugIndex, eq->to_slot.AugIndex, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
emu->from_slot = RoFToServerSlot(eq->from_slot);
emu->to_slot = RoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
IN(command);
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
// This is a switch on the RaidGeneral action
switch (*(uint32 *)__packet->pBuffer) {
case 35: { // raidMOTD
// we don't have a nice macro for this
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
__eq_buffer->motd[1023] = '\0';
size_t motd_size = strlen(__eq_buffer->motd) + 1;
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
__packet->pBuffer = new unsigned char[__packet->size];
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
strn0cpy(emu->motd, eq->motd, motd_size);
IN(general.action);
IN(general.parameter);
FINISH_DIRECT_DECODE();
break;
}
case 36: { // raidPlayerNote unhandled
break;
}
default: {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
break;
}
}
}
DECODE(OP_ReadBook)
{
DECODE_LENGTH_EXACT(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
IN(invslot);
emu->window = (uint8)eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
FINISH_DIRECT_DECODE();
}
DECODE(OP_RecipeAutoCombine)
{
DECODE_LENGTH_EXACT(structs::RecipeAutoCombine_Struct);
SETUP_DIRECT_DECODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
IN(object_type);
IN(some_id);
emu->unknown1 = RoFToServerSlot(eq->container_slot);
IN(recipe_id);
IN(reply_code);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RemoveBlockedBuffs) { DECODE_FORWARD(OP_BlockedBuffs); }
DECODE(OP_RezzAnswer)
{
DECODE_LENGTH_EXACT(structs::Resurrect_Struct);
SETUP_DIRECT_DECODE(Resurrect_Struct, structs::Resurrect_Struct);
IN(zone_id);
IN(instance_id);
IN(y);
IN(x);
IN(z);
memcpy(emu->your_name, eq->your_name, sizeof(emu->your_name));
memcpy(emu->rezzer_name, eq->rezzer_name, sizeof(emu->rezzer_name));
IN(spellid);
memcpy(emu->corpse_name, eq->corpse_name, sizeof(emu->corpse_name));
IN(action);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Save)
{
DECODE_LENGTH_EXACT(structs::Save_Struct);
SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct);
memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00));
FINISH_DIRECT_DECODE();
}
DECODE(OP_SetServerFilter)
{
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
int r;
for (r = 0; r < 29; r++) {
// Size 40 in RoF
IN(filters[r]);
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerBuy)
{
DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct);
SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
IN(npcid);
IN(playerid);
IN(itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell)
{
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = RoFToServerTypelessSlot(eq->inventory_slot);
//IN(itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
{
DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
IN(npcid);
IN(playerid);
IN(command);
IN(rate);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Trader)
{
uint32 psize = __packet->size;
if (psize == sizeof(structs::ClickTrader_Struct))
{
DECODE_LENGTH_EXACT(structs::ClickTrader_Struct);
SETUP_DIRECT_DECODE(ClickTrader_Struct, structs::ClickTrader_Struct);
MEMSET_IN(ClickTrader_Struct);
emu->Code = eq->Code;
// Live actually has 200 items now, but 80 is the most our internal struct supports
for (uint32 i = 0; i < 80; i++)
{
emu->SerialNumber[i] = 0; // eq->SerialNumber[i];
emu->ItemCost[i] = eq->ItemCost[i];
}
FINISH_DIRECT_DECODE();
}
else if (psize == sizeof(structs::Trader_ShowItems_Struct))
{
DECODE_LENGTH_EXACT(structs::Trader_ShowItems_Struct);
SETUP_DIRECT_DECODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
MEMSET_IN(Trader_ShowItems_Struct);
emu->Code = eq->Code;
emu->TraderID = eq->TraderID;
FINISH_DIRECT_DECODE();
}
else if (psize == sizeof(structs::TraderStatus_Struct))
{
DECODE_LENGTH_EXACT(structs::TraderStatus_Struct);
SETUP_DIRECT_DECODE(TraderStatus_Struct, structs::TraderStatus_Struct);
MEMSET_IN(TraderStatus_Struct);
emu->Code = eq->Code;
FINISH_DIRECT_DECODE();
}
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
MEMSET_IN(TraderBuy_Struct);
IN(Action);
IN(Price);
IN(TraderID);
memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName));
IN(ItemID);
IN(Quantity);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TradeSkillCombine)
{
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
int16 slot_id = RoFToServerSlot(eq->container_slot);
if (slot_id == 4000) {
slot_id = EQEmu::legacy::SLOT_TRADESKILL; // 1000
}
emu->container_slot = slot_id;
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem)
{
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = RoFToServerSlot(eq->inventory_slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WhoAllRequest)
{
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
IN(wrace);
IN(wclass);
IN(lvllow);
IN(lvlhigh);
IN(gmlookup);
IN(guildid);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_VetClaimRequest)
{
DECODE_LENGTH_EXACT(structs::VeteranClaim);
SETUP_DIRECT_DECODE(VeteranClaim, structs::VeteranClaim);
IN(claim_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ZoneChange)
{
DECODE_LENGTH_EXACT(structs::ZoneChange_Struct);
SETUP_DIRECT_DECODE(ZoneChange_Struct, structs::ZoneChange_Struct);
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
IN(zoneID);
IN(instanceID);
IN(y);
IN(x);
IN(z)
IN(zone_reason);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ZoneEntry)
{
DECODE_LENGTH_EXACT(structs::ClientZoneEntry_Struct);
SETUP_DIRECT_DECODE(ClientZoneEntry_Struct, structs::ClientZoneEntry_Struct);
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
FINISH_DIRECT_DECODE();
}
// file scope helper methods
uint32 NextItemInstSerialNumber = 1;
uint32 MaxInstances = 2000000000;
static inline int32 GetNextItemInstSerialNumber()
{
if (NextItemInstSerialNumber >= MaxInstances)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
RoF::structs::ItemSerializationHeader hdr;
//sprintf(hdr.unknown000, "06e0002Y1W00");
snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%016d", item->ID);
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 1000) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.unknown004 = 0;
structs::InventorySlot_Struct slot_id = ServerToRoFSlot(slot_id_in);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
hdr.price = inst->GetPrice();
hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.unknown028 = 0;
hdr.last_cast_time = inst->GetRecastTimestamp();
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.isEvolving = item->EvolvingItem;
ob.write((const char*)&hdr, sizeof(RoF::structs::ItemSerializationHeader));
if (item->EvolvingItem > 0) {
RoF::structs::EvolvingItem evotop;
evotop.unknown001 = 0;
evotop.unknown002 = 0;
evotop.unknown003 = 0;
evotop.unknown004 = 0;
evotop.evoLevel = item->EvolvingLevel;
evotop.progress = 0;
evotop.Activated = 1;
evotop.evomaxlevel = item->EvolvingMax;
ob.write((const char*)&evotop, sizeof(RoF::structs::EvolvingItem));
}
//ORNAMENT IDFILE / ICON
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint32 ornaIcon = 0;
uint32 heroModel = 0;
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
ornaIcon = inst->GetOrnamentationIcon();
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
//Mainhand
ob.write(tmp, strlen(tmp));
ob.write("\0", 1);
//Offhand
ob.write(tmp, strlen(tmp));
ob.write("\0", 1);
}
else {
ob.write("\0", 1); // no main hand Ornamentation
ob.write("\0", 1); // no off hand Ornamentation
}
RoF::structs::ItemSerializationHeaderFinish hdrf;
hdrf.ornamentIcon = ornaIcon;
hdrf.unknowna1 = 0xffffffff;
hdrf.ornamentHeroModel = heroModel;
hdrf.unknown063 = 0;
hdrf.unknowna3 = 0;
hdrf.unknowna4 = 0xffffffff;
hdrf.unknowna5 = 0;
hdrf.ItemClass = item->ItemClass;
ob.write((const char*)&hdrf, sizeof(RoF::structs::ItemSerializationHeaderFinish));
if (strlen(item->Name) > 0)
ob.write(item->Name, strlen(item->Name));
ob.write("\0", 1);
if (strlen(item->Lore) > 0)
ob.write(item->Lore, strlen(item->Lore));
ob.write("\0", 1);
if (strlen(item->IDFile) > 0)
ob.write(item->IDFile, strlen(item->IDFile));
ob.write("\0", 1);
ob.write("\0", 1);
RoF::structs::ItemBodyStruct ibs;
memset(&ibs, 0, sizeof(RoF::structs::ItemBodyStruct));
ibs.id = item->ID;
ibs.weight = item->Weight;
ibs.norent = item->NoRent;
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
ibs.unknown2 = 1;
ibs.BenefitFlag = item->BenefitFlag;
ibs.tradeskills = item->Tradeskills;
ibs.CR = item->CR;
ibs.DR = item->DR;
ibs.PR = item->PR;
ibs.MR = item->MR;
ibs.FR = item->FR;
ibs.SVCorruption = item->SVCorruption;
ibs.AStr = item->AStr;
ibs.ASta = item->ASta;
ibs.AAgi = item->AAgi;
ibs.ADex = item->ADex;
ibs.ACha = item->ACha;
ibs.AInt = item->AInt;
ibs.AWis = item->AWis;
ibs.HP = item->HP;
ibs.Mana = item->Mana;
ibs.Endur = item->Endur;
ibs.AC = item->AC;
ibs.regen = item->Regen;
ibs.mana_regen = item->ManaRegen;
ibs.end_regen = item->EnduranceRegen;
ibs.Classes = item->Classes;
ibs.Races = item->Races;
ibs.Deity = item->Deity;
ibs.SkillModValue = item->SkillModValue;
ibs.SkillModMax = item->SkillModMax;
ibs.SkillModType = (int8)(item->SkillModType);
ibs.SkillModExtra = 0;
ibs.BaneDmgRace = item->BaneDmgRace;
ibs.BaneDmgBody = item->BaneDmgBody;
ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt;
ibs.BaneDmgAmt = item->BaneDmgAmt;
ibs.Magic = item->Magic;
ibs.CastTime_ = item->CastTime_;
ibs.ReqLevel = ((item->ReqLevel > 100) ? 100 : item->ReqLevel);
ibs.RecLevel = ((item->RecLevel > 100) ? 100 : item->RecLevel);
ibs.RecSkill = item->RecSkill;
ibs.BardType = item->BardType;
ibs.BardValue = item->BardValue;
ibs.Light = item->Light;
ibs.Delay = item->Delay;
ibs.ElemDmgType = item->ElemDmgType;
ibs.ElemDmgAmt = item->ElemDmgAmt;
ibs.Range = item->Range;
ibs.Damage = item->Damage;
ibs.Color = item->Color;
ibs.Prestige = 0;
ibs.ItemType = item->ItemType;
ibs.Material = item->Material;
ibs.MaterialUnknown1 = 0;
ibs.EliteMaterial = item->EliteMaterial;
ibs.HerosForgeModel = item->HerosForgeModel;
ibs.MaterialUnknown2 = 0;
ibs.SellRate = item->SellRate;
ibs.CombatEffects = item->CombatEffects;
ibs.Shielding = item->Shielding;
ibs.StunResist = item->StunResist;
ibs.StrikeThrough = item->StrikeThrough;
ibs.ExtraDmgSkill = item->ExtraDmgSkill;
ibs.ExtraDmgAmt = item->ExtraDmgAmt;
ibs.SpellShield = item->SpellShield;
ibs.Avoidance = item->Avoidance;
ibs.Accuracy = item->Accuracy;
ibs.CharmFileID = item->CharmFileID;
ibs.FactionAmt1 = item->FactionAmt1;
ibs.FactionMod1 = item->FactionMod1;
ibs.FactionAmt2 = item->FactionAmt2;
ibs.FactionMod2 = item->FactionMod2;
ibs.FactionAmt3 = item->FactionAmt3;
ibs.FactionMod3 = item->FactionMod3;
ibs.FactionAmt4 = item->FactionAmt4;
ibs.FactionMod4 = item->FactionMod4;
ob.write((const char*)&ibs, sizeof(RoF::structs::ItemBodyStruct));
//charm text
if (strlen(item->CharmFile) > 0)
ob.write((const char*)item->CharmFile, strlen(item->CharmFile));
ob.write("\0", 1);
RoF::structs::ItemSecondaryBodyStruct isbs;
memset(&isbs, 0, sizeof(RoF::structs::ItemSecondaryBodyStruct));
isbs.augtype = item->AugType;
isbs.augdistiller = 65535;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
}
isbs.ldonpoint_type = item->PointType;
isbs.ldontheme = item->LDoNTheme;
isbs.ldonprice = item->LDoNPrice;
isbs.ldonsellbackrate = item->LDoNSellBackRate;
isbs.ldonsold = item->LDoNSold;
isbs.bagtype = item->BagType;
isbs.bagslots = item->BagSlots;
isbs.bagsize = item->BagSize;
isbs.wreduction = item->BagWR;
isbs.book = item->Book;
isbs.booktype = item->BookType;
ob.write((const char*)&isbs, sizeof(RoF::structs::ItemSecondaryBodyStruct));
if (strlen(item->Filename) > 0)
ob.write((const char*)item->Filename, strlen(item->Filename));
ob.write("\0", 1);
RoF::structs::ItemTertiaryBodyStruct itbs;
memset(&itbs, 0, sizeof(RoF::structs::ItemTertiaryBodyStruct));
itbs.loregroup = item->LoreGroup;
itbs.artifact = item->ArtifactFlag;
itbs.summonedflag = item->SummonedFlag;
itbs.favor = item->Favor;
itbs.fvnodrop = item->FVNoDrop;
itbs.dotshield = item->DotShielding;
itbs.atk = item->Attack;
itbs.haste = item->Haste;
itbs.damage_shield = item->DamageShield;
itbs.guildfavor = item->GuildFavor;
itbs.augdistil = item->AugDistiller;
itbs.unknown3 = 0xffffffff;
itbs.unknown4 = 0;
itbs.no_pet = item->NoPet;
itbs.unknown5 = 0;
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
itbs.unknown11 = 0;
itbs.unknown12 = 0;
itbs.unknown13 = 0;
itbs.unknown14 = 0;
ob.write((const char*)&itbs, sizeof(RoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
int32 effect_unknown = 0;
RoF::structs::ClickEffectStruct ices;
memset(&ices, 0, sizeof(RoF::structs::ClickEffectStruct));
ices.effect = item->Click.Effect;
ices.level2 = item->Click.Level2;
ices.type = item->Click.Type;
ices.level = item->Click.Level;
ices.max_charges = item->MaxCharges;
ices.cast_time = item->CastTime;
ices.recast = item->RecastDelay;
ices.recast_type = item->RecastType;
ob.write((const char*)&ices, sizeof(RoF::structs::ClickEffectStruct));
if (strlen(item->ClickName) > 0)
ob.write((const char*)item->ClickName, strlen(item->ClickName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
RoF::structs::ProcEffectStruct ipes;
memset(&ipes, 0, sizeof(RoF::structs::ProcEffectStruct));
ipes.effect = item->Proc.Effect;
ipes.level2 = item->Proc.Level2;
ipes.type = item->Proc.Type;
ipes.level = item->Proc.Level;
ipes.procrate = item->ProcRate;
ob.write((const char*)&ipes, sizeof(RoF::structs::ProcEffectStruct));
if (strlen(item->ProcName) > 0)
ob.write((const char*)item->ProcName, strlen(item->ProcName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
RoF::structs::WornEffectStruct iwes;
memset(&iwes, 0, sizeof(RoF::structs::WornEffectStruct));
iwes.effect = item->Worn.Effect;
iwes.level2 = item->Worn.Level2;
iwes.type = item->Worn.Type;
iwes.level = item->Worn.Level;
ob.write((const char*)&iwes, sizeof(RoF::structs::WornEffectStruct));
if (strlen(item->WornName) > 0)
ob.write((const char*)item->WornName, strlen(item->WornName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
RoF::structs::WornEffectStruct ifes;
memset(&ifes, 0, sizeof(RoF::structs::WornEffectStruct));
ifes.effect = item->Focus.Effect;
ifes.level2 = item->Focus.Level2;
ifes.type = item->Focus.Type;
ifes.level = item->Focus.Level;
ob.write((const char*)&ifes, sizeof(RoF::structs::WornEffectStruct));
if (strlen(item->FocusName) > 0)
ob.write((const char*)item->FocusName, strlen(item->FocusName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
RoF::structs::WornEffectStruct ises;
memset(&ises, 0, sizeof(RoF::structs::WornEffectStruct));
ises.effect = item->Scroll.Effect;
ises.level2 = item->Scroll.Level2;
ises.type = item->Scroll.Type;
ises.level = item->Scroll.Level;
ob.write((const char*)&ises, sizeof(RoF::structs::WornEffectStruct));
if (strlen(item->ScrollName) > 0)
ob.write((const char*)item->ScrollName, strlen(item->ScrollName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// Bard Effect?
RoF::structs::WornEffectStruct ibes;
memset(&ibes, 0, sizeof(RoF::structs::WornEffectStruct));
ibes.effect = 0xffffffff;
ibes.level2 = 0;
ibes.type = 0;
ibes.level = 0;
//ibes.unknown6 = 0xffffffff;
ob.write((const char*)&ibes, sizeof(RoF::structs::WornEffectStruct));
/*
if(strlen(item->BardName) > 0)
{
ss.write((const char*)item->BardName, strlen(item->BardName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else */
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// End of Effects
RoF::structs::ItemQuaternaryBodyStruct iqbs;
memset(&iqbs, 0, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
iqbs.scriptfileid = item->ScriptFileID;
iqbs.quest_item = item->QuestItemFlag;
iqbs.Power = 0;
iqbs.Purity = item->Purity;
iqbs.unknown16 = 0;
iqbs.BackstabDmg = item->BackstabDmg;
iqbs.DSMitigation = item->DSMitigation;
iqbs.HeroicStr = item->HeroicStr;
iqbs.HeroicInt = item->HeroicInt;
iqbs.HeroicWis = item->HeroicWis;
iqbs.HeroicAgi = item->HeroicAgi;
iqbs.HeroicDex = item->HeroicDex;
iqbs.HeroicSta = item->HeroicSta;
iqbs.HeroicCha = item->HeroicCha;
iqbs.HeroicMR = item->HeroicMR;
iqbs.HeroicFR = item->HeroicFR;
iqbs.HeroicCR = item->HeroicCR;
iqbs.HeroicDR = item->HeroicDR;
iqbs.HeroicPR = item->HeroicPR;
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.unknown28 = 0;
iqbs.unknown30 = 0;
iqbs.unknown39 = 1;
ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot)
{
structs::InventorySlot_Struct RoFSlot;
RoFSlot.Type = INVALID_INDEX;
RoFSlot.Unknown02 = 0;
RoFSlot.Slot = INVALID_INDEX;
RoFSlot.SubIndex = INVALID_INDEX;
RoFSlot.AugIndex = INVALID_INDEX;
RoFSlot.Unknown01 = 0;
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
RoFSlot.Type = invtype::InvTypePossessions;
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
RoFSlot.Slot += 1;
}
/*else if (ServerSlot < 51) { // Cursor Buffer
RoFSlot.SlotType = maps::MapLimbo;
RoFSlot.MainSlot = ServerSlot - 31;
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::InvTypePossessions;
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoFSlot.Slot = invslot::PossessionsCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoFSlot.Type = invtype::InvTypeTribute;
RoFSlot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
}
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
}
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoFSlot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) {
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
}
/*
// OLD CODE:
if (TempSlot > 99) {
if (TempSlot > 100)
RoFSlot.MainSlot = int((TempSlot - 100) / 10);
else
RoFSlot.MainSlot = 0;
RoFSlot.SubSlot = TempSlot - (100 + RoFSlot.MainSlot);
}
*/
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoFSlot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
RoFSlot.Slot = TempSlot;
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Type, RoFSlot.Unknown02, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
return RoFSlot;
}
static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 serverSlot)
{
structs::TypelessInventorySlot_Struct RoFSlot;
RoFSlot.Slot = INVALID_INDEX;
RoFSlot.SubIndex = INVALID_INDEX;
RoFSlot.AugIndex = INVALID_INDEX;
RoFSlot.Unknown01 = 0;
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
RoFSlot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
RoFSlot.MainSlot = slots::MainCursor;
if (ServerSlot > 30)
RoFSlot.SubSlot = (ServerSlot + 3) - 33;
}*/
}
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
return RoFSlot;
}
static inline uint32 ServerToRoFCorpseSlot(uint32 serverCorpseSlot)
{
return (serverCorpseSlot + 1);
}
static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rofSlot)
{
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
// Need to figure out what to do when we get these
// The slot range of 0 - client_max is cross-utilized between player inventory and corpse inventory.
// In the case of RoF, player inventory is addressed as 0 - 33 and corpse inventory is addressed as 23 - 56.
// We 'could' assign the two new inventory slots as 9997 and 9998, and then work around their bag
// slot assignments, but doing so may disrupt our ability to utilize the corpse looting range properly.
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
TempSlot = rofSlot.Slot - 1;
else // Worn Slots
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
else
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
if (rofSlot.Slot >= SUB_INDEX_BEGIN)
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
}
/*else if (RoFSlot.SlotType == maps::MapLimbo) { // Cursor Buffer
TempSlot = 31;
if (RoFSlot.MainSlot >= 0)
TempSlot += RoFSlot.MainSlot;
ServerSlot = TempSlot;
}*/
else if (rofSlot.Type == invtype::InvTypeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rofSlot.Type, rofSlot.Unknown02, rofSlot.Slot, rofSlot.SubIndex, rofSlot.AugIndex, rofSlot.Unknown01, ServerSlot);
return ServerSlot;
}
static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot)
{
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
// Need to figure out what to do when we get these
// Same as above
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
TempSlot = rofSlot.Slot - 1;
else
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rofSlot.Slot, rofSlot.SubIndex, rofSlot.AugIndex, rofSlot.Unknown01, ServerSlot);
return ServerSlot;
}
static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot)
{
return (rofCorpseSlot - 1);
}
static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
rofTextLink = serverTextLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
rofTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
// Diff: ^
rofTextLink.push_back('\x12');
rofTextLink.append(segments[segment_iter].substr(0, 41));
if (segments[segment_iter][41] == '0')
rofTextLink.push_back(segments[segment_iter][42]);
else
rofTextLink.push_back('F');
rofTextLink.append(segments[segment_iter].substr(43));
rofTextLink.push_back('\x12');
}
else {
rofTextLink.append(segments[segment_iter]);
}
}
}
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rofTextLink.find('\x12') == std::string::npos)) {
serverTextLink = rofTextLink;
return;
}
auto segments = SplitString(rofTextLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 42 47 (Source)
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 41));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(41));
serverTextLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
}
}
}
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Gem11:
return CastingSlot::Gem11;
case EQEmu::CastingSlot::Gem12:
return CastingSlot::Gem12;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Gem11:
return EQEmu::CastingSlot::Gem11;
case CastingSlot::Gem12:
return EQEmu::CastingSlot::Gem12;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
} /*RoF*/