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Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium #perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
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+13
-11
@@ -2509,23 +2509,25 @@ struct BookRequest_Struct {
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*/
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struct Object_Struct {
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/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
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/*08*/ uint16 size; //
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/*08*/ float size; //
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/*10*/ uint16 solidtype; //
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/*12*/ uint32 drop_id; // Unique object id for zone
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/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
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/*18*/ uint16 zone_instance; //
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/*20*/ uint32 unknown020; //
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/*24*/ uint32 unknown024; //
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/*28*/ float heading; // heading
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/*32*/ float z; // z coord
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/*36*/ float x; // x coord
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/*40*/ float y; // y coord
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/*44*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
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/*76*/ uint32 unknown076; //
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/*80*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
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/*84*/ uint32 unknown084; //set to 0xFF
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/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
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/*92*/
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/*28*/ float tilt_x;
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/*32*/ float tilt_y;
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/*36*/ float heading; // heading
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/*40*/ float z; // z coord
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/*44*/ float x; // x coord
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/*76*/ float y; // y coord
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/*80*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
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/*84*/ uint32 unknown076; //
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/*88*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
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/*92*/ uint32 unknown084; //set to 0xFF
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uint32 spawn_id; // Spawn Id of client interacting with object
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};
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// 01 = generic drop, 02 = armor, 19 = weapon
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//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
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@@ -987,8 +987,8 @@ namespace RoF
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
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@@ -1062,8 +1062,8 @@ namespace RoF2
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
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@@ -595,6 +595,46 @@ namespace Titanium
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_GroundSpawn)
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{
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// We are not encoding the spawn_id field here, but it doesn't appear to matter.
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//
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EQApplicationPacket *in = *p;
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*p = nullptr;
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//store away the emu struct
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unsigned char *__emu_buffer = in->pBuffer;
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Object_Struct *emu = (Object_Struct *)__emu_buffer;
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in->size = strlen(emu->object_name) + sizeof(structs::Object_Struct) - 1;
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in->pBuffer = new unsigned char[in->size];
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structs::Object_Struct *eq = (structs::Object_Struct *) in->pBuffer;
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eq->drop_id = emu->drop_id;
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eq->heading = emu->heading;
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eq->linked_list_addr[0] = 0;
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eq->linked_list_addr[1] = 0;
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strcpy(eq->object_name, emu->object_name);
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eq->object_type = emu->object_type;
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eq->spawn_id = 0;
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eq->unknown008[0] = 0;
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eq->unknown008[1] = 0;
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eq->unknown020 = 0;
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eq->unknown024 = 0;
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eq->unknown076 = 0;
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eq->unknown084 = 0xffffffff;
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eq->z = emu->z;
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eq->x = emu->x;
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eq->y = emu->y;
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eq->zone_id = emu->zone_id;
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eq->zone_instance = emu->zone_instance;
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_GuildMemberList)
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{
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//consume the packet
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@@ -40,6 +40,7 @@ E(OP_DzLeaderStatus)
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E(OP_DzMemberList)
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E(OP_Emote)
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E(OP_FormattedMessage)
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E(OP_GroundSpawn)
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E(OP_GuildMemberLevelUpdate)
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E(OP_GuildMemberList)
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E(OP_Illusion)
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@@ -875,8 +875,8 @@ namespace UF
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// This next field is actually a float. There is a groundspawn in freeportwest (sack of money sitting on some barrels) which requires this
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// field to be set to (float)255.0 to appear at all, and also the size field below to be 5, to be the correct size. I think SoD has the same
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// issue.
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); //X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); //Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); //X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); //Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
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+1
-1
@@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9097
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#define CURRENT_BINARY_DATABASE_VERSION 9098
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9008
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#else
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