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Prevent Gate if near bind location (Rule) and Heal on Gate (Rule)
RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at. RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location? RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate. RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
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+8
-4
@@ -201,10 +201,14 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
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// If min_hp !=0 then the spell list has specified
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// custom range and we're inside that range if we
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// made it here. The hard coded <=5 is for unspecified.
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if (AIspells[i].min_hp != 0 || GetHPRatio() <= 5)
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{
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AIDoSpellCast(i, tar, mana_cost);
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return true;
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if (GetHPRatio() <= (RuleI(NPC, NPCGatePercent))) {
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auto npcSpawnPoint = CastToNPC()->GetSpawnPoint();
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if (!RuleB(NPC, NPCGateNearBind) && DistanceNoZ(m_Position, npcSpawnPoint) < RuleI(NPC, NPCGateDistanceBind)) {
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break;
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} else {
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AIDoSpellCast(i, tar, mana_cost);
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return true;
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}
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}
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break;
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}
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