mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
QuestManager::CreateGroundObject converted to xyz_heading
This commit is contained in:
+2
-2
@@ -207,7 +207,7 @@ public:
|
||||
void enabletitle(int titleset);
|
||||
bool checktitle(int titlecheck);
|
||||
void removetitle(int titlecheck);
|
||||
uint16 CreateGroundObject(uint32 itemid, float x, float y, float z, float heading, uint32 decay_time = 300000);
|
||||
uint16 CreateGroundObject(uint32 itemid, const xyz_heading& position, uint32 decay_time = 300000);
|
||||
uint16 CreateGroundObjectFromModel(const char* model, float x, float y, float z, float heading, uint8 type = 0x00, uint32 decay_time = 0);
|
||||
void ModifyNPCStat(const char *identifier, const char *newValue);
|
||||
void UpdateSpawnTimer(uint32 id, uint32 newTime);
|
||||
@@ -240,7 +240,7 @@ public:
|
||||
uint16 CreateDoor( const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size);
|
||||
int32 GetZoneID(const char *zone);
|
||||
const char *GetZoneLongName(const char *zone);
|
||||
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
|
||||
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
|
||||
void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
|
||||
void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
|
||||
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
|
||||
|
||||
Reference in New Issue
Block a user