QuestManager::CreateGroundObject converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-11-30 21:42:59 -08:00
parent c3471ed88e
commit 4c5117cabe
4 changed files with 18 additions and 18 deletions
+2 -2
View File
@@ -207,7 +207,7 @@ public:
void enabletitle(int titleset);
bool checktitle(int titlecheck);
void removetitle(int titlecheck);
uint16 CreateGroundObject(uint32 itemid, float x, float y, float z, float heading, uint32 decay_time = 300000);
uint16 CreateGroundObject(uint32 itemid, const xyz_heading& position, uint32 decay_time = 300000);
uint16 CreateGroundObjectFromModel(const char* model, float x, float y, float z, float heading, uint8 type = 0x00, uint32 decay_time = 0);
void ModifyNPCStat(const char *identifier, const char *newValue);
void UpdateSpawnTimer(uint32 id, uint32 newTime);
@@ -240,7 +240,7 @@ public:
uint16 CreateDoor( const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size);
int32 GetZoneID(const char *zone);
const char *GetZoneLongName(const char *zone);
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);