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QuestManager::CreateGroundObject converted to xyz_heading
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@@ -685,11 +685,11 @@ int lua_get_level(int type) {
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}
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void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h) {
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quest_manager.CreateGroundObject(item_id, x, y, z, h);
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quest_manager.CreateGroundObject(item_id, xyz_heading(x, y, z, h));
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}
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void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time) {
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quest_manager.CreateGroundObject(item_id, x, y, z, h, decay_time);
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quest_manager.CreateGroundObject(item_id, xyz_heading(x, y, z, h), decay_time);
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}
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void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h) {
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