QuestManager::CreateGroundObject converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-11-30 21:42:59 -08:00
parent c3471ed88e
commit 4c5117cabe
4 changed files with 18 additions and 18 deletions
+2 -2
View File
@@ -685,11 +685,11 @@ int lua_get_level(int type) {
}
void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h) {
quest_manager.CreateGroundObject(item_id, x, y, z, h);
quest_manager.CreateGroundObject(item_id, xyz_heading(x, y, z, h));
}
void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time) {
quest_manager.CreateGroundObject(item_id, x, y, z, h, decay_time);
quest_manager.CreateGroundObject(item_id, xyz_heading(x, y, z, h), decay_time);
}
void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h) {