Export of additional instance functions to perl as per #128.

Change QuestManager RemoveAllFromInstance function to use existing function to remove all clients from instance.
This commit is contained in:
JJ
2014-11-02 20:43:47 -05:00
parent b4576435e3
commit 4bd41b3678
5 changed files with 118 additions and 34 deletions
+17 -25
View File
@@ -2545,7 +2545,7 @@ void QuestManager::DestroyInstance(uint16 instance_id)
uint16 QuestManager::GetInstanceID(const char *zone, int16 version)
{
QuestManagerCurrentQuestVars();
if(initiator)
if (initiator)
{
return database.GetInstanceID(zone, initiator->CharacterID(), version);
}
@@ -2555,7 +2555,7 @@ uint16 QuestManager::GetInstanceID(const char *zone, int16 version)
void QuestManager::AssignToInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator)
if (initiator)
{
database.AddClientToInstance(instance_id, initiator->CharacterID());
}
@@ -2564,10 +2564,10 @@ void QuestManager::AssignToInstance(uint16 instance_id)
void QuestManager::AssignGroupToInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator)
if (initiator)
{
Group *g = initiator->GetGroup();
if(g)
if (g)
{
uint32 gid = g->GetID();
database.AssignGroupToInstance(gid, instance_id);
@@ -2578,7 +2578,7 @@ void QuestManager::AssignGroupToInstance(uint16 instance_id)
void QuestManager::AssignRaidToInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator)
if (initiator)
{
Raid *r = initiator->GetRaid();
if(r)
@@ -2592,36 +2592,28 @@ void QuestManager::AssignRaidToInstance(uint16 instance_id)
void QuestManager::RemoveFromInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator) {
if(database.RemoveClientFromInstance(instance_id, initiator->CharacterID())) {
if (initiator)
{
if (database.RemoveClientFromInstance(instance_id, initiator->CharacterID()))
initiator->Message(MT_Say, "Removed client from instance.");
} else {
else
initiator->Message(MT_Say, "Failed to remove client from instance.");
}
}
}
void QuestManager::RemoveAllFromInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator) {
if (initiator)
{
std::list<uint32> charid_list;
bool removed_all = true;
uint16 fail_count = 0;
database.GetCharactersInInstance(instance_id,charid_list);
auto iter = charid_list.begin();
while(iter != charid_list.end()) {
if(!database.RemoveClientFromInstance(instance_id, *iter)) {
removed_all = false;
++fail_count;
}
++iter;
}
if (removed_all) {
if (database.RemoveClientsFromInstance(instance_id))
initiator->Message(MT_Say, "Removed all players from instance.");
} else {
// once the expedition system is in, this message it not relevant
initiator->Message(MT_Say, "Failed to remove %i player(s) from instance.", fail_count);
else
{
database.GetCharactersInInstance(instance_id, charid_list);
initiator->Message(MT_Say, "Failed to remove %i player(s) from instance.", charid_list.size()); // once the expedition system is in, this message it not relevant
}
}
}