mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 07:38:36 +00:00
[Bug Fix] quest::processmobswhilezoneempty() fix. (#3971)
This commit is contained in:
@@ -531,7 +531,6 @@ void EntityList::MobProcess()
|
||||
|
||||
// Perform normal mob processing if any of these are true:
|
||||
// -- zone is not empty
|
||||
// -- a quest has turned it on for this zone while zone is idle
|
||||
// -- the entity's spawn2 point is marked as path_while_zone_idle
|
||||
// -- the zone is newly empty and we're allowing mobs to settle
|
||||
if (
|
||||
|
||||
Reference in New Issue
Block a user