[Bug Fix] quest::processmobswhilezoneempty() fix. (#3971)

This commit is contained in:
Paul Coene
2024-01-13 09:37:22 -05:00
committed by GitHub
parent 3b7a138de4
commit 4b5b29b165
2 changed files with 2 additions and 3 deletions
-1
View File
@@ -531,7 +531,6 @@ void EntityList::MobProcess()
// Perform normal mob processing if any of these are true:
// -- zone is not empty
// -- a quest has turned it on for this zone while zone is idle
// -- the entity's spawn2 point is marked as path_while_zone_idle
// -- the zone is newly empty and we're allowing mobs to settle
if (