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https://github.com/EQEmu/Server.git
synced 2026-08-28 20:07:56 +00:00
More fixes
TGB, ^cast, group/ae checks, in group/raid checks, inviting others bots to group, group disband fix, prevent rogue bs spam, ^follow fixes and cleanup, follow owner only by default when joining raid/group, group buff fixes for bots, range fixes for group buffs
This commit is contained in:
+3
-1
@@ -830,7 +830,7 @@ RULE_INT(Bots, PullSpellID, 5225, "Default 5225 - Throw Stone. Spell that will b
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RULE_BOOL(Bots, AllowBotEquipAnyClassGear, false, "Allows Bots to wear Equipment even if their class is not valid")
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RULE_BOOL(Bots, BotArcheryConsumesAmmo, true, "Set to false to disable Archery Ammo Consumption")
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RULE_BOOL(Bots, BotThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
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RULE_INT(Bots, StackSizeMin, 100, "100 Default. -1 to disable and use default max stack size. Minimum stack size to give a bot (Arrows/Throwing).")
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RULE_INT(Bots, StackSizeMin, 20, "20 Default. -1 to disable and use default max stack size. Minimum stack size to give a bot (Arrows/Throwing).")
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RULE_INT(Bots, HasOrMayGetAggroThreshold, 90, "90 Default. Percent threshold of total hate where bots will stop casting spells that generate hate if they are set to try to not pull aggro via spells.")
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RULE_BOOL(Bots, UseFlatNormalMeleeRange, false, "False Default. If true, bots melee distance will be a flat distance set by Bots:NormalMeleeRangeDistance.")
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RULE_REAL(Bots, NormalMeleeRangeDistance, 0.75, "Multiplier of the max melee range at which a bot will stand in melee combat. 0.75 Recommended, max melee for all abilities to land.")
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@@ -865,6 +865,8 @@ RULE_INT(Bots, StatusSpawnLimit, 120, "Minimum status to bypass spawn limit. Def
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RULE_INT(Bots, MinStatusToBypassCreateLimit, 100, "Minimum status to bypass the anti-spam system")
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RULE_INT(Bots, StatusCreateLimit, 120, "Minimum status to bypass spawn limit. Default 120.")
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RULE_BOOL(Bots, BardsAnnounceCasts, false, "This determines whether or not Bard bots will announce that they're casting songs (Buffs, Heals, Nukes, Slows, etc.) they will always announce Mez.")
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RULE_BOOL(Bots, EnableBotTGB, true, "If enabled bots will cast group buffs as TGB.")
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RULE_BOOL(Bots, DoResponseAnimations, true, "If enabled bots will do animations to certain responses or commands.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Chat)
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+73
-3
@@ -2782,15 +2782,16 @@ int8 SpellEffectsCount(uint16 spell_id) {
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if (!IsValidSpell(spell_id)) {
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return false;
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}
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int8 i = 0;
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int8 x = 0;
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for (int i = 0; i < EFFECT_COUNT; i++) {
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if (!IsBlankSpellEffect(spell_id, i)) {
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++i;
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++x;
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}
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}
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return i;
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return x;
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}
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bool IsLichSpell(uint16 spell_id)
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@@ -3175,3 +3176,72 @@ bool RequiresStackCheck(uint16 spellType) {
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return true;
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}
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bool IsResistanceOnlySpell(uint16 spell_id) {
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if (!IsValidSpell(spell_id)) {
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return false;
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}
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const auto& spell = spells[spell_id];
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for (int i = 0; i < EFFECT_COUNT; i++) {
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if (IsBlankSpellEffect(spell_id, i)) {
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continue;
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}
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if (
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spell.effect_id[i] == SE_ResistFire ||
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spell.effect_id[i] == SE_ResistCold ||
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spell.effect_id[i] == SE_ResistPoison ||
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spell.effect_id[i] == SE_ResistDisease ||
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spell.effect_id[i] == SE_ResistMagic ||
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spell.effect_id[i] == SE_ResistCorruption ||
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spell.effect_id[i] == SE_ResistAll
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) {
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continue;
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}
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return false;
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}
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return true;
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}
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bool IsDamageShieldOnlySpell(uint16 spell_id) {
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if (SpellEffectsCount(spell_id) == 1 && IsEffectInSpell(spell_id, SE_DamageShield)) {
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return true;
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}
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return false;
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}
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bool IsDamageShieldAndResistanceSpellOnly(uint16 spell_id) {
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if (!IsValidSpell(spell_id)) {
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return false;
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}
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const auto& spell = spells[spell_id];
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for (int i = 0; i < EFFECT_COUNT; i++) {
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if (IsBlankSpellEffect(spell_id, i)) {
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continue;
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}
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if (
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spell.effect_id[i] == SE_DamageShield ||
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spell.effect_id[i] == SE_ResistFire ||
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spell.effect_id[i] == SE_ResistCold ||
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spell.effect_id[i] == SE_ResistPoison ||
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spell.effect_id[i] == SE_ResistDisease ||
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spell.effect_id[i] == SE_ResistMagic ||
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spell.effect_id[i] == SE_ResistCorruption ||
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spell.effect_id[i] == SE_ResistAll
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) {
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continue;
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}
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return false;
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}
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return true;
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}
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@@ -1722,5 +1722,8 @@ bool IsLichSpell(uint16 spell_id);
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bool IsInstantHealSpell(uint32 spell_id);
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bool IsResurrectSpell(uint16 spell_id);
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bool RequiresStackCheck(uint16 spellType);
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bool IsResistanceOnlySpell(uint16 spell_id);
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bool IsDamageShieldOnlySpell(uint16 spell_id);
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bool IsDamageShieldAndResistanceSpellOnly(uint16 spell_id);
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#endif
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